That's true. The assumption being that all the advanced strike aircraft are using the advanced munitions. This assumption may not always be correct. Of course, designers could take this into account when setting the PGM settings. Nonetheless, when the database editor is built, designers can add their own modifications.
To me, that is a cop-out. The game should work as designed, not be requiring the scenario designers to manipulate the data.
The PGM modifier is a crucial part of modern warfare scenarios. Else why give most of these aircraft the same AT rating of 4? Designers need to use all the force settings to get the scenario they want.
Thats a fantastic question why DO these aircraft have an AT rating of 4(!). And again, we are back to only aircraft with PGM getting the modifier and the rest being utterly worthless. I guess airpower did nothing in 67, 73, or 82 (before widespread PGMs).
There is another setting called the "attrition divider". Look it up.
Unfortunately I dont believe its possible to separate ground/air combat for this purpose. GROUND combat results are fine. Its the air that is lacking.
How can you call 27.2% losses for the T-80s in exchange for only 1.8% A-10s in a few hours "pathetic results"? I think the U.S. Army would be happy with those results over a couple of days.
Sure, with 500%(!!) increase in firepower and then only on select aircraft. Doesnt that tell you that perhaps something is wrong when what is arguable the world's premier tank busting aircraft needs a 6x increase in the standard effect to accomplish that, especially when the ratio of planes to tanks is 1 to 1?!?! I cant even believe this is being debated. If 100 planes (insane) attacking 100 tanks at 6x effectiveness in ideal conditions is inflicting 27% losses and you dont see that as a problem, then I cant see what you ever WOULD conceive of as a problem.
Like I said, we could use the nuclear modifier too. But we shouldnt NEED too.
I just cant believe anyone can not see this is a problem. Tell me, what do you think a 'realistic' scenario for airpower should result in:
For example, lets take a general battlefield situation where perhaps a realistic attack group of 24 A-10s and 24 F-15Es supported by a high cover of perhaps 15 F-15s are attacking a moving Soviet tank Division in the open (road only). The Soviets have moved so they are down a little bit of supply and readiness and some road attrition on the AA batteries. They have a squadron of MiG-23s nearby.
Now to my mind, the air attack should expect to inflict some losses. The Sov armor is moving, not dispersed and dug in. Now try this with the stock (no 6x modifier) data and see what the results are. If you need to have PGM at 6x then the data is wrong for those aircraft. Or more likely, the formula is off. Because even non-PGM aircraft should be able to inflict losses on at least the artillery and soft targets in that situation and in the game, they will not.
Other examples would be 100s of B52s attacking units in the open, moving...results...neglible....
Israeli F4s and F5s attacking moving Egyptian T55s, BTR50s, and TRUCKS in the esert...results neglible.
Soviet SU-20 attack aircraft bombing moving HALFTRACKS in the open...results neglible.
None of those results are going to change regardless of what you set the PGM level to because they dont have them. Its an engine flaw that you are covering with a super high modifier to certain aircraft...nothing more.



