PureSim is on a roll / PureSim 2008 brainstorming thread!

PureSim Baseball is the ultimate baseball fan's toy, with support for both casual and hardcore baseball fans.

Moderator: puresimmer

Post Reply
User avatar
dneely
Posts: 207
Joined: Sat Aug 20, 2005 12:03 am

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by dneely »

Shaun:

Here is my list for 2008, some of which were on my list for 2005 and 2007, but I'm nothing if not persistent!

1. GET RID OF the runner tagging up at 1st base and us being ask if we want him to try for 2nd. I say again, it NEVER happens in real baseball! Make sure we have this option with runners on 2nd and 3rd!!
2. 40 man roster call-up in Sept.
3. Online play vs another opponent, this feature would send PS through the roof!
4. More in-game managerial decisions. Squeeze, pick-off attempts, double steal, playing the corners in, run and hit play (no current game I am aware of has this feature!)suicide squeeze, odd or RARE plays, ejections, balks, Morganna running out on the field and kissing someone (showing my age) fan interference, an RJ fast ball killing a bird....stuff like that.
5. Enhanced closer and bullpen usage model.
6. ERA SPECIFIC XML files!!!
7. Enhanced and expanded PBP with a Toggle switch to turn it off for those who don't want it.
8. A Pitch-by-Pitch mode while managing your own teams games. DMB is the King when it comes to in-game managerial options and this is a biggie. BUT make sure you don't HAVE to play this way the entire game aka OOTP 2006.

DO NOT add European, Latin, Russian or Chinese leagues to your game!!! Keep it simple and easy for those of us who are not very bright and DON'T get bogged down with minutia that no ones wants aka OOTP 2006

Thanks for listening. DNeely

PS: MORE Mods from the community! I wish I could do that stuff but I sure love what we have now and what is still to come.
DNeely

PureSim Vet
User avatar
PadresFan104
Posts: 1147
Joined: Mon Aug 08, 2005 3:29 am
Contact:

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by PadresFan104 »

ORIGINAL: Beach23BoyP

Hire a "graphic artist" that can make Pure Sim look as good as Greydog Software's sports text sims!

Grey Dog Software Screens

Go back to the old non-scrollable "player card" look so I can see a guy's entire career at one time. Bring back the "hit outcome lines" instead of the animated ball flight.

Thanks -- in advance!

Maybe I'm the only one, but I absolutely hate the Greydog graphic design. Way too busy and confusing.
PadresFan's Text Sim Mod Website: http://www.padresfanmods.net
Follow Me On Twitter: http://twitter.com/padresfanmods
Beach23BoyP
Posts: 288
Joined: Sat Aug 20, 2005 5:21 pm

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by Beach23BoyP »

ORIGINAL: PadresFan104
ORIGINAL: Beach23BoyP

Hire a "graphic artist" that can make Pure Sim look as good as Greydog Software's sports text sims!

Grey Dog Software Screens

Go back to the old non-scrollable "player card" look so I can see a guy's entire career at one time. Bring back the "hit outcome lines" instead of the animated ball flight.

Thanks -- in advance!

Maybe I'm the only one, but I absolutely hate the Greydog graphic design. Way too busy and confusing.

We all got our likes and dislikes.
akw4572
Posts: 96
Joined: Sun Feb 06, 2005 3:25 pm

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by akw4572 »

A couple of things from me:

1. A customizable in game scheduler.
2. Players develop/regress during the season.
3. Faster sim speed for auto play.
4. Better AI. Continue to tweak it, it has improved quite a bit since I started playing in '04.

#1 is a pet peeve of mine. I think 2 & 3 could go a long way in boosting sales even further. 4 is and will always be an ongoing thing.

User avatar
DandricSturm
Posts: 492
Joined: Sun Aug 07, 2005 2:07 pm
Contact:

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by DandricSturm »

1. Speed up the off season processing please.

2. I still would like to see single game records.
Image

"The Guns, Thank God, The Guns..." - Rudyard Kipling
http://www.bluemax-ara-assoc.com/
User avatar
Nukester
Posts: 472
Joined: Mon Jul 03, 2006 12:36 am
Location: Newburgh, NY

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by Nukester »

One thing that I would like to see (in addition to just about everything else here) is the ability to minimize the screen from any place in the game. There are a few places where you can not minimze, but have to back out one screen before getting the _ in the upper right (I believe the edit ballpark page is one of them)
User avatar
JReb
Posts: 298
Joined: Wed Sep 18, 2002 6:24 pm

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by JReb »

runner picked off 1st play
double steal
synch the "ball hit distance" with the inflight ball animation and the "shallow,medium, deep" message. tie in with the "runner tags up" calculation
 
Shaun, thanks for the oppurtunity to contribute feedback. Great game, I would rank it up there with any of my favorite wargames for sheer enjoyment. No sh!t.
 
