Modern Korea Scenario

Post advice on tactics and strategies here; share your experience on how to become a better wargamer.

Moderators: ralphtricky, JAMiAM

Post Reply
User avatar
Dr. Foo
Posts: 666
Joined: Mon Aug 30, 2004 11:20 pm
Location: Honolulu, Hawaii

Modern Korea Scenario

Post by Dr. Foo »

With N. Korea going off the deep end I was wondering what TOAW modern Korea scenario is the best. I know one comes with the game Korea 2005 but I have seen several others posted on various scenario depots.

Any thoughts...
*Warning: Dr. Foo is not an actual doctor.
Do not accept or follow any medical advice*
User avatar
Catch21
Posts: 526
Joined: Thu Apr 13, 2006 8:57 pm
Location: Dublin Ireland/Toulouse France

RE: Modern Korea Scenario

Post by Catch21 »

A thought: check the stats on each. The more it's played is usually a fairly good indicator as to popularity. Seeing which side won more often a guide to play balance. The Blitz or Rugged Defence probably the best places to check.

Hope this helps.
Tactics are based on Weapons... Strategy on Movement... and Movement on Supply. (J. F. C. Fuller 1878-1966)
User avatar
golden delicious
Posts: 4145
Joined: Tue Sep 05, 2000 8:00 am
Location: London, Surrey, United Kingdom

RE: Modern Korea Scenario

Post by golden delicious »

ORIGINAL: General Staff

A thought: check the stats on each. The more it's played is usually a fairly good indicator as to popularity.

"Popular" doesn't necessarily mean "good", though. Hitler was pretty popular in his day.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
User avatar
Catch21
Posts: 526
Joined: Thu Apr 13, 2006 8:57 pm
Location: Dublin Ireland/Toulouse France

RE: Modern Korea Scenario

Post by Catch21 »

ORIGINAL: golden delicious
"Popular" doesn't necessarily mean "good", though. Hitler was pretty popular in his day.
Up again against the deep dark designer divide. As a 'player'- to some designers (and I don't mean GD here at all) that can mean inherently handicapped and incapable of conscious thought- I'd just say judge for yourselves.

Yes, there's a lot of rubbish out there. But I think at least what I suggested gives you 'players' a head start. And hopefully it will encourage some to dip a toe into the dangerous and murky waters of scenario design. Be careful out there.

I look forward to the designer-player tourney, where designers might get to eat what they created. Or players to eat what designers created and can play to a win.
Tactics are based on Weapons... Strategy on Movement... and Movement on Supply. (J. F. C. Fuller 1878-1966)
User avatar
golden delicious
Posts: 4145
Joined: Tue Sep 05, 2000 8:00 am
Location: London, Surrey, United Kingdom

RE: Modern Korea Scenario

Post by golden delicious »

ORIGINAL: General Staff

Up again against the deep dark designer divide.

At least here I definitely don't have an agenda. I haven't made any scenarios on this subject, and I don't know anyone who has. You're right that players should make up their own minds. People have different tastes. If you enjoy a scenario, play it.
I look forward to the designer-player tourney, where designers might get to eat what they created.

In playtesting designers generally have to eat what they created repeatedly until they have to have their stomachs pumped. And then they do it again. And again.

Can't stand to play some of my own scenarios. I've already played them to death in testing.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
Post Reply

Return to “The War Room”