FitE question

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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glvaca
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FitE question

Post by glvaca »

Does anyone know whether or not replacement cities (Kiev, Odessa, Smolensk, etc..) still contribute their 5%-10% replacements to the pool if surrounded and cut off? If not, what happens to the replacements? If so, what, save from capturing the hex, can one do to stop it contributing to the replacement pool? Thanks.
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larryfulkerson
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RE: FitE question

Post by larryfulkerson »

ORIGINAL: glvaca
Does anyone know whether or not replacement cities (Kiev, Odessa, Smolensk, etc..) still contribute their 5%-10% replacements to the pool if surrounded and cut off?

As far as I'm aware the cities contribute their replacement percentage or not according to events and whether they fire or not. So I'm afraid that there's just no way around getting the events to fire....you just have to have posession of the hex(es), and that means you gotta own the city to stop the replacements from that city.
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LLv34_Snefens
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RE: FitE question

Post by LLv34_Snefens »

Yes, it really only depends on getting control of the town. Obvious it could be argued that a surrounded city shouldn't contribute it's production to the force pool, but to design the events to take such an instance into consideration would be very tricky.

Then again it usually is just a matter of few turns before the towns fall, once they have been cut off. Maybe with the exception of Leningrad, Odessa and Sevastopol, who all have their own supply source.
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glvaca
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RE: FitE question

Post by glvaca »

OK, thanks for your replies.

Best,
Glenn
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