AWD teaser AAR comment/question thread

Gary Grigsby’s World at War is back with a whole new set of features. World at War: A World Divided still gives complete control over the production, research and military strategy for your side, but in this new updated version you’ll also be able to bring spies into the mix as well as neutral country diplomacy, variable political events and much more. Perhaps the largest item is the ability to play a special Soviet vs. Allies scenario that occurs after the end of World War II.

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Timmeh
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AWD teaser AAR comment/question thread

Post by Timmeh »

post em here'
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a511
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RE: AWD teaser AAR comment/question thread

Post by a511 »

great to see a new AAR, particularly, its the one for AWD, keep it on!!
the game looks so promising to me, cant wait to start a pbem outright ...
btw, whats that suppressing effect on bombing? am i right that bombing alone no longer damage/destory a land unit, instead it lower its effectiveness when engaged in subsequent land battles?
 
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Timmeh
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RE: AWD teaser AAR comment/question thread

Post by Timmeh »

yes, although enough successful suppression type unit attacks and you will damage a unit but this is now much more difficult to do, this new mechanic reduces the chances that the enemy air alone can kill off ground units.

This of course is dependant on how much air vrs how many defending ground units, but the desired result of being unable to totally clear an area of arty and other ground units with just air prior to invasion or attack is achieved ( air, ship bombardment and some op fires and AA are all supression type attacks now )
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RE: AWD teaser AAR comment/question thread

Post by a511 »

how abt the effect on suppressed units engaging in land battles? whats the max effect?
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Timmeh
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RE: AWD teaser AAR comment/question thread

Post by Timmeh »




A suppressed unit will suffer a damage point if its total suppression points equal or exceed its durability rating times 5. Previously damaged units will never suffer a second damage point due to suppression.

When attacking a unit that has suppression, add 1/3 of the target unit’s suppression to the attacker’s die roll.
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Joel Billings
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RE: AWD teaser AAR comment/question thread

Post by Joel Billings »

And units with suppression suffer a penalty when they fire which is based on the suppression amount and a random factor.
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RE: AWD teaser AAR comment/question thread

Post by fcam1387 »

Are you guys aiming to have an improved AI for this new version?
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RE: AWD teaser AAR comment/question thread

Post by JanSorensen »

ORIGINAL: fcam1387

Are you guys aiming to have an improved AI for this new version?

Here is what Joel Billings said in another thread:
The AI has had another several months of work done on it, so I think it plays better. However, don't expect miracles. We do have two new 1939 campaigns that are stacked for play against the computer. They make it more interesting and allow you to avoid having to add combat help in order to get a more challenging game.
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Timmeh
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RE: AWD teaser AAR comment/question thread

Post by Timmeh »

from what i've seen (and this is mostly on normal settings ) the AI is less prone to some of the same mistakes like massing transports off Gibralter to be slaughtered and both sides seem to do well with the new amphib and naval rules.

like any AI, play it enough and you know what happens. as for this game follow my AAR and you be the judge. remember that its set on normal aswell.
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RE: AWD teaser AAR comment/question thread

Post by Forwarn45 »

It looked like you were able to attack the Low Countries and then attack Western France, all in Spring of '40 with units that used to be able to move just 1 - infantry, etc. Has there been a change to how far units move or did I miss something?
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RE: AWD teaser AAR comment/question thread

Post by Timmeh »

both attacks originated from W.Germany. Inf is still one and armor two.

Vichy was(is) created when either west or eastern france fall. If I'd moved into the netherlands in the winter I would've had the option to assault the french territory of my choice, not going forced my hand into teeth of the maginot line : ( as I didn't want to exposed my armor too much. I probally would of come out with a better result if I did go west though.
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RE: AWD teaser AAR comment/question thread

Post by Forwarn45 »

IC. I missed that it was Eastern France you attacked rather than Western. So the French give up when they lose Maginot. That's an interesting change.
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RE: AWD teaser AAR comment/question thread

Post by Timmeh »

Grotius wrote in the wrong thread [;)] , please comment on the AAR here
Excellent AAR. Did I hear you say that an elite militia will automatically upgrade to a regular infantry? Cool.

Also, how is Japan's economy before taking the Dutch East Indies etc? In GGWaW, I recall not having a lot of leeway for investing in tech, for example, but you seem to be investing steadily.

Likewise, what good does it do to bomb Chinese factories? In GGWaW they produced only 1 in every 3 turns anyway. Has that changed? Or do you get some sort of VPs for bombing them? Maybe you're looking to improve auto-victory odds? Is there still an auto-victory?



I want to be able to ignore China for as long as possible, even only producing every three turns they could still plop down some supply and screw me over as i plan on pulling troops from the Chinese coast for island duty and if the Chinese have no supply I dont need to worry about them.

Also i run the chance that some of my air units may obtain vetern status which would be good for later.
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Grotius
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RE: AWD teaser AAR comment/question thread

Post by Grotius »

Sorry about posting in the wrong spot! And thanks for the reply. :)
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GeneralPatton
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RE: AWD teaser AAR comment/question thread

Post by GeneralPatton »

The stealing technology feature sounds good. (Though why in the world would China have a higher tech value for bombers I don't know). I was wondering if there is any sharing of tech between allies. The Axis (especially Japan) have a lot of problems keeping up tech wise even if they cripple or conquer Russia. If the Western Allies upgrade subs then both Japan and Germany have to research anti-sub tech. The same goes for fighters.
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Timmeh
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RE: AWD teaser AAR comment/question thread

Post by Timmeh »

yes you can send spies at your allies to obtain intel and tech 'steals' an expensive folly if you dont get the rolls though. I'm just learning this system too so stop asking the hard questions [;)]
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RE: AWD teaser AAR comment/question thread

Post by a511 »

do u think by moving the time line to '39 just give too much time for the Axis to build/research units (e.g. the 7-7 GER infantry in '41!!!, never gonna happen in WAW!!) such that it is harder for the WA to turn the tide? any potential imbalance issue?
btw, whats the war readiness reading for US and RUS just b4 pearl harbour and barbarossa?
 
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RE: AWD teaser AAR comment/question thread

Post by JanSorensen »

ORIGINAL: a511

do u think by moving the time line to '39 just give too much time for the Axis to build/research units (e.g. the 7-7 GER infantry in '41!!!, never gonna happen in WAW!!) such that it is harder for the WA to turn the tide? any potential imbalance issue?
In 1939 and 1940 the limit on how much you can put into any one field of research is keep to a minimum to avoid too early tech.
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a511
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RE: AWD teaser AAR comment/question thread

Post by a511 »

ic, but u can still research 7-7 infantry in '41 ... that means if u dont research on certain units, they will go obsolete by say '42 ... though u still need those obsolete units for the sake of "combined arms" bonus ... is that the case (as im too late to be part of the beta-tester program, i dont have a game on hand to verify the statement)?
 
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Timmeh
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RE: AWD teaser AAR comment/question thread

Post by Timmeh »

well I'm guilty of keeping my inf numbers low aswell this game (15)  and am starting to build more inf and arty now. I did focus on this as my main strategy with Russia was to keep atleast a one tech advantage in fighters, inf and armor. so far I've been able to do it but at a cost of numerical inferiority.
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