Maps textures

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Bradley62
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Maps textures

Post by Bradley62 »

Can I get these (type) map textures with TOAW III? The following 2 links really look sharp with regard or texturing IMO. Much better than the map screenshots I've seen for TOAW III at Matrix.

older TOAW maps?

and here
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Industrial
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RE: Maps textures

Post by Industrial »

Those are the original TOAW:CoW graphics, you should have a link in your TOAW III Folder to install these classic graphics
"The conventional army loses if it does not win. The guerrilla wins if he does not lose."

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Bradley62
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RE: Maps textures

Post by Bradley62 »

Is there any gain from using the new maps? Just seems the classic are more aesthetically pleasing
JAMiAM
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RE: Maps textures

Post by JAMiAM »

It's all a matter of aesthetics. Use whichever map textures you wish. In fact, there are several other packages out there being developed by gifted amateurs.
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Bradley62
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RE: Maps textures

Post by Bradley62 »

Thanks much for the reply.

Do all current game downloads have the new patch? Or just get the patch after game download.
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r6kunz
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RE: Maps textures

Post by r6kunz »

I would like to see elevation represented by color shades - say three shades of green or brown. It would not have an effect on game play, only a visual cue for terrain elevation which I think would give more realism to the map.&nbsp; The hill terrain hexes could be saved for difficult terrain...Any possibilty?
Rob Kunz
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Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.
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golden delicious
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RE: Maps textures

Post by golden delicious »

ORIGINAL: HPT KUNZ

I would like to see elevation represented by color shades - say three shades of green or brown. It would not have an effect on game play, only a visual cue for terrain elevation which I think would give more realism to the map.  The hill terrain hexes could be saved for difficult terrain...Any possibilty?
Rob Kunz

Hills are already used for difficult terrain. I think adding extra graphics to the map which have no effect on gameplay would just clutter things up. It can already be difficult to see important information.
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r6kunz
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RE: Maps textures

Post by r6kunz »

True- hills add difficult terrain. But many countrysides have rolling hills, valleys, and plateaus. TOAW renders these areas as either perfectly flat (and to me rather boring), or rendered with hill tiles which add an unrealistic difficulty to the terrain. I would like to see a subtle shading of elevation.
Rob Kunz
Avatar image was taken in hex 87,159 Vol 11 of
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.
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JMass
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RE: Maps textures

Post by JMass »

I'm working on a set of hills and mountainous terrain specific to environment, I hope it will be ready in september after my holidays.
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golden delicious
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RE: Maps textures

Post by golden delicious »

ORIGINAL: HPT KUNZ

True- hills add difficult terrain. But many countrysides have rolling hills, valleys, and plateaus. TOAW renders these areas as either perfectly flat (and to me rather boring), or rendered with hill tiles which add an unrealistic difficulty to the terrain. I would like to see a subtle shading of elevation.

Maybe I'm a philistine, but I prefer a clear distinction between functionally different terrain types to an aesthetically pleasing map.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
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