Impules

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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LewFisher
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Joined: Sun Aug 17, 2003 11:13 pm
Location: Reno, Nevada

Impules

Post by LewFisher »

I am sorry if this has been presented earlier but has there been any adjustments to the impulse system in TAWO III? I realie what separates a good played from an excellent player is the use of the impulse system is used. Don't get me wrong, I don't think the old system was incorrect. Just wondering if there has been any changes one way or the other?[X(]
Lew Fisher
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golden delicious
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RE: Impules

Post by golden delicious »

The round system is unchanged.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
JAMiAM
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RE: Impules

Post by JAMiAM »

ORIGINAL: LewFisher

I am sorry if this has been presented earlier but has there been any adjustments to the impulse system in TAWO III? I realie what separates a good played from an excellent player is the use of the impulse system is used. Don't get me wrong, I don't think the old system was incorrect. Just wondering if there has been any changes one way or the other?[X(]
Scenarios that have units with low movement rates (i.e., less than 10) see a benefit from TOAW III, in that the initial attacks aren't as delayed as they were in CoW.

The Max Rounds Per Battle feature, when set to a low number in the scenario editor for a scenario, will act as a limiter to the problems of "turn-burning" attacks, from all earlier versions of TOAW. Please note that we did NOT go back into all the scenarios and set MRPB's. It will be up to the scenario designers to determine which levels should be appropriate for their creations. In general, a setting of 3 is safe. If you change it for a scenario that you play, then you should note the setting value in the scenario briefing, and inform any opponents that you are playing as to the change.
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