Thought I would post another screen shot. It is close [:D]. I have started to add in a full specs window which you can see bottom right (not finished yet). I wasn't going to but hey!
All the UI elements scale to screen resolution (screen shot is downsize of work at 1280x960).
The battle map is fully "dragable". So too are each unit, just click to load and then drag them to where you want them. A small heading carat can then be moved around the unit to determine heading. You need never enter co-ords at all! [;)]. All scenarios, units, equipment and maps are auto scanned and presented as drop-downs. This means that in the future when new maps or equipment is added the editor should automatically make use of them.
Hopefully I can knock off the specs window quickly and get this out to you guys. The first version will probably not have data validation until I can work out what it is that sometimes makes PzC croak. That doesn't mean you can't use it to make your own scenarios, just that you can do things like only one unit / side which is perfectly legit xml, but PzC will fall over if it finds something it doesn't like.
On a side note. After extensively studying the XML files supplied with the game, I note that most have been hand edited ?!?! and some are poorly formated. The worst offender is english.xml in the text directory. It fails its schema check. I have had to code around it a bit.
