Please post graphics mods here

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ezjax
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RE: Please post graphics mods here

Post by ezjax »

Alternative rail graphic for use with GJK Terrain Map Mod, damaged rail will be shown as Gray dots.

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TOCarroll
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RE: Please post graphics mods here

Post by TOCarroll »

How do you switch between the regular and alternate graphics???
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*Lava*
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RE: Please post graphics mods here

Post by *Lava* »

ORIGINAL: TOCarroll

How do you switch between the regular and alternate graphics???

Start
Programs
The Operational Art of War III
Extras
Install Classic TOAW Graphics or Revert to TOAW III Graphics

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TOCarroll
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RE: Please post graphics mods here

Post by TOCarroll »

Thanks.[:D] I now have a very asthethic environment for killing people.[:'(]
"Ideological conviction will trump logistics, numbers, and firepower every time"
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cantona
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RE: Please post graphics mods here

Post by cantona »

thanks very much telumar [:D]
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squidkip
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Woah I had no idea!!!:)

Post by squidkip »

I'm very new to wargaming; but I've been making an effort to learn the ins and outs of TAOW. So far I'm loving it, and the learning curve isn't as steep as I thought it would be. I'm between contracts for my day job (graphics/animation for pc games) and I'm seriously considering making a huge graphic mod for TAOW.

I was pleasantly suprised to find this forum:) Its nice to know I'm not the only one who has the urge to tinker with the default graphics! I do have a few questions though:

Is there any way to make TAOW support png files? If its possible I wouldn't mind working in true-color with alpha channels:)

And I'm also curious about the "explosion animation"... when there is a conflict there is a fast expanding white ring that illustrates the clash between units... I'm wondering if this animation is in the graphics folder anywhere? Because I certainly haven't found it:P


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golden delicious
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RE: Woah I had no idea!!!:)

Post by golden delicious »

ORIGINAL: squidkip

And I'm also curious about the "explosion animation"... when there is a conflict there is a fast expanding white ring that illustrates the clash between units... I'm wondering if this animation is in the graphics folder anywhere? Because I certainly haven't found it:P

Tiles_misc.bmp, fourth column from left. I think this is what you're after.
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Silvanski
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RE: Woah I had no idea!!!:)

Post by Silvanski »

I turned those yellow, also the ones on the s_tiles_misc.bmp ... especially handy when you wanna follow combat on the zoomed out map.
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Dr. Foo
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RE: Woah I had no idea!!!:)

Post by Dr. Foo »

What program are you using to alter the graphics? I have basic MS Paint on my PC and while it will work it is not easy to use when changing tiles. Is there (I am sure there is) something better I could use, either Freeware or retail.
 
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squidkip
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RE: Woah I had no idea!!!:)

Post by squidkip »

I use Paint Shop Pro X...you can get it pretty cheap on Amazon Marketplace. Versions 8 and 9 are also great and can be had for next to nothing. The great thing about PSP is it has pretty much all the features that Photoshop has but you can get the new PSP for about $25 if you look around. However, PSP is alot more user friendly for beginners so there is a very gradual learning curve:)
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Telumar
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RE: Woah I had no idea!!!:)

Post by Telumar »

I am using Corel Graphics Suite 11. It's not free, but i don't know the price... let's say i have a key.... [8|]

But 'Gimp' is a good freeware programm and can do almost everything photoshop or others can do. It's used by Bob Cross in the scenario-BMP tutorial.
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RE: Woah I had no idea!!!:)

Post by Dr. Foo »

ORIGINAL: Telumar

I am using Corel Graphics Suite 11. It's not free, but i don't know the price... let's say i have a key.... [8|]

Yes, I went outside and there in the middle of the street was Corel Paint Pro X w/ key...it's the strangest thing. [;)]
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RE: Woah I had no idea!!!:)

Post by JMass »

ORIGINAL: Telumar
But 'Gimp' is a good freeware programm and can do almost everything photoshop or others can do. It's used by Bob Cross in the scenario-BMP tutorial.

I prefer to use open source applications but The GIMP is not only a obliged choice, it is a real alternative to Photoshop. You can find it (windows version) here: http://gimp-win.sourceforge.net/stable.html
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Okimaw
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More mods

Post by Okimaw »

Here's a link to the mods I use. It's a mix of JMass, GJK, Peter Szabo, Teluterrain and others. If you like the pics in the AAR here's the goods

http://filexoom.com/files/15373/Okimaw%20mods.zip

(Image)
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RE: More mods

Post by Silvanski »

ORIGINAL: Okimaw

Here's a link to the mods I use. It's a mix of JMass, GJK, Peter Szabo, Teluterrain and others. If you like the pics in the AAR here's the goods

http://www.strategyzoneonline.com/forum ... 9&act=down


I downloaded it Okimaw, but the zipfile appears to be empty..... [&:]
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dirtyharry500
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RE: More mods

Post by dirtyharry500 »

actually the file can't be recognized by unrar or unzip[&:]
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Okimaw
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RE: More mods

Post by Okimaw »

ORIGINAL: dirtyharry500

actually the file can't be recognized by unrar or unzip[&:]

Hmmm it's a winzip file, it should be good to go. Although I had that same problem with Veers railroad mod and winzip. If you pm me your email addy I'll send you one in pkzip format.
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Okimaw
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RE: More mods

Post by Okimaw »

ORIGINAL: Silvanski

ORIGINAL: Okimaw

Here's a link to the mods I use. It's a mix of JMass, GJK, Peter Szabo, Teluterrain and others. If you like the pics in the AAR here's the goods

http://www.strategyzoneonline.com/forum ... 9&act=down


I downloaded it Okimaw, but the zipfile appears to be empty..... [&:]

I just changed the link directly to the file share site and tested it. I downloaded the zip and all files are there. I'm not sure what hppened there but it seems to work fine now.
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RE: More mods

Post by Boonierat »

Still looking for ways to better customize my Vietnam scenarios I'm looking into the possibility of adding units insignias to the counters, even though the possible free space on them is very tiny (like 6x9 pixels [:D]). Here's an example with the 1st Cavalry Division patch, turns out quite good despite the very small size. Also, I will probably use square counters in the future, instead of clipped ones, opinions? [8D]

[center]Image[/center]
Image
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RE: More mods

Post by larryfulkerson »

If you didn't already know that the 1st CAV patch is the black diagonal with a horsehead in the upper right you might not be able to discern what in the world it is.
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