AI deployment

Prepare yourself for a wargaming tour-de-force! Conquest of the Aegean is the next generation of the award-winning and revolutionary Airborne Assault series and it takes brigade to corps-level warfare to a whole new level. Realism and accuracy are the watchwords as this pausable continuous time design allows you to command at any echelon, with smart AI subordinates and an incredibly challenging AI.

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d1973
Posts: 24
Joined: Mon Jul 29, 2002 8:39 pm
Location: Buc

AI deployment

Post by d1973 »

Is there any option for the computer player to auto deploy his units at the begining of the scenario,or with the scenario editor?It will be more interesting to be surprised of the enemy deployment.Also,are the airstrikes fully editable,in order to give to one side the specific number and type of airplanes?

TIA!
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Arjuna
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Joined: Mon Mar 31, 2003 11:18 am
Location: Canberra, Australia
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RE: AI deployment

Post by Arjuna »

d1973,
The scenario designer can setup multiple reinforcement schedules each with different arrival locations. At game start, one schedule will be chosed randomly and so you won't know from one game to the next where specifically reinforcements will arrive. Likewise the scenario designer can specify how many airstrikes arrive each day per side. However, these are subject to weather.
Dave "Arjuna" O'Connor
www.panthergames.com
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