..Elmer and Limited Attack

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

Moderators: JAMiAM, ralphtricky

Post Reply
User avatar
a white rabbit
Posts: 1180
Joined: Sat Apr 27, 2002 3:11 pm
Location: ..under deconstruction..6N124E..

..Elmer and Limited Attack

Post by a white rabbit »

..he doesn't seem to have got the idea yet, any chance of a fix, at least for total surround situations ?

..in Op Bagration he tended to jump in with both feet leaving exploitable holes in his line, if anything was left to exploit them with that is....
..toodA, irmAb moAs'lyB 'exper'mentin'..,..beàn'tus all..?,
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: ..Elmer and Limited Attack

Post by JAMiAM »

We need to teach him to use a little finesse. Elmer still hasn't figured out that you don't always need a double-barreled, 12 gauge shotgun, when he's hunting wabbits. Sometimes, less is more in situations like this, and we're discussing this very issue in the Private Development forum.
User avatar
a white rabbit
Posts: 1180
Joined: Sat Apr 27, 2002 3:11 pm
Location: ..under deconstruction..6N124E..

RE: ..Elmer and Limited Attack

Post by a white rabbit »

...good news..
 
..mind you, with all the improvements, maybe a Elmer "double stupid" setting should be added so he's still beatable..
..toodA, irmAb moAs'lyB 'exper'mentin'..,..beàn'tus all..?,
User avatar
ralphtricky
Posts: 6675
Joined: Sun Jul 27, 2003 4:05 am
Location: Colorado Springs
Contact:

RE: ..Elmer and Limited Attack

Post by ralphtricky »

ORIGINAL: a white rabbit

...good news..

..mind you, with all the improvements, maybe a Elmer "double stupid" setting should be added so he's still beatable..
First, I've got to get him to stop beating himself...
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
Post Reply

Return to “Norm Koger's The Operational Art Of War III”