SSN Countermeasures

Harpoon 3 Advanced Naval Warfare is the result of decades of development and fan support, resulting in the most comprehensive, realistic, and accurate simulation of modern combined air and naval operations available to the gaming public. New features include, multiplayer support, third party databases, scenario editors, and OVER 300 pre-built scenarios!

Moderator: Harpoon 3

Post Reply
Heva
Posts: 24
Joined: Sat Jul 08, 2006 9:18 pm

SSN Countermeasures

Post by Heva »

Howdy all, just got a simple question (hahaha), does anyone know how to make submarine countermeasures/decoys work. am i missing something obvious, please help im losing to many submariners, its getting hard to find volunteers over here
Flankerk
Posts: 418
Joined: Wed Jun 21, 2006 8:50 am

RE: SSN Countermeasures

Post by Flankerk »

They mostly work automatically as an expendable defence.
If you want to see them work you can set the logging on and read back over what happened. You'll see countermeasures deployed in effect as a negative to a torpedoes chance to hit.

Generally speaking though, there's a decent chance that a sub once detected and localised is dead .
Image

"Alas poor Yorick,I knew him Horatio"

#1 Quote of the Harpoon Community.
Heva
Posts: 24
Joined: Sat Jul 08, 2006 9:18 pm

RE: SSN Countermeasures

Post by Heva »

Thanks dude
User avatar
sirius
Posts: 27
Joined: Thu May 11, 2006 5:49 pm
Location: United Kingdom
Contact:

RE: SSN Countermeasures

Post by sirius »

Or increase to max go deep and pump out decoys MUHAHAHAHAHA
Image

"Well old boy,this happens in war.I am sorry your ships have been sunk"
- C-in-C PAF to his naval counterpart in 1971
Heva
Posts: 24
Joined: Sat Jul 08, 2006 9:18 pm

RE: SSN Countermeasures

Post by Heva »

Yeah, that does sound like something i should be able to do. im gunna try turning the log on so i can see whats going on, many thanks one and all
Heva
Posts: 24
Joined: Sat Jul 08, 2006 9:18 pm

RE: SSN Countermeasures

Post by Heva »

Hi all, im back. ive been looking at the logs as my subs get destroyed, i can find no mention of decoys being fired, im sure something isnt quite working right here. is there no way i can manualy fire them? how do i get the ai to do it for me?

Sorry im not getting this

Also, im not seeing weapon calculations:hit chances, modifiers etc, how do i view them

n00b alert n00b alert- just figured it out, got the calculations to work, and would u believe it, a torp actualy missed me
User avatar
hermanhum
Posts: 2209
Joined: Wed Sep 21, 2005 10:48 am
Contact:

RE: SSN Countermeasures

Post by hermanhum »

Here is another suggestion on how you might get the decoys to work more effectively.  I used it recently in a Multi-player game and found it quite useful.

I was in command of Walrus-class SSK and I was being hunted by Ka-29 Helix ASW helos.  They dropped torpedo after torpedo onto me and my decoys managed to stop 5 before the sixth finally got me.  [I would consider that effective.] [;)]

Although this is by no means definitive, this is what I did.  After each torp engaged my sub, an Ensonification decoy was fired.  The AI will not automatically re-load this countermeasure for me because there is already another WhiteNoise counter-measure in the mount.  So, I hit the F5 hotkey and re-loaded it manually.  In the end, I expended 5 of these decoys before the last torpedo got me.  It might have been pure luck, as well, to explain my survival.   [:D]

    ImageFilesOfScenShare   Image

Heva
Posts: 24
Joined: Sat Jul 08, 2006 9:18 pm

RE: SSN Countermeasures

Post by Heva »

ill give that a go dude, thanks
 
evaamo2
Posts: 61
Joined: Mon Jun 19, 2006 5:34 pm

RE: SSN Countermeasures

Post by evaamo2 »

ORIGINAL: hermanhum

It might have been pure luck, as well, to explain my survival. [:D]

If the match you are mentioning is the same we played the other day then yes... you were really, really lucky... [:D][;)]

cheers,
-E
User avatar
hermanhum
Posts: 2209
Joined: Wed Sep 21, 2005 10:48 am
Contact:

RE: SSN Countermeasures

Post by hermanhum »

"Luck is only Perseverance meeting opportunity."

At least, that is what my fortune cookie tells me.  [:D]

Yes it was our Lone Wolf encounter with the PlayersDB.  I was actually beginning to think / hope that you might run out of torpedoes!
Post Reply

Return to “Harpoon 3 - Advanced Naval Warfare”