You seem to keep missing my point
Arjuna, I do not like most games where the AI plays the game and I spend more time watching the "simulation" instead of playing it. I don't want to be IKE or Patton or any of those others. I want to be ME and I want total control of the whole simulation, just like I have total control in a chess game. Can you imagine chess pieces playing the game and I interact only at proportional times? Or I tell a pawn to move to a position and it's DELAYED?? lol Now someone did sort of a chesslike game years ago called Archon and you played a little kiddie arcade game every square with every piece that came in contact with each other to see who actually took control of the square OR you could let the AI play out the battles. Well I didn't see ole B. Fisher jump on this and it move to the spotlite as some glorious CHESS GAME. Same way I feel about real time/continuous time socalled wargames, they just don't muster up to what classical/traditional wargames are.
That's the problem with these fangled abstract socalled wargames. They aren't wargames they are just simulated or animated pieces moving around the map in real time or continous time doing their own thing. Mad Minutes does it and your games do it also even Combat Mission does it (nothing is more frustrating than when I tell a unit to fire here and for the remainder of the turn it fires THERE). That may be a flavor of game some people like, but, I do not for the most part. Not when it it suppose to be a "wargame". Tradition has it that a wargame is turn based. I was able to accept a wego system since it is also in turns and I don't have to think faster than I want to during my turn of play. Even the wego system of Combat Mission is not as well liked as SPWAW where I have "total control". An AI can never play as well strategically or tactically as I can, why in heck would I want it controlling the vast majority of my army? You use words like "sufficient" AI performance. Well what may be "sufficient" for you is not sufficient for me only total control is sufficient for me that way if there is a mistake made it's MY mistake I won't be blaming the stupid ai.
Your games and Mad Minutes and Paradox games like the HOI's and EU's and Vickys are "Command Decision" type games. And the more you want to interact with them the faster you have to think and the faster you have to click around the maps. Of course there is a "pause" feature or a slow time feature. Well if you're going to have a pause feature or slow time feature you might as well just make it turn based to begin with. That's just more button pushing I have to contend with to pause the game, start the game, pause the game again, start the game again over and over and over. All that starting and pausing just takes away from my concentration of what I want to do in the game. It's just like rts games, it's just a hassle and unnecessary.
For over 50+ years the boardgame
turn based style of
wargaming has dominated, it still dominates today. Only in the computer portion of wargaming do designers and developers attempt the thwart that which has been established for years. They try to turn wargaming into some clickfest or movie of graphics and glitter and take out of the hands of the gamer the reason they play them in the first place (the reason I play them anyway); the TOTAL CONTROL of the combat situaltion. I just don't understand the philosophy of hey lets let the computer play the game and we'll just let the player watch and interact sometimes or if he wants to interact a lot well he'll just have to PAUSE the game or play like a kiddie clickfester game.
So, no I am not wrong in calling your games a clickfest. If I have to use a pause feature then it's a clickfest to me. The young wargamer may be changing, some of the older ones may as well, but, this one is not. I will stick to and BUY traditional classic turn based wargames and might pick up a game like yours out of the bargain bin if the price is low enough. I played HTTR long before I bought it (local friends support you and like the handsoff approach). I did pick it up out of a bargain bin for $17.99 and it still remains packaged and only the MANUAL did I take out to read. heh sorry, just not my type of game.
The other reason I don't support your games is that they are in regions of the war I don't care for. I even stated in your main thread that when you produce a "Battle of the Bulge" and a "Land Based Pacific Battles" I will be looking into those, merely for collectors reasons though. I will probably play them once. As long as they have that real time/continous time aspect and the pause again off again feature and command decision instead of total control they just won't give me any enjoyment playing them.
One last thing of note. I have never said your games suk or are bad or anything of the like. I have just said what they are to me. Everybody is not going to like your style of design that's just a fact of life. Everybody doesn't like every game I like either. That's just a fact of life also. But, everyone is entitled to their beliefs and opinions and they are not wrong in "their own eyes/mind", so therefore shouldn't be stated that they are wrong. An opinion cannot be wrong since it isn't a fact.

I've written the definition of opinions and facts before, but, it seems people don't ever look them up or read those parts of my posts.

They just wanna jump on ole Ravinhood! lol But, I just sit back and get a good laugh out of it. When someone like you posts "rational" statements and comments and opinions I will respond to them.

I will not respond to kids minds or arrogant chest thumpers. There can only be one arrogant chest thumper and that is ME! >:)