traveling base

Prepare yourself for a wargaming tour-de-force! Conquest of the Aegean is the next generation of the award-winning and revolutionary Airborne Assault series and it takes brigade to corps-level warfare to a whole new level. Realism and accuracy are the watchwords as this pausable continuous time design allows you to command at any echelon, with smart AI subordinates and an incredibly challenging AI.

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Helpless
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traveling base

Post by Helpless »

In Rethymnon scenario for some reason base was ordered by AI to travel across all the map... [&:]

Was that due to blocking OPFOR ([8D]) on the supply way?



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Pavel Zagzin
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RE: traveling base

Post by Helpless »

Guess it was supply lines. In a moment after path seems to be clear it was order to get back. Seems that sometimes it make sense to stick it's location by direct order..

I like this game.. [:)]

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Pavel Zagzin
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RE: traveling base

Post by Helpless »

OMG! Massacre at Rethymnon. So many crosses exactly at the place I spent honeymoon holidays [:D] ... let's proceed to take two.. [:)]


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Pavel Zagzin
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RE: traveling base

Post by Helpless »

Life is unfair. Marginal but still defeat.. [:@]

[X(]

[:)]



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Pavel Zagzin
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jungelsj_slith
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RE: traveling base

Post by jungelsj_slith »

ORIGINAL: Helpless

In Rethymnon scenario for some reason base was ordered by AI to travel across all the map... [&:]

Was that due to blocking OPFOR ([8D]) on the supply way?

I've gotten the same thing on the scenarios that I've played so far. Base moves very far off (sometimes to a very dangerous location) without me giving any orders. I hope this gets looked into.
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