Tell me this isn't the case

PureSim Baseball is the ultimate baseball fan's toy, with support for both casual and hardcore baseball fans.

Moderator: puresimmer

rowech
Posts: 215
Joined: Thu Jun 09, 2005 6:46 pm

Tell me this isn't the case

Post by rowech »

Is the roster limit actually a mandatory count? If I do a 50 man roster with real players have I just invited fictional players into my league?
User avatar
Claymore Cut
Posts: 270
Joined: Tue May 16, 2006 9:48 am

RE: Tell me this isn't the case

Post by Claymore Cut »

ORIGINAL: rowech

Is the roster limit actually a mandatory count? If I do a 50 man roster with real players have I just invited fictional players into my league?

Yes it is, and yes you are...
Rhett
Posts: 51
Joined: Mon Dec 26, 2005 2:52 am

RE: Tell me this isn't the case

Post by Rhett »

Yes it is mandatory, you must have the numbers of players correspond to the roster limit.

Yes, there will be fictional players in a 50 man roster league, I believe that anything above the basic 35 man roster brings in some fictional players. I am hoping that someone will come up with a premade association will full minor league talent, but it would be a pretty big task.
User avatar
KG Erwin
Posts: 8366
Joined: Tue Jul 25, 2000 8:00 am
Location: Cross Lanes WV USA

RE: Tell me this isn't the case

Post by KG Erwin »

It depends on which year you start the association, the pool of available historical players, and the distribution by position. 
Image
rowech
Posts: 215
Joined: Thu Jun 09, 2005 6:46 pm

RE: Tell me this isn't the case

Post by rowech »

Man...that stinks...that definitely needs to be fixed so it's a maximum and not a mandatory count. 
SittingDuck
Posts: 1186
Joined: Sat Aug 31, 2002 9:08 pm

RE: Tell me this isn't the case

Post by SittingDuck »

ORIGINAL: rowech

If I do a 50 man roster with real players have I just invited fictional players into my league?

That sounds hilarious. lol!

"Have I just invited Death into my household?" "Mice into my cupboard..." etc,etc
rowech
Posts: 215
Joined: Thu Jun 09, 2005 6:46 pm

RE: Tell me this isn't the case

Post by rowech »

What sucks is I really liked the team I had drafted.  Just the right combination of speed, defense, and power with an awesome bullpen and average starters...just the kind of team I like.  Odds I'll pull off the same team again, not likely. 
SittingDuck
Posts: 1186
Joined: Sat Aug 31, 2002 9:08 pm

RE: Tell me this isn't the case

Post by SittingDuck »

Do you not make a copy of the end-of-season compressed assn file?
waltwa
Posts: 67
Joined: Fri Aug 19, 2005 9:52 pm

RE: Tell me this isn't the case

Post by waltwa »

i have always complained about the mandatory count. in its latest edition ootp unfortunately did the same thing which they had never done but i have read that in their patch (tomorrow) that they will drop the mandatory rosters.

i play in 5 ootp online leagues and the first thing i do when i take over a team is to release all the dead weight. usually i have between 10-15 players on each of my minor league teams. it is much easier to know who your players are.

puresimmer
Posts: 2117
Joined: Sun Jul 24, 2005 3:39 pm
Contact:

RE: Tell me this isn't the case

Post by puresimmer »

The mandatory count is important to make sure the salary cap can't be gamed. Not in major league baseball there are mandatory roster requirements as well (40-man)
Developer, PureSim Baseball
rwd59
Posts: 46
Joined: Mon Jul 03, 2006 7:04 pm
Location: LA (Lower Alabama)

RE: Tell me this isn't the case

Post by rwd59 »

Be nice if it was an option. I don't like the fictionals in my leagues either, especially when they make it to the majors. Even with 100% super scrubs you have a few that make it.
User avatar
XCom
Posts: 193
Joined: Tue Jun 06, 2006 2:50 am

RE: Tell me this isn't the case

Post by XCom »

Would it be possible to remove the requirement on mantaining the maximum roster count in leagues where finances are turned off? That way we can have rosters below the maximum and not be worried about filling up with scrubs. This could be useful for historical sims where new players are imported in subsequent seasons. So, you could have a 50 man roster setup with a historical populated league (35 per team) and no fictional players added. Then there is room for more real players as the years progress. Just something I've seen come up in the forum and I thought it could be easy to implement.
ORIGINAL: puresimmer

The mandatory count is important to make sure the salary cap can't be gamed. Not in major league baseball there are mandatory roster requirements as well (40-man)
motnahp
Posts: 1837
Joined: Mon Aug 22, 2005 3:20 pm

RE: Tell me this isn't the case

Post by motnahp »

I run a Sandbox mode assn. using 35-man rosters. I have this set up as Multiplayer, with all teams under human control. This particular set up doesn't impose any restrictions on me. For example, I've got one franchise with 46 players and another with 26.

