HE rounds v buildings

A brand new campaign-based 3D tactical engine covering combat in World War II, from the developers at Koios Works. The first operation covered is the famous "Wintergewitter" or Winter Storm, a desperate attempt by Hoth's 57th Panzer Korps to break through to the encircled 6th Armee at Stalingrad and the Soviet counter-attack by 2nd Guards Army that drove them back.

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Tomus
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HE rounds v buildings

Post by Tomus »

I do think that some of these Russian village buildings seem to be made of solid concrete rather. They are more like bunkers than forest huts.

Anywhere we can change the parameters of the buildings to make them more destructible?
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Erik Rutins
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RE: HE rounds v buildings

Post by Erik Rutins »

Actually, we've got something in the first update to help with this. Until we can do destructible buildings, we're going to give shell fire a chance of being unimpeded by the building, allowing the infantry inside to take the full effect of the shot.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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