Idiotic land combat movement

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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KDonovan
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Idiotic land combat movement

Post by KDonovan »

In my game with Tom (2 day turns), my LCU decided that 100 paratroopers were too much to handle, and ran around them, when i ordered them to intercept them. Someone explain to me how this happened, cause it happened to me again near Hyperabad, and is causing me a great headache



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Oliver Heindorf
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RE: Idiotic land combat movement

Post by Oliver Heindorf »

heh, in witp there is a F1 sim included, equiping each unit with F1 cars and proper refueling stations so they can race each other towards their targets without clashing each other.

didnt you know that ?

[:D]
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Feinder
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RE: Idiotic land combat movement

Post by Feinder »

It reminds me of that that scene in "The Longest Day" where the column of paratroopers walks past a column of Germans heading the other way, only separated by a low stone wall.  It takes a minute for it to sink in, then...
 
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rtrapasso
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RE: Idiotic land combat movement

Post by rtrapasso »

ORIGINAL: KDonovan

In my game with Tom (2 day turns), my LCU decided that 100 paratroopers were too much to handle, and ran around them, when i ordered them to intercept them. Someone explain to me how this happened, cause it happened to me again near Hyperabad, and is causing me a great headache



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OK - which force is yours - and how in The Thread are these guys moving so fast?! [X(]
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KDonovan
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RE: Idiotic land combat movement

Post by KDonovan »

yeah i also like how the japanese para-troopers are using my rail cars

Sgt - "we need to take control of this rail car so we can move to Lucknow faster"
Conducter - "sorry sir, but i have orders from a japanese captian that he needs this car so he can move to Asenol"
Sgt - "dammit son...this is my train, and i'm..."
Pvt - "excuse me sir, but the conducter is right, according to zone of control rules, the japanese have the right of way"
Sgt - "well in the case, we'll proceed on foot into the nearby country"
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KDonovan
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RE: Idiotic land combat movement

Post by KDonovan »

i'm in the green (the good guys [:D])
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KDonovan
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RE: Idiotic land combat movement

Post by KDonovan »

how in The Thread are these guys moving so fast?!

well i can't speak for Toms troops, but mine are givin the same dietary supplements that our finest baseball players use [:D[;)]
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rtrapasso
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RE: Idiotic land combat movement

Post by rtrapasso »

Well, this isn't making sense to me... moving 4 hexes in 2 days - some of it across country... [&:] and of course, there is the other stuff (moving around the enemy unit...)
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dtravel
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RE: Idiotic land combat movement

Post by dtravel »

ORIGINAL: rtrapasso

Well, this isn't making sense to me... moving 4 hexes in 2 days - some of it across country... [&:] and of course, there is the other stuff (moving around the enemy unit...)

4 hexes in 4 days. He's playing with 2-day turns.
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rtrapasso
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RE: Idiotic land combat movement

Post by rtrapasso »

ORIGINAL: dtravel

ORIGINAL: rtrapasso

Well, this isn't making sense to me... moving 4 hexes in 2 days - some of it across country... [&:] and of course, there is the other stuff (moving around the enemy unit...)

4 hexes in 4 days. He's playing with 2-day turns.

Unit 1 (at the bottom) appears to have moved 4 hexes from 3-29 to 3-31.
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dtravel
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RE: Idiotic land combat movement

Post by dtravel »

ORIGINAL: rtrapasso

ORIGINAL: dtravel

ORIGINAL: rtrapasso

Well, this isn't making sense to me... moving 4 hexes in 2 days - some of it across country... [&:] and of course, there is the other stuff (moving around the enemy unit...)

4 hexes in 4 days. He's playing with 2-day turns.

Unit 1 (at the bottom) appears to have moved 4 hexes from 3-29 to 3-31.

Three hexes. It probably just continued straight NW along the hex grain with some railroad slingshot effect thrown in. Either way it just supports the original poster's complaint.
This game does not have a learning curve. It has a learning cliff.

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BLUESBOB
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RE: Idiotic land combat movement

Post by BLUESBOB »

Everytime something dumb happens in a game I just have two remember two things...it's a game, and anything is possible in war.
 
