A time consumption bug

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Legun
Posts: 209
Joined: Sat Apr 22, 2006 1:15 am
Location: Cracow, Poland

A time consumption bug

Post by Legun »

There is a bug in both ACOW and TOAW3. If you make your turn continuously, you always lost at least 10% of your turn. But if you have saved a game with (let's say) 80% of your turn left and next open it to continue, after a round of carefull attacks you get still 80% of your turn. I've checked it for a PBEM game with two scenarios - my Cracow 1914 and Todd's Eastern Front 1915. I've met the problem sometimes during my old matches and was thinking that it's an accident based on positive shock value. I've made a test now, basing on a scenario without positive shock, and results are shockig - this is a simple rule - you can slow time and attack 1000 times with one unit if you only save and open file after each round (this is MATRIX edition, isn't it? [;)] ). Unfortunately - you MUST slow time if you must to break your turn for small pieces of your free time [X(].
Ralph - please, give my the composite units!
http://www.tdg.nu/cgi-bin/yabb2/YaBB.pl?num=1148781589
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: A time consumption bug

Post by JAMiAM »

Thanks for bringing this up, Jarek. I was under the assumption that it was a shock induced effect, as well. However, I've been able to replicate the effect with Arracourt 44, which has no shock events.
Legun
Posts: 209
Joined: Sat Apr 22, 2006 1:15 am
Location: Cracow, Poland

RE: A time consumption bug

Post by Legun »

It's a pleasue - I hope to achieve a fame as a bug watchdog :)
Ralph - please, give my the composite units!
http://www.tdg.nu/cgi-bin/yabb2/YaBB.pl?num=1148781589
Legun
Posts: 209
Joined: Sat Apr 22, 2006 1:15 am
Location: Cracow, Poland

RE: A time consumption bug

Post by Legun »

TDG: Quote from EasilyConfused on Today at 12:06am:
Wow how'd that slip by everyone for so long? Thats a pretty major bug.

I have an answer - at least in my case. If you get at least one "continue attack", your turn is going on anyway and it doesn't look so strange. You were at 80%, you should be at 60%, but you are at 70% - the game is on... I believed that "continue attack" doesn't work sometimes because of the positive shock I always use in my scenario. So, to find the bug you need some conditions fulfilled at one moment:
1) a match saved and loaded during a turn
2) all attacks planned for one round forward, only
3) no "continue attack"
4) no early turn ending
5) a player who remembers just exactly value of PREVIOUS information about % of the turn left (1st condition is a challange here)
6) a player who cares % of his turn left after the attacks (Is it still 60%? - No, I probably remember wrong value...)
Ralph - please, give my the composite units!
http://www.tdg.nu/cgi-bin/yabb2/YaBB.pl?num=1148781589
Legun
Posts: 209
Joined: Sat Apr 22, 2006 1:15 am
Location: Cracow, Poland

RE: A time consumption bug

Post by Legun »

Unfortunately - you MUST slow time if you must to break your turn for small pieces of your free time [X(].

In fact, any break in your turn gives you an additional round, now. REALLY IMPORTANT for any PBEM match.

Fortunately, I'm not playing any monster scenarios...
Ralph - please, give my the composite units!
http://www.tdg.nu/cgi-bin/yabb2/YaBB.pl?num=1148781589
Legun
Posts: 209
Joined: Sat Apr 22, 2006 1:15 am
Location: Cracow, Poland

RE: A time consumption bug

Post by Legun »

Additional issue: the time slowing doesn't work before the first attacks. That means a player can save and reload a game before his first attack and there is no wrong effects.
Ralph - please, give my the composite units!
http://www.tdg.nu/cgi-bin/yabb2/YaBB.pl?num=1148781589
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