PureSim is on a roll / PureSim 2008 brainstorming thread!

PureSim Baseball is the ultimate baseball fan's toy, with support for both casual and hardcore baseball fans.

Moderator: puresimmer

Post Reply
User avatar
KG Erwin
Posts: 8366
Joined: Tue Jul 25, 2000 8:00 am
Location: Cross Lanes WV USA

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by KG Erwin »

ORIGINAL: rasnell

Don't touch a thing with the in-game interface. Visually, the in-flight ball, sounds, display of both team's lineups, ease of customizing your stadium -- PureSim has reached the gold standard, surpassing any other game.

Tweak this very carefully so you don't ruin a good thing.

It would be nice if there was some way to graphically display the range of fielders, with their info box being wider and actually showing the area they cover. Perhaps you could drag and drop their positioning, too.

I would like to see a little more loft and drama to deep fly balls to the wall, where the flight and the text are setting up..."That could be trouble...back-back, to the warning track...Caught at the top of the wall...What a play."

Perhaps the ability to toggle stat views in-game where you're seeing stats for the day, the season, career, post-season, vs that pitcher, etc.

I really would like more info and more control over sending base runners...showing how deep, arm, runner speed, and percent of chance.


I'm with you, rasnell. I manage every game, so I'll be looking at the same interface hundreds of times. My home park is (IMHO) one of the best-looking "classic" parks. I don't want it cluttered. The option to hide all the extraneous info while a play is happening is great.

More "ambient" sound would be nice, or, better yet, an option to import "park-specific" sounds.

Moving players and arcade stuff like that would just make it look cheesy, and on a beautifully-painted park display, it'd be a travesty.
Image
Beach23BoyP
Posts: 288
Joined: Sat Aug 20, 2005 5:21 pm

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by Beach23BoyP »

ORIGINAL: KG Erwin


Moving players and arcade stuff like that would just make it look cheesy, and on a beautifully-painted park display, it'd be a travesty.

That's why I've never liked the "animated ball flight"! For me, it has ruined the "suspense and drama". I want the lines back!

And the old player card.
User avatar
KG Erwin
Posts: 8366
Joined: Tue Jul 25, 2000 8:00 am
Location: Cross Lanes WV USA

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by KG Erwin »

The "lines", Bob? To me, those REALLY looked cheesy.  The animated ball flight is beautiful IMHO.  We're gonna have to agree on disagreeing on that point.   While we're at it, I like my music selections better, too.  Your stuff is just too modern and "unclassical" for me. 

We just approach the game with different philosophies, and that's fine.   Please don't take offense, OK?

Regards,
Glenn 

Image
User avatar
PadresFan104
Posts: 1147
Joined: Mon Aug 08, 2005 3:29 am
Contact:

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by PadresFan104 »

ORIGINAL: JReb
synch the "