The Sandbox mode gives the user the option of importing fictional players during each off-season, but does not require it.
"Better to sleep with old hen than pullet" - Redd Foxx
Amaroq
Posts: 807
Joined: Wed Aug 03, 2005 5:29 pm
Location: San Diego, California

RE: Tell me this isn't the case

Post by Amaroq »

ORIGINAL: puresimmer
Not in major league baseball there are mandatory roster requirements as well (40-man)

I don't think that statement is quite accurate; my understanding of the 40-man roster is that it is in place at all times, and is a maximum, not a requirement.

Its generally unwise *not* to make use of the maximum space available, so its uncommon for teams to do so, but I don't think its required that they keep it fully stocked, as most computer games require.
rwd59
Posts: 46
Joined: Mon Jul 03, 2006 7:04 pm
Location: LA (Lower Alabama)

RE: Tell me this isn't the case

Post by rwd59 »

40 man is quite often not full during the season. It does get full sometimes during the offseason to keep people who are Rule 5 draft eligible from being scooped up in the draft. To be quite honest, the forcing of fictionals into a historical league has always been the thing I hated most about Puresim and one of the big reasons I always stayed with OOTP and I'll be d*** if they didn't put that in this time. That leveled the playing field alot for me between the 2 games.
Marsh511
Posts: 26
Joined: Fri Aug 19, 2005 6:06 pm

RE: Tell me this isn't the case

Post by Marsh511 »

I completely agree with Rowech here. There needs to be a setting to prevent fake players (LOL - I'm not even going to call them "fantasy" players!) from being created. When doing a draft from a pool of real players, I'd like to see a toggle to either just END THE DRAFT at the point the player pool is exhausted...or to continue filling rosters with "fantasy" players. It seems like the Puresim, OOTP, and Baseball Mogul developers all originally tried not to cater too much to the replay or historical simmers...and were slow to let go of the need for Fantasy players. Fortunately, they've each let it go a bit, though I'm surprised that Shaun (of the 3) seems to have hung on to this notion the longest.

I just tried to draft from a pool of 1946 major leaguers, was up to around the 27th or 28th round in the draft...and when I scrolled through the Draft Log, I was dismayed to find that a few fake players were starting to appear. And then on the completed rosters, I also saw one or two fake pitchers had cracked the starting rotation for a few teams.

Marshall
rowech
Posts: 215
Joined: Thu Jun 09, 2005 6:46 pm

RE: Tell me this isn't the case

Post by rowech »

That's simply not good.  Would it not be easy to at least make the real players have minimum values so they wouldn't get drafted behind fake players?
biggerboat
Posts: 22
Joined: Sat Jul 01, 2006 8:59 pm

RE: Tell me this isn't the case

Post by biggerboat »

I agree, this 50 roster size should never have to be a max...it simply handcuffs anyone who is doing a historical league...it also hinders the ability to do lopsided trades...3-1 for example means you would have to cut two guys, or sign two scurbs to maintain the max roster size...both cases are not cool
Marsh511
Posts: 26
Joined: Fri Aug 19, 2005 6:06 pm

RE: Tell me this isn't the case

Post by Marsh511 »

Well, you can be sure that Shaun will address this somehow, maybe even on the very next patch. Knowing Shaun, he'll add an additional option to "End Draft When Player Pool Empty" (or something like that), as well as a simple "Do Not Create Fictional Players in this Association" right in the initial setup of a new association. Despite holding the Fictional Players / Alternate Universe concept near to his heart, Shaun has put together a tremendous piece of software. I'll also venture to guess that this recent increase in new sales for Puresim was probably made up at least 75/25 or even 80/20 of real/historical simmers vs. fictional universe players. A little while ago, I think there was a poll of existing Puresim players, and the overall split between the REAL vs. FICTIONAL players was something close to even. I'm not sure, but that's what I seem to remember.

Give Shaun a chance to address these points, guys!
Marshall
User avatar
Claymore Cut
Posts: 270
Joined: Tue May 16, 2006 9:48 am

RE: Tell me this isn't the case

Post by Claymore Cut »

ORIGINAL: Amaroq
ORIGINAL: puresimmer
Not in major league baseball there are mandatory roster requirements as well (40-man)

I don't think that statement is quite accurate; my understanding of the 40-man roster is that it is in place at all times, and is a maximum, not a requirement.

Its generally unwise *not* to make use of the maximum space available, so its uncommon for teams to do so, but I don't think its required that they keep it fully stocked, as most computer games require.

It is indeed a maximum, not a requirement...
Post Reply

Return to “PureSim Baseball”