Auto entrench at end of turn?

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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sol_invictus
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Auto entrench at end of turn?

Post by sol_invictus »

Since entrenching at the end of a turn is fairly standard procedure, has any thought been given to auto entrenching all units that are able, at the end of their turn? Are there any downsides to this? I have only played a few turns of Tannenberg to get my feet wet and may be missing something. Damn those Germans sure tear into my poor Russians.[X(]
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golden delicious
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RE: Auto entrench at end of turn?

Post by golden delicious »

So long as it's only done if the player ends his turn voluntarily- that is, presses "end turn" without setting up any attacks.
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KarlXII
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RE: Auto entrench at end of turn?

Post by KarlXII »

I surely would like to have an "Auto dig-in feature" for units with movement points left. I would say that at least 40% of every turn is only time to go through every unit to set dig-in. It is too easy to miss one.
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82nd Airborne
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RE: Auto entrench at end of turn?

Post by 82nd Airborne »

be nice if the hot key for digging in did the whole stack too(with a pop up question of course or a seperate hotkey)....and didn't then transport you to somewhere else on the map (sometimes)

maybe it is already in there , but i haven't seen it yet

a global dig in for anything not already listed as L or T would be awesome in the bigger scenarios. bloody clickfest otherwise.

cheers
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Uncle_Joe
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RE: Auto entrench at end of turn?

Post by Uncle_Joe »

IIRC, from the early Op Arts, being Entrenched lowered your chances to 'engage' and enemy unit nearby and pin him. Is that still the case in TOAW3. I tend to proceed under that assumption and leave some of my forward units unentrenched for that purpose.
 
Does that still apply? If not, should it (to make it a decision instead of a no-brainer)?
JAMiAM
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RE: Auto entrench at end of turn?

Post by JAMiAM »

ORIGINAL: Uncle_Joe
Does that still apply?
No. Not quite sure what you meant by the "should it" question.
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Uncle_Joe
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RE: Auto entrench at end of turn?

Post by Uncle_Joe »

ie, Should it be made to work that way?
 
If it no longer applies, then it pretty much makes sense to dig-in at the end of every turn, right? IIRC, that reduction of ability to 'grab onto' nearby units made it a strategic choice. IMO, more decisions are better than just having a blanket 'better' option. *shrug*
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82nd Airborne
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RE: Auto entrench at end of turn?

Post by 82nd Airborne »

ORIGINAL: Uncle_Joe

ie, Should it be made to work that way?

If it no longer applies, then it pretty much makes sense to dig-in at the end of every turn, right? IIRC, that reduction of ability to 'grab onto' nearby units made it a strategic choice. IMO, more decisions are better than just having a blanket 'better' option. *shrug*

I wouldn't think whether you were in your foxhole or not would affect whether you could take pot shots at passing or disengaging enemy. If anything it might make you more effective at it. imho anyway
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Uncle_Joe
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RE: Auto entrench at end of turn?

Post by Uncle_Joe »

Its a difference between an offensive and a defensive posture is all. Regardless of what it exactly represents, I believe giving the player more options is better than simply having a 'best' option to pick every time.
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golden delicious
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RE: Auto entrench at end of turn?

Post by golden delicious »

ORIGINAL: 82nd Airborne

I wouldn't think whether you were in your foxhole or not would affect whether you could take pot shots at passing or disengaging enemy. If anything it might make you more effective at it. imho anyway

Even at 2.5km/hex, exercising a ZOC means more than just taking shots at passers by from inside a trench. I can see Uncle Joe's point. Certainly his "interesting decisions" argument will appeal to Ralph.
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jimwinsor
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RE: Auto entrench at end of turn?

Post by jimwinsor »

Well, the Transport Asset Sharing rule gives one a reason not to burn those unused move point in useless entrenching, would it not?
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JAMiAM
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RE: Auto entrench at end of turn?

Post by JAMiAM »

ORIGINAL: jimwinsor

Well, the Transport Asset Sharing rule gives one a reason not to burn those unused move point in useless entrenching, would it not?
Depends on how and when those points are counted.
PaladinSix
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RE: Auto entrench at end of turn?

Post by PaladinSix »

OK, you lost me there. How does digging in (or not digging in) affect Transport Asset Sharing? Are you saying that only units with movement points remaining can participate in transport asset sharing?

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JAMiAM
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RE: Auto entrench at end of turn?

Post by JAMiAM »

ORIGINAL: PaladinSix

OK, you lost me there. How does digging in (or not digging in) affect Transport Asset Sharing? Are you saying that only units with movement points remaining can participate in transport asset sharing?

PaladinSix
The question is "How does TAS count movement points "expended"?"

If the answer is "Sum movement points used during hex-to-hex movement," then that differs from "Sum movement points remaining at end of turn".

I don't know for sure which it is, but I suspect that it is the former, as that would be the more logical choice.
PaladinSix
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RE: Auto entrench at end of turn?

Post by PaladinSix »

[/quote]
I don't know for sure which it is, but I suspect that it is the former, as that would be the more logical choice.
[/quote]

You're damaging my normally profound respect for your knowledge of this system. I didn't realize there was anything (about TOAWIII) you didn't know. And so, the search for enlightenment continues.....

PaladinSix
JAMiAM
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RE: Auto entrench at end of turn?

Post by JAMiAM »

ORIGINAL: PaladinSix
You're damaging my normally profound respect for your knowledge of this system. I didn't realize there was anything (about TOAWIII) you didn't know. And so, the search for enlightenment continues.....

PaladinSix
Oh...there's plenty I don't know about TOAW III. I just usually do a better job of masking it behind a facade of authoritative bluster.

And pay no attention to that man behind the curtain![:D]
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ralphtricky
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RE: Auto entrench at end of turn?

Post by ralphtricky »

ORIGINAL: JAMiAM
ORIGINAL: PaladinSix
You're damaging my normally profound respect for your knowledge of this system. I didn't realize there was anything (about TOAWIII) you didn't know. And so, the search for enlightenment continues.....

PaladinSix
Oh...there's plenty I don't know about TOAW III. I just usually do a better job of masking it behind a facade of authoritative bluster.

And pay no attention to that man behind the curtain![:D]
That's because it was a trick question...

The real formula is if the unit hasn't moved, and isn't in a reserve status, it will participate. How far it moved doesn't matter...

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Blog: http://operationalwarfare.com
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My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
PaladinSix
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RE: Auto entrench at end of turn?

Post by PaladinSix »

So, clarify, would a unit that doesn't move at all, but does dig in, thereby expending its entire movement allowance, be eligible for Transport Asset Sharing?

PaladinSix
JAMiAM
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RE: Auto entrench at end of turn?

Post by JAMiAM »

ORIGINAL: PaladinSix

So, clarify, would a unit that doesn't move at all, but does dig in, thereby expending its entire movement allowance, be eligible for Transport Asset Sharing?

PaladinSix
Yes, as long as you don't then change its deployment from the D, E, or F that it is in, to a L, or R, before the end of the turn.
Gresbeck
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RE: Auto entrench at end of turn?

Post by Gresbeck »

So I don't get the point.
1) Is there any reason not to entrench at the end of the turn (penalty in movement, combat, TAS)?
2) If not, wouldn't it be better to implement an auto-entrench function at the end of each turn?
3) In terms of realism, wouldn't it be better to penalize units that entrench (in terms of movement, combat, TAS)?
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