Problem with synchronity in SPWAW 8.403/LAN

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Wuotan
Posts: 103
Joined: Fri Feb 06, 2004 12:34 pm

Problem with synchronity in SPWAW 8.403/LAN

Post by Wuotan »

Salute!

My buddy and me faced the following problem: when we play about
a LAN, the synchronity of the game starts to get weaker and weaker. For example, tanks will be shown as destroyed; i hear them hit at the PC of my buddy... but see nothing on my monitor! In the next turn they are still very alive.

I know that you are familar with this problem. We use Ver. 8.403... is it a network-problem?! Or still a bug (i´ve read some threads about this problem in Ver. 7.01 or so...)/is it corrected in the Enhanced-Version? Oh, my, it´s simply not perfect and frustrating... any help is welcome!!!

Greetings,

TL.
Wenn Du lange in einen Abgrund blickst, blickt der Abgrund auch in Dich hinein.

F. Nietzsche
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Alby
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RE: Problem with synchronity in SPWAW 8.403/LAN

Post by Alby »

online games sometimes get out of sync,
best thing is to save and rejoin the game.
It can happen if one oerson has a faster connection too I think.
Its just the internet, nothing in the game itself causes it as far as I know.



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Wuotan
Posts: 103
Joined: Fri Feb 06, 2004 12:34 pm

RE: Problem with synchronity in SPWAW 8.403/LAN

Post by Wuotan »

Thank you, Alby.

Now that i know from which way the wind blows i can calm down a little bit... nothing is more frustrating than a problem without a visible cause. Perhaps it will get better when he owns a new computer (mine is 1,8 GHz, his is 800 MHz... we play over a hub, both use XP... "error-correction", pfffffff...). We will save from time to time.

Greetings,

TL.
Wenn Du lange in einen Abgrund blickst, blickt der Abgrund auch in Dich hinein.

F. Nietzsche
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Alby
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Joined: Sat Apr 29, 2000 8:00 am
Location: Greenwood, Indiana
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RE: Problem with synchronity in SPWAW 8.403/LAN

Post by Alby »

be careful saving, there is a bug in the saving routine, best for both sides to finish turn, then use the 'Online auto save' which would be slot 000.


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Dragoon 45
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RE: Problem with synchronity in SPWAW 8.403/LAN

Post by Dragoon 45 »

Something also to look at, XP was not designed for use on a machine with only an 800 MHz processor. Part of the problem could be XP having problems running on so old a machine.

When I orginally switched to XP from ME, I had to buy a new machine because my old machine would not handle it. IIRC XP requires at least a 1 gig processor and at least 256 meg of RAM to run correctly. If XP is not running correctly, that could cause lots of problems in some very unexpected areas.
ORIGINAL: Wuotan

Thank you, Alby.

Now that i know from which way the wind blows i can calm down a little bit... nothing is more frustrating than a problem without a visible cause. Perhaps it will get better when he owns a new computer (mine is 1,8 GHz, his is 800 MHz... we play over a hub, both use XP... "error-correction", pfffffff...). We will save from time to time.

Greetings,

TL.
Artillery always has the Right of Way
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