Release 3 Development Update

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CFL_FAN_7
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RE: Release 3 Development Update

Post by CFL_FAN_7 »

IS there H2H online play or a finacial system?? what were the results of the vote for a new feature (H2H online play was in it with a financial system)???
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RE: Release 3 Development Update

Post by Tbird »

New Sim option is winning so far [8D]
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RE: Release 3 Development Update

Post by redwolf1 »

Almost pooped my pants there - quickly scanned the last message by T-Bird and read it as, "the new sim option is working" rather than "winning" [X(] ...my bad [:-] .

Thanks for the update David - appreciate it. [:)]



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RE: Release 3 Development Update

Post by Bucky »

David,

Thank you very much for the update.......Can't wait for the new realease.
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RE: Release 3 Development Update

Post by CFL_FAN_7 »

IS there H2H online play or a finacial system?? what were the results of the vote for a new feature (H2H online play was in it with a financial system)??? IS an upgraded SIM going to be added????
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RE: Release 3 Development Update

Post by Brockleigh »

Hey folks...

I like what I'm hearing about what's being included in R3, mainly the improved Defensive AI. Once that's taken care of and Sweeps and Pitches don't routinely pick up 12 yards, the game will go a LONG way to being finished, IMHO.

One question I did want to ask about the PDS... I've tried to create a couple of CFL playbooks, but I have found that if I haven't lined up one of the receivers right next to one of the tackles at the snap, the PDS tells me my formation doesn't have enough men on the line-of-scrimmage, and won't let me save it. It doesn't matter if I have a Split End covering the tackle. The PDS is forcing me to use a Tight End, and as we all know, very few formations in the CFL utilize a TE outside of Goal Line and Short Yardage plays. Has this been brought up before, and/or is it being addressed?
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RE: Release 3 Development Update

Post by David Winter »

The only requirement there is to ensure you have 7 players on the LOS (where along the LOS doesn't matter, as long as there are 7).
 
Can you post (or send me) a screen capture of the formation you're trying to make?
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RE: Release 3 Development Update

Post by Marauders »

Is there H2H online play or a finacial system?? what were the results of the vote for a new feature (H2H online play was in it with a financial system)? Is an upgraded SIM going to be added?
 
A slow sim system is what looks to be the number one asked feature for Release 4.  H2H and a financial system are later considerations.
 
Release 3 has always been about PDS 2.0, the AI logic, and team management features.  These things are core to the game, so they were on the top of the "to-do" list, and that has not changed.  There are other things that have been worked on, but some things will look the same but have new or slightly different code, so it may go less noticed than features that have graphics or menu changes.  There has been much progress, and a lot of work is being done.  Changing over to PDS 2.0 and revamping part of the defensive AI is no small task.  Please keep that in mind.
 
I like what I'm hearing about what's being included in R3, mainly the improved Defensive AI. Once that's taken care of and Sweeps and Pitches don't routinely pick up 12 yards, the game will go a LONG way to being finished, IMHO.
 
The AI is much better.  In fact, it may have been too good!  As the new playbooks are tested, that will be tweaked. 
 
Note that some of the tweaking will now be able to be done more easily to get the game style more to the liking of the game owner.
 
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RE: Release 3 Development Update

Post by Brockleigh »

Hey Dave,

The plays I have been trying to make have been with 7 Men on the LOS. I can't send you a screen cap, as I'm not that well versed in the ins-and-outs of using a PC, but if I can do it here...

I'me trying to create plays that have multiple players in forward motion. Let's say I wanted to create a 6 Pack offense. The formations I want to use have been something like:

   O        OO#OO       O
                 O
      O O            O O

With the receivers in the backfeild in motion towards the line of scrimmage at the snap. I have tried a number of different variations, but the error message I get when I try to save the play is "Not enough men on the LOS".

The only way I can get my formations to work is to line up one of the receivers right beside one of the tackles, like:

   O        OO#OOO
                 O              O
       O O              O

... as if I was using a Tight End. I noticed that the playbook for the 12-man game that came with the digital dowload utilized a Tight End like what I had to do with my formations.

I take it this is the first you've come across this.
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RE: Release 3 Development Update

Post by CFL_FAN_7 »

ORIGINAL: Marauders
Is there H2H online play or a finacial system?? what were the results of the vote for a new feature (H2H online play was in it with a financial system)? Is an upgraded SIM going to be added?

A slow sim system is what looks to be the number one asked feature for Release 4.  H2H and a financial system are later considerations.

Release 3 has always been about PDS 2.0, the AI logic, and team management features.  These things are core to the game, so they were on the top of the "to-do" list, and that has not changed. I'm hearing about what's being included in R3, mainly the improved Defensive AI. Once that's taken care of and Sweeps and Pitches don't routinely pick up 12 yards, the game will go a LONG way to being finished, IMHO.



-H2H isn't even being thought of and a financial sytem...this doesn' tlook very good




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David Winter
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RE: Release 3 Development Update

Post by David Winter »

Hi All.
 
 Just to give everyone an update as to the progress.
 
 A lot has been accomplished in the past 3 or so months. Some of you may not even recognize it as being the same game. I think that's a good thing.
 
 Matrix staff, the testers and I are well aware of the upcoming start of the American Football season and the 1/2 way point of the Canadian football season is next weekend. To that end we're working as hard as we can to get you your first look as a public beta as quickly as we can.
 
 I can not commit to a date yet as I unfortunately have some ill timed business travel I have to see to next week (until the 1st of September).
 
Again, thanks to all for their continued patience, I'm sure the wait will be worth it. 
 
David
 
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RE: Release 3 Development Update

Post by David Winter »

ORIGINAL: Brockleigh

Hey Dave,

The plays I have been trying to make have been with 7 Men on the LOS. I can't send you a screen cap, as I'm not that well versed in the ins-and-outs of using a PC, but if I can do it here...

[snip for quote]

I take it this is the first you've come across this.

Hi.

No, I've seen this before but it's always been caused by the same thing. You may think you have 7 men on the LOS but really they're not. Being ~close to~ the LOS is not ~on the LOS~. You probably just need to nudge all the players that are on the line up a little bit. If you drag the player accross the LOS and let him go, the PDS will snap him back to being on the LOS. That should solve the problem.
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RE: Release 3 Development Update

Post by Marauders »

The plays I have been trying to make have been with 7 Men on the LOS.

The only way I can get my formations to work is to line up one of the receivers right beside one of the tackles,

... as if I was using a Tight End. I noticed that the playbook for the 12-man game that came with the digital dowload utilized a Tight End like what I had to do with my formations.

I take it this is the first you've come across this.

I did up a quick test play under Canadian rules for this in PDS 2.0.

It doesn't look like a problem - at least in the new build.

I have seen problems where the receivers were not on the line. As David stated, the players should be snapped to the line by bringing them over the line and letting them snap back.

I have also seen a player in motion or another player on the line giving the line more than 7 players at the snap. As I recall, the error is the same.

Here is a screen shot of 7 men on the line of scrimmage. The two ends are split off from the line.


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RE: Release 3 Development Update

Post by Magnum357 »

Wow, nice screen shot.  I'm really looking forward to PDS2.0.  :)
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RE: Release 3 Development Update

Post by Brockleigh »

Thanks for the heads up. I tried using the "Align Tops" tool, but that didn't work, so it seemed. I'll try that with a couple other plays... I've been having problems creating an 'Ace' formation, and that should solve things...

... and if it keeps me from using a Slotback as a Tight End, all the better.
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