Cycle units feature

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Arimus
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Joined: Sun Jul 02, 2006 3:05 pm

Cycle units feature

Post by Arimus »

Is there any way to turn off the cycle units feature? Its really annoying when you tell a unit to dig in and jump to a formation halfway across the map...

Also, can the oob and unit Open/Save functions be changed to .csv format?
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jimwinsor
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RE: Cycle units feature

Post by jimwinsor »

Agreed...
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JAMiAM
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RE: Cycle units feature

Post by JAMiAM »

ORIGINAL: Arimus
Is there any way to turn off the cycle units feature? Its really annoying when you tell a unit to dig in and jump to a formation halfway across the map...
Don't use the Hot Key command in this case. Right-click on the unit and choose to dig-in, instead.
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ralphtricky
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RE: Cycle units feature

Post by ralphtricky »

ORIGINAL: Arimus
Also, can the oob and unit Open/Save functions be changed to .csv format?
The OOB function may be changed to XML or csv eventually.

The Open/Save will probably stay as binary for the foreseable future. There's not a real advantage in converting it to text, and a lot of effort involved.

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
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Arimus
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RE: Cycle units feature

Post by Arimus »

The unit open/save is not such a big deal, especially if the OOB can be exported to csv, modified, then imported. Maybe take a look at how Mad Minute Games did Take Command 2. That game also has an event list and OOB per scenario.

I prefer to use hot keys over mouse strokes. Even if it just cycled thru the units in the formation...
Either way, how hard can it be to give us an option to turn it off? Assuming you know where it is in the code.
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