RHS 4.06. A game vs Japanese AI (Test game)

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aztez
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RE: RHS 4.06. A game vs Japanese AI (Test game)

Post by aztez »

ORIGINAL: Capt. Harlock

Going nicely so far. I continue to be disappointed in the inability of Clark Field to put up an effective defense. (The Japanese got very lucky historically.) To bad about the loss of Prince of Wales and Repulse, but at least Arizona will eventually fight.


Pretty nicely, yes. There is still a lot of things to get used to. The supply situation is the most difficult one to deal with [&:] since even SF has only about 100 000 supplies from the start.

I think that the biggest downfall of Clark Field is lack of Aviation support. It is so crowded that most of the planes just can't take off in the game. Adding to the fact that most of allied fighters are somewhat obsoltete at the start of the game.

Another intresting thing is that most of the planes in West Coast must be changed to a diffrent command by using PP. (I think this is actually a good thing)

I thought since Prince of Wales and BC Repulse were going into battles IRL than I would do the same.

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Gen.Hoepner
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RE: RHS 4.06. A game vs Japanese AI (Test game)

Post by Gen.Hoepner »

I already see the great differences from Vanilla with the CHS...from what you say the RHS is even more different!
However, i consider these "mods" the real future of this game. Think i could not play a vanilla game no longer right now.
 
Keep it up!
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aztez
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RE: RHS 4.06. A game vs Japanese AI (Test game)

Post by aztez »

ORIGINAL: Gen.Hoepner

I already see the great differences from Vanilla with the CHS...from what you say the RHS is even more different!
However, i consider these "mods" the real future of this game. Think i could not play a vanilla game no longer right now.

Keep it up!


CHS is something I haven't tried but what I read it seems very good mod too.

As said RHS is to me at least a kind of playing as Japan [:D][:D]

* Oz is seriously lacking supplies. (There is some fuel in there but not much else) Northern Oz is "isolated" so it needs to be fed via transport shipping.

* India is the same too. Karachi, Bombay, etc don't have adequate amounts to sustain anykind of an offensive at the moment.

* Aden seems to have a lot OIL so I guess I need to start shipping those my Industrial cities.

* West Coast does not have huge amounts of supplies either. (Some capital cities are just above 100 000 but most are below)

* There is a lot Allied bombers/fighters assigned to West Coast HQ. Meaning that IF I want "activate" them than PP will run low. No chance of activating any of those Infantry units there.

* Panama does have some troops/resources and aircraft there too. This base could be vital if Japanese try to isolate Oz and NZ.

* Air to air battles are totally diffrent. It seems that allied obsolete fighters don't stand a chance at the beginning of the war. Most of the aircraft losses are actually done AA guns!!!

* CAP does not seem that effective either and bombers will breakthrough constantly. Don't know whether this applies to CV vs CV battles yet.

* Ground troops are mostly 1/3 and 2/3 at strenght.

* China does seem to have an economic system which feeds it troops.


Just a quick question though. Since I seem to have lack of supplies pretty much everywhere do I need just transport OIL or do I need bring in resources too for my industry?

I have 2 PBEM's ongoing as "Vanilla" game and those are fun but once those are done than the only way to go is either RHS or CHS. Simply because they make a totally diffrent game from the start.



aztez
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RE: RHS 4.06. A game vs Japanese AI (Test game)

Post by aztez »

December 13th 1941



Dutch Cruiser TF intercepts Japanese transport shipping at Davao.


Night Time Surface Combat, near Davao [Mndno] at 43,61

Japanese Ships
AP Astuga Maru
AP Kiko Maru
AP Nissho Maru, Shell hits 9, on fire, heavy damage
AP Sangetsu Maru, Shell hits 8, on fire, heavy damage
AP Sasago Maru
AP Teiryu Maru
AP Anrugu Maru
AP Dainiunyo Maru, Shell hits 1
AP Daitei Maru, Shell hits 2
AP Gotake Maru
AP Kashiwa Maru
AP Kasuga Maru #2
AP Kembu Maru
AP Kidokawa Maru
AP Kyuma Maru
AP Otake Maru
AP Ryoyu Maru #21
AP Sanfuku Maru
AP Shikano Maru
AK Hidaka Maru
AK Higari Maru
AK Yamamiya Maru
AK Genmei Maru, Shell hits 1, on fire

Allied Ships
CA Houston
CL Marblehead, Shell hits 2
CL Boise
DD Barker
DD Bulmer
DD Paul Jones
DD Parrott
DD Stewart


IJA forces capture San Fernando in the Philippines.

Heavy ground assaults continue in Khota Bharu and Alor Star.

Initial Japanese assault is repulsed at Davao.


Ground combat at Davao [Mndno]

Japanese Deliberate attack

Attacking force 11163 troops, 66 guns, 1 vehicles, Assault Value = 173

Defending force 5478 troops, 31 guns, 0 vehicles, Assault Value = 162

Japanese max assault: 173 - adjusted assault: 116

Allied max defense: 171 - adjusted defense: 52

Japanese assault odds: 2 to 1 (fort level 1)

Japanese Assault reduces fortifications to 0


Japanese ground losses:
581 casualties reported
Guns lost 13

Allied ground losses:
11 casualties reported
Guns lost 1



December 14th 1941


SS Searaven torpedoes AK Houn Maru. [:D]

The Philippines defenders at Davao continue to withheld the enemy.


