Limited staff rules/EW intensity...AI cheating?

Matrix Games and Simulations Canada combine and completely remake two classic NATO vs. Warsaw Pact wargames into a new classic. Based on the original wargames “Main Battle Tank: North Germany” and “Main Battle Tank: Central Germany”, Flashpoint Germany is a new grand tactical wargame of modern combat. Every aspect of modern grand tactical warfare is included, from advanced armor, air and helicopters to chemical and tactical nuclear weapons. Step into the most dangerous war.. . that never was.

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FlipTrac_511
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Limited staff rules/EW intensity...AI cheating?

Post by FlipTrac_511 »

I've been playing 'Spartans at Norderfurt' as WP with limited staff rules and med EW intensity and I have observed my orders per turn decrease to three per turn and one per turn the closer NATO gets to being eliminated.

At first I thought this was due to the scen nearing turn 40 along with the shrinking number of units towards that point. But when I used a custom-made variation of the scenario, I plastered V corps with a dozen nuke strikes at the opening turn. And immediately thereafter I was limited to one order per turn! So at turn 1, I can only give one order to my entire OB which was at 100% strength while the enemy was decimated to 5%. Is the AI cheating or have I yet to grasp how limited staff rules and EW intensity works?

Also, I question the ability of remnant Hammerhead units, after surviving direct nuclear bombardment, to stand ground and be able to inflict multiple hits on my advancing tanks. I have also observed straggling units ending the scen with good and high morale after they have observed 90% of their brethren vaporized by nukes. In this regard I also fear the AI cheating or NATO is being given unrealistic morale values.
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FlipTrac_511
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RE: Limited staff rules/EW intensity...AI cheating?

Post by FlipTrac_511 »

Any takers??? C'mon...
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CapnDarwin
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RE: Limited staff rules/EW intensity...AI cheating?

Post by CapnDarwin »

I'm checking with Rob, but I believe popping a nuke hampers all comunications and therefore orders totals. Not 100% on that. In reality everyone in the local area will eat the EMP of the ground burst. That will have an effect on coms. Plan and launch you assault before the lightshow goes off.

As for the moral and combat effectiveness of the units, that is a toss up. During that time frame both sides trained to fight the war using both chemical and nukes. To that end if a unit survived not getting directly hit or highly dosed, it will either break and run (away from the billowing mushroom cloud) or get very pissed and be looking to take as many bad guys out with them. I will look at the damage code when I get some time later this week to make sure something is not broken here too. High losses still should translate into units wanting to retreat if they see their shadows.

Back to FPC...[:D]
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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FlipTrac_511
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RE: Limited staff rules/EW intensity...AI cheating?

Post by FlipTrac_511 »

Thanks Cap'n.  I really do appreciate the one on one support around here.  I haven't enjoyed this kind of attention since SteelBeasts.
 
Anywho, please allow me to reiterate my issue with the limited orders.  Even if I don't pop nukes it seems the more I eat away at V Corps the less orders are made available to me.  It's happened time and again.  It feels like there are hidden triggers.  It's quite annoying because everytime I get to the point when I'm about to perform the coup-de-gras I get smacked with one order per turn allowing remnants of V Corps to break off and heroically charge after my rear-echelon units to gain points before I'm able to wipe them out.
 
The 'report' feature is still a vague function to me so please forgive my misunderstanding if in fact this is a factor in this matter. 
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