Known Bugs (last updated 6/20/6)

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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ralphtricky
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Known Bugs (last updated 6/20/6)

Post by ralphtricky »

There are some bugs that we've found that we're working on. They should be patched pretty quickly, we'll see how testing, etc. goes.

3.0.0.14 is the latest 'Official' Patch

Program Incompatibilities
Sometimes the game won't start, you never get to the opening screen. This is caused by some video players not working as expected. You can either install a version of media player available from the Microsoft site, Windows Media Player Downloads Or you can safely rename or move the following files from the C:\Matrix Games\The Operational Art of War III directory

TalonSoft
TOAW_Studio

Matrix Games
TOAD
TOAW3 Intro


Major Bugs, still in 3.0.0.14
We've had some cases of instability reported. I believe that we've tracked down the causes and we're testing a patch. There is a possible issue with the sound library, and reconstitution can take a long time, causing people to believe the computer has crashed after the supply phase.

Anti-Air was made a bit too powerful, we're revising the damage that AA can cause.

The PO was not properly deploying to repair bridges.

The Theater Option target event is not updated when a event is inserted above it. So if a Theater Option is set to Activate event 400 and you insert another event at 399, the TO still is set to Activate event 400. It should Activate event 401 instead.

The right most button in the unit report has a description as follows: "This is the veteran / untried status button", while pressing it seems to produce the "Divide Unit" functionality.

3.0.0.14 Fixes

Major Bugs in 3.0.0.12, fixed in 3.0.0.14
There is a bug that causes units not to reconstitute. We've identified what is causing this, and have a fix to the code that's being tested right now.

The equipment isn't being translated. If playing a foreign language version, you'll still see 'Machine Gun', etc.

I have to apologize for not catching these sooner. I caught the equipment bug when I started looking at the Polish language files after release, and one of the beta testers noticed the reconstitution bug last night as well.

Ralph
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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Erik Rutins
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RE: Known Bugs (last updated 6/5/6)

Post by Erik Rutins »

The v3.0.0.14 Public Beta is now available in the Members' Club. See the Public Beta Feedback sub-forum for more info.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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ralphtricky
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RE: Known Bugs (last updated 6/20/6)

Post by ralphtricky »

Moved to support forum
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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