Ground combat at Davao [Mndno]

Japanese Shock attack

Attacking force 10360 troops, 63 guns, 1 vehicles, Assault Value = 130

Defending force 5483 troops, 30 guns, 0 vehicles, Assault Value = 161

Japanese max assault: 236 - adjusted assault: 90

Allied max defense: 170 - adjusted defense: 88

Japanese assault odds: 1 to 1 (fort level 0)

Japanese Assault reduces fortifications to 0


Japanese ground losses:
704 casualties reported
Guns lost 17

Allied ground losses:
19 casualties reported


British forces deny yet another ground offensive in Khota Bharu and Alor Star.


Ground combat at Kota Bharu [Malaya]

Japanese Deliberate attack

Attacking force 17722 troops, 263 guns, 200 vehicles, Assault Value = 263

Defending force 9289 troops, 47 guns, 0 vehicles, Assault Value = 134

Japanese max assault: 255 - adjusted assault: 96

Allied max defense: 134 - adjusted defense: 205

Japanese assault odds: 0 to 1 (fort level 2)


Japanese ground losses:
380 casualties reported
Guns lost 13

Allied ground losses:
43 casualties reported
Guns lost 1


BB Haruna is spotted by allied seach plane. The damaged BB is heading towards Japan.

DD Hibiki has the dubious honour of being the 1st Japanese ship confirmed sunk.







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Capt. Harlock
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RE: RHS 4.06. A game vs Japanese AI (Test game)

Post by Capt. Harlock »

ORIGINAL: aztez

December 13th 1941



Dutch Cruiser TF intercepts Japanese transport shipping at Davao.


Night Time Surface Combat, near Davao [Mndno] at 43,61

Japanese Ships
AP Astuga Maru
AP Kiko Maru
AP Nissho Maru, Shell hits 9, on fire, heavy damage
AP Sangetsu Maru, Shell hits 8, on fire, heavy damage
AP Sasago Maru
AP Teiryu Maru
AP Anrugu Maru
AP Dainiunyo Maru, Shell hits 1
AP Daitei Maru, Shell hits 2
AP Gotake Maru
AP Kashiwa Maru
AP Kasuga Maru #2
AP Kembu Maru
AP Kidokawa Maru
AP Kyuma Maru
AP Otake Maru
AP Ryoyu Maru #21
AP Sanfuku Maru
AP Shikano Maru
AK Hidaka Maru
AK Higari Maru
AK Yamamiya Maru
AK Genmei Maru, Shell hits 1, on fire

Allied Ships
CA Houston
CL Marblehead, Shell hits 2
CL Boise
DD Barker
DD Bulmer
DD Paul Jones
DD Parrott
DD Stewart


Them there's all yankee ships -- who's in command of that TF?
Civil war? What does that mean? Is there any foreign war? Isn't every war fought between men, between brothers?

--Victor Hugo
aztez
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RE: RHS 4.06. A game vs Japanese AI (Test game)

Post by aztez »

CPT K.Ward (CA Houston) is in charge of that Surface combat TF.

The good news is that I'am going to start an PBEM using RHS. Opponent for that game is going to be Nemo121 so I'am propably going to get my ass kicked around the "globe" [:D][:D]

We have agreed on AAR for that game and naturally I will be playing the poor General on allied side of things [;)]

This naturally means that this game will be going forward slower due to time restrictions IRL.
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VSWG
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RE: RHS 4.06. A game vs Japanese AI (Test game)

Post by VSWG »

ORIGINAL: aztez

Just a quick question though. Since I seem to have lack of supplies pretty much everywhere do I need just transport OIL or do I need bring in resources too for my industry?
You need oil and resources: every HI point transforms 1 oil and 1 resource point into 1 supply and 1 fuel point (the manual actually sais it would produce 1.33 fuel points, but I think this has been proven wrong).

Furthermore, HI only works if there are more resources stored in that hex than HI points, and two times as much oil. If those requirements are not met, then all HI points won't produce anything.
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Ron Saueracker
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RE: RHS 4.06. A game vs Japanese AI (Test game)

Post by Ron Saueracker »

I like some of Cobra's art but I can't handle the ship art...seems too comic bookish or something. Map looks great but two things...hard on the eyes and requires constant terrain key toggle I bet. Interested to see how the logistics work out in RHS.
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aztez
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RE: RHS 4.06. A game vs Japanese AI (Test game)

Post by aztez »




Ron: I think Cobra made a variant on these digitized maps too. (He soften them up a bit. I haven't actually downloaded them but it might make an diffrence.

Allthough I'am getting used to these maps now. Sometimes toggle is best to be used.

Logistics is the weakest point I got in this game. I think I really need start shipping resources/oil around the map. There is not much spare supplies and some places desperately need them to sustain economic structure.

VSWG: Thank you. I need to start moving resources and oil to HI. I never actually thought that was necessary earlier.


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Nemo121
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RE: RHS 4.06. A game vs Japanese AI (Test game)

Post by Nemo121 »

As the Japanese player your really need to spend a minimum of 50% ( probably more like 66%) of your overall time ( measured over a month or two of game time) managing logistics. If you aren't then you aren't getting the most from your industry or, by implication, your combat forces.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
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