Hey, it just reminds me of the Falaise Pocket, and the Germans were able to escape from it. With the width of the games hexes, it looks like your dealing with up to sixty miles between your two forces. The Falaise Gap was only twelve miles wide or so. So, there's plenty of room to squeeze by.
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RE: Idiotic land combat movement

Post by Speedysteve »

ORIGINAL: KDonovan

yeah i also like how the japanese para-troopers are using my rail cars

Sgt - "we need to take control of this rail car so we can move to Lucknow faster"
Conducter - "sorry sir, but i have orders from a japanese captian that he needs this car so he can move to Asenol"
Sgt - "dammit son...this is my train, and i'm..."
Pvt - "excuse me sir, but the conducter is right, according to zone of control rules, the japanese have the right of way"
Sgt - "well in the case, we'll proceed on foot into the nearby country"

LOL[:D][:D]
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rtrapasso
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RE: Idiotic land combat movement

Post by rtrapasso »

ORIGINAL: dtravel
ORIGINAL: rtrapasso
ORIGINAL: dtravel


4 hexes in 4 days. He's playing with 2-day turns.

Unit 1 (at the bottom) appears to have moved 4 hexes from 3-29 to 3-31.
Three hexes. It probably just continued straight NW along the hex grain with some railroad slingshot effect thrown in. Either way it just supports the original poster's complaint.

i still get 4 hexes - see below:


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EDIT - ok - you are saying this guys is moving 1 hex on RR and 2 hexes cross country, which is even more amazing than my proposed movement...[X(]
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mogami
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RE: Idiotic land combat movement

Post by mogami »

Hi, land movement traces path same as supply. You can't plot movement through enemy controled hex, You have to plot move from friendly hex into enemy so if you plot more then 1 hex movement it will follow your supply path. The Japanese unit moved 5 hexes in 8 days  RR are also highways so Japanese units moved a little over 1.5mph (oh the insanity)
Units plotted to move more then 1 hex will alter their route if one of the prior plotted hexes changes control.
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I'm not retreating, I'm attacking in a different direction!
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rtrapasso
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RE: Idiotic land combat movement

Post by rtrapasso »

The Japanese unit moved 5 hexes in 8 days RR are also highways so Japanese units moved a little over 1.5mph (oh the insanity)

Wasn't questioning the speed of the IJA unit - but the Allied Unit marked #1. Either he moved 180 miles along the RR/Highway AND 60 miles overland or 60 miles on a RR/Highway AND 120 overland in 2 days.
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RE: Idiotic land combat movement

Post by scott64 »

Didn't you hear, the guys are double timing it to a weinie roast. [:'(]



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Ron Saueracker
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RE: Idiotic land combat movement

Post by Ron Saueracker »

This is not about making good war games...this is all about making a profit off the idea. We all get porked as a result.[:@][;)]
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mogami
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RE: Idiotic land combat movement

Post by mogami »

Hi, We are not told how far along the Allied unit was in screen shot 1. And what type unit it is (Is it foot or mech)
All Units move 90 miles in 24 hours along highway/rr Infantry moves 10 over clear and armour moves 30 (So a Armour unit could move 150 miles in 3 days 1 hex RR/Highway 2 hexes clear. (armour moves 60 down a road) 210 miles in 3 days)
I'd check to see what the terrain is (not what the map graphic is but what terrian type is assigned)
However the movement appears to be 1 day too fast before you check movement speeds and understand you pay to leave a hex not enter. 2 day turns means there are 4 movement phases in 2 turns.)(so it might not be
PORKED" at all (It unit is infantry then it depends how much movement it required to exit it's starting hex and how far into that hex it moved on day one since it normally would take 3 days to cross the hex)
Unit 1 could have been near the edge of it's hex and moved 90 miles putting it 30 miles inside the clear hex. Moving 30 miles on the 30th it would be where it is shown on the 31st. (units pay to leave hexes not enter) Movement speeds are all listed in manual.
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Feinder
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RE: Idiotic land combat movement

Post by Feinder »

Well i can't speak for Toms troops, but mine are givin the same dietary supplements that our finest baseball players use.

A largely over-looked comment that bears recognition.

[:D]

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