My shrink says I have anger management and conflict resolution issues....and I'LL FIGHT ANYBODY THAT DISAGREES!
rowech
Posts: 215
Joined: Thu Jun 09, 2005 6:46 pm

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by rowech »

To be honest, I haven't read through this thread as I fell behind.  Something must be done about offseason time.  My machine is decent and the offseason writing of reports, almanac, etc. takes probably 20-30 minutes.  That shouldn't happen.  It should take maybe five minutes. 
rwd59
Posts: 46
Joined: Mon Jul 03, 2006 7:04 pm
Location: LA (Lower Alabama)

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by rwd59 »

Agreed. It does take way too long.
novangelus
Posts: 1
Joined: Sun Jul 30, 2006 5:04 pm

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by novangelus »

Improve the in game scoreboard with run totals, outs, errors and extra innings
Abev
Posts: 228
Joined: Thu Aug 11, 2005 1:06 pm
Contact:

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by Abev »

ORIGINAL: rowech

To be honest, I haven't read through this thread as I fell behind.  Something must be done about offseason time.  My machine is decent and the offseason writing of reports, almanac, etc. takes probably 20-30 minutes.  That shouldn't happen.  It should take maybe five minutes. 

Good Point. I was thinking about this last night while in the off season. Shaun, isnt there a way you could write the html files on demand only? There are many many player pages and team pages I will never visit. Would it be possible to write them the first time someone asks for them, then just have them saved from there?
henry296
Posts: 418
Joined: Fri May 12, 2006 12:23 am

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by henry296 »

More calculated statistics.  For example on Modify Rosters and Team statistics pages, WHIP and batting average against should be shown.  ERA isn't the only way to identify effective pitchers.
SittingDuck
Posts: 1194
Joined: Sat Aug 31, 2002 9:08 pm

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by SittingDuck »

Well, this is a refinement of what Henry said above ^^^

But I'd like the opportunity to select my stats categories for player analysis.  Like a pick/choose kind of thing, somewhat similar to what you can do in a Windows XP folder setup.  Like 'Modified, Accessed, Created...' (using the WinXP example here). 

But something that allows me to customize how I view players.  This would be a very powerful tool.
henry296
Posts: 418
Joined: Fri May 12, 2006 12:23 am

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by henry296 »

SittingDuck,
 
That is a great idea.  Baseball Mogul has the ability to due just that.
User avatar
PadresFan104
Posts: 1147
Joined: Mon Aug 08, 2005 3:29 am
Contact:

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by PadresFan104 »

More suspense in the PbP for stolen bases would be cool, since it's not something portrayed by the graphics.
PadresFan's Text Sim Mod Website: http://www.padresfanmods.net
Follow Me On Twitter: http://twitter.com/padresfanmods
rowech
Posts: 215
Joined: Thu Jun 09, 2005 6:46 pm

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by rowech »

ORIGINAL: Abev

ORIGINAL: rowech

To be honest, I haven't read through this thread as I fell behind.  Something must be done about offseason time.  My machine is decent and the offseason writing of reports, almanac, etc. takes probably 20-30 minutes.  That shouldn't happen.  It should take maybe five minutes. 

Good Point. I was thinking about this last night while in the off season. Shaun, isnt there a way you could write the html files on demand only? There are many many player pages and team pages I will never visit. Would it be possible to write them the first time someone asks for them, then just have them saved from there?

Great idea there!
User avatar
DandricSturm
Posts: 492
Joined: Sun Aug 07, 2005 2:07 pm
Contact:

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by DandricSturm »

A small thing, could the printable box scores include the game DATE?
Image

"The Guns, Thank God, The Guns..." - Rudyard Kipling
http://www.bluemax-ara-assoc.com/
rasnell
Posts: 83
Joined: Sun Mar 26, 2006 10:41 am

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by rasnell »

Don't touch a thing with the in-game interface. Visually, the in-flight ball, sounds, display of both team's lineups, ease of customizing your stadium -- PureSim has reached the gold standard, surpassing any other game.

Tweak this very carefully so you don't ruin a good thing.

It would be nice if there was some way to graphically display the range of fielders, with their info box being wider and actually showing the area they cover. Perhaps you could drag and drop their positioning, too.

I would like to see a little more loft and drama to deep fly balls to the wall, where the flight and the text are setting up..."That could be trouble...back-back, to the warning track...Caught at the top of the wall...What a play."

Perhaps the ability to toggle stat views in-game where you're seeing stats for the day, the season, career, post-season, vs that pitcher, etc.

I really would like more info and more control over sending base runners...showing how deep, arm, runner speed, and percent of chance.
rasnell
Posts: 83
Joined: Sun Mar 26, 2006 10:41 am

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by rasnell »

Off-season game speed is a real drag -- it takes up to 20 minutes for the almanac to build, for the teams to think, evaluate, scout, etc...Allow us options to build the almanac later, when you really want to view the histories, anything that can speed the off-season.

Stay simple and focused on your FUNdamentals...don't try to add World Cup baseball, leagues in Ghana, the huge intricacies of Rule 5, waiver wires, etc. Stay focused on game play, Play by Play, fun, fun, fun.
SittingDuck
Posts: 1194
Joined: Sat Aug 31, 2002 9:08 pm

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by SittingDuck »

ORIGINAL: henry296

SittingDuck,

That is a great idea. Baseball Mogul has the ability to due just that.

Actually, I think FPS Baseball did the same thing, but can't remember exactly.
Post Reply

Return to “PureSim Baseball”