Encirclement vs Destruction

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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RooseBolton
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Joined: Thu Jun 30, 2005 1:32 am

Encirclement vs Destruction

Post by RooseBolton »


Looking thru the supply rules. I can't find a difinitive rule listing the effects being surrounded and out of supply has on units. Is there a time frame in which one can calculate the death of OoS units, (do OoS simply surrender after "X" turns?) Or is attacking surrounded units a quicker and more effiencent plan in TOAW.

Which method is more adviseable?

Steve
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a white rabbit
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RE: Encirclement vs Destruction

Post by a white rabbit »

ORIGINAL: RooseBolton


Looking thru the supply rules. I can't find a difinitive rule listing the effects being surrounded and out of supply has on units. Is there a time frame in which one can calculate the death of OoS units, (do OoS simply surrender after "X" turns?) Or is attacking surrounded units a quicker and more effiencent plan in TOAW.

Which method is more adviseable?

Steve

..no time frame, it depends on the unit, how good (prof/readiness/supply) it is when surrounded, and maybe on air supply possibilities

..as to attacking, it's a judgement call, how badly do you need rid, what's attacking what, can you keep it in place with the surrounding units
..toodA, irmAb moAs'lyB 'exper'mentin'..,..beàn'tus all..?,
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Uncle_Joe
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RE: Encirclement vs Destruction

Post by Uncle_Joe »

When unsupplied, they lose supply each turn equal to the number of half-days in a turn. So if you are playing at 1 day/turn, they'll lose only 2 supply per turn. It will take FOREVER for them to wither under those circumstances.
 
On the other hand, if you are playing at 1 week/turn, they are losing 14 supply per turn so after a few turns of withering their combat power will be pretty heavily reduced.
 
So at the higher scales, being OoS is a far worse situation than at the lower scales were its more of a local inconvenience. You dont get replacements and anything that dies is actually dead when OoS, but that doesnt make it any easier to attack the units per se. They will start to suffer 'desertions' over time, but high proficiency units can still go some time before that starts to take a toll.
 
Personally, I'd prefer to see the supply amount lost per turn be something that can be set per scenario.
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golden delicious
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RE: Encirclement vs Destruction

Post by golden delicious »

ORIGINAL: Uncle_Joe

Personally, I'd prefer to see the supply amount lost per turn be something that can be set per scenario.

Yeah. Can't go far wrong with this principle, keeping the existing values as the default.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
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