1 KM Hex is Out of Whack With 12 Hr Turns

Battlefront features the power of battalion-level combat in some of this period's most bloody and intense conflicts: Saipan, Market Garden, Novorossisk, and Gazala. Players will have realistic control over their soldiers, with a tactical scale just large enough to make a telling difference in the strategic picture.

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JSS
Posts: 780
Joined: Wed Oct 15, 2003 3:24 pm

RE: 1 KM Hex is Out of Whack With 12 Hr Turns

Post by JSS »

ORIGINAL: geozero


Wow. No night turns?

At all?

I can live with many of the other issues, and you have been great at explaining how the game would function, but no night turns?

This is a critical element IMO if you are trying to get anything close to a wargame simulation.

Don't get me wrong, I'll probably still get the game as I'm intrigued by many of its other possibilities...

but no night turns?

It's like saying we'll design a wargame where we should take out an important element, like supply or zoc. Guns with no ammo restriction. Planes with unlimited flying time.

Come on?

I'd really love to see a practical and reasonable explanation for this. Cause it don't make any sense.

No night turns?


It's up to the designer really.

The DB Patton battleset features night turns and it works really well. It also slows game play a good deal. A 12 hour turn factors night period into each one... its a matter of putting the normal night impacts into the scenario values. Seemed odd to me at first too. Now I don't miss night turns at all... I like the Patton game but overall have come to not like night turns... seems to be a painful turn or two of waiting. DB works really well without explict night turns (impact is factored into each turn capabaility... supply rate, movement... especially where you consume much more supply each turn than you typically receive... if you don't rest then your forces become immobile & exhausted).... again DB is an operational wargame in the truest sense, so its not a big issue.

So... with 12 hour turns you have am & pm turns... no need for a dedicated night turn. If you go to 3/4/6 turns per day, you would need to make a dedicated night turn. Which you can do as the scenario designer if you want...
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