House Rules?

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SittingDuck
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House Rules?

Post by SittingDuck »

So I was just wondering what type of house rules people play with so as not to run roughshod over the AI? Clearly trading is a major abuse of the AI - I think it would be harder to steal candy from a baby.
henry296
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RE: House Rules?

Post by henry296 »

A couple of rules
 
1.  One for One trades only.
2.  I decreased my available finances.  Right now I'm about 30% lower than the other teams.
3.  If when inquiring about a player, don't trade a relief pitcher if they will trade that player for any relief pitcher.  If they would only take one or two of my relievers than I can make the trade because they want my top relief pitchers.
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KG Erwin
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RE: House Rules?

Post by KG Erwin »

Hmm -- about the trade issue, I don't see any major issues with it.  If you keep shopping declining players, you'll find that the AI GMs won't offer squat. 
 
I always shop a player to ALL teams, and this seems to help.  If you target just one gullible team, you can strip them defenseless.  (Of course, in the real majors, this has happened -- look what the Yankees of the past did to the Philadelphia-Kansas City As.)
 
Also, turning finances OFF seems to reduce the gullibility of the AI.  Based on ratings alone, it's more difficult to find a sucker deal. 
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torque561
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RE: House Rules?

Post by torque561 »

This seems to true. I find the AI doesn't always give up what I want. I have found a patsy, but he's not always willing to deal.
looneyluden
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RE: House Rules?

Post by looneyluden »

So far my only house rule is setting my team finances lower than the rest of the teams.
Yankeefan
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RE: House Rules?

Post by Yankeefan »

Why do you set your finances lower?
Yankees rule, Red Sox drool!
looneyluden
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RE: House Rules?

Post by looneyluden »

ORIGINAL: Yankeefan

Why do you set your finances lower?

I set mine lower because I like to be the underdog in the league. For whatever reason, that adds to my fun factor in these types of games.
henry296
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RE: House Rules?

Post by henry296 »

I set finances lower because at the beginning of the career I had plenty of money to spend on free agents.  It also makes decisions to re-sign players a more difficult as the league progresses.  At this point, I can't compete for very many top level free agents.
 
I've still been very successful having won 3 straight World Series before losing the NL Pennant by two games after choking in September.
verizon32
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RE: House Rules?

Post by verizon32 »

ORIGINAL: henry296

I've still been very successful having won 3 straight World Series before losing the NL Pennant by two games after choking in September.

Do you feel like this game is too easy to win over the Ai teams?

I hope thats not the case.
henry296
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RE: House Rules?

Post by henry296 »

I found that early on, I was able to make some suspicious trades before Shaun decreased the value of relief pitching.  I also got some good players in the draft that has also been tweaked.  My team is getting older so it will be interesting to see if I can stay on top.
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PanzersEast
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RE: House Rules?

Post by PanzersEast »

Very interesting topic for a new Pure Simmer.... I am interested to see how each person sets their own rules and may adopt them from here and there..... no better way to jump in then on the experience of veterans [;)]
But courage which goes against military expediency is stupidity, or, if it is insisted upon by a commander, irresponsibility. - Rommel
verizon32
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RE: House Rules?

Post by verizon32 »

ORIGINAL: PanzersEast

Very interesting topic for a new Pure Simmer.... I am interested to see how each person sets their own rules and may adopt them from here and there..... no better way to jump in then on the experience of veterans [;)]

Hopefully after Shaun tweaks Puresim some more, we won't need any more house rules.
SittingDuck
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RE: House Rules?

Post by SittingDuck »

1) I'd like to see the trade value of relief pitching dropped even further

2) More, I'd like some revealed lines in the XML that let us tweak trade values for various positions and other things.  Too much to choose from, but it would be nice if we had some ability, if even just a bit, to tweak the AI's trade logic.
SittingDuck
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RE: House Rules?

Post by SittingDuck »

At this stage, I am considering making a rule for myself that I have to give away two top relievers for either a starter or position player.
SittingDuck
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RE: House Rules?

Post by SittingDuck »

So a house rule I instituted for my new assn and will for any assn I run:

No trading in the first season until late June.

At that point, stats will exist for several players that the AI might jump on in April simply based on ratings.


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KG Erwin
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RE: House Rules?

Post by KG Erwin »

On the issue of trades,  I listed all that I pulled off in my Golden Age historical association (see the relevant "Locker" thread).   In none of those cases did I feel that I took advantage of the AI GMs. 

I traded off some proven veterans for some promising youngsters, and in one or two cases, the other team got the better end of the deal.   I was ruthless in doing this,  shedding nearly every player that was on the downside of their potential curve.

I'm still thinking that turning finances OFF makes all the difference.  The financial model is an area that definitely needs some tweaking.   
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SittingDuck
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RE: House Rules?

Post by SittingDuck »

I'm gonna have to take you up on that 'finances off' thing.  I'll have to give it a whirl.

So as you do, I have decided when I trade to really look at it from the other team's standpoint and make sure it is 'fair' or equitable for them.  I am willing to give away two decent or one good/one decent player for another player.   Here's another thing I am considering when offering a trade: give them the type of player they are looking for.  This is often listed in the trade screen.

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KG Erwin
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RE: House Rules?

Post by KG Erwin »

ORIGINAL: SittingDuck

I'm gonna have to take you up on that 'finances off' thing.  I'll have to give it a whirl.

So as you do, I have decided when I trade to really look at it from the other team's standpoint and make sure it is 'fair' or equitable for them.  I am willing to give away two decent or one good/one decent player for another player.   Here's another thing I am considering when offering a trade: give them the type of player they are looking for.  This is often listed in the trade screen.


Yeah, you do that, man. Heck, I made a couple of deals with my top competitors, and so far, it's worked out well.

If I can stick with this historical association, I hope to fill some of my needs with the upcoming 1947 amateur draft -- jeez, think of the rookie crop for that year. What's more, in four more years a couple of promising kids -- Mickey Mantle and Willie Mays -- will be available. For this particular era, the talent pool is just incredible.

As for turning off finances, I could devote a new thread to that, and I just might. [;)]
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Tanaka
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RE: House Rules?

Post by Tanaka »

Hey guys Id be interested in getting your opinions about the trades I made in my current association in relation to the discussions here:

tm.asp?m=1187035
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Check out my mod for Strategic Command American Civil War!

https://forums.matrixgames.com/viewtopi ... 9f17441266
SittingDuck
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RE: House Rules?

Post by SittingDuck »

Lemme take a looksie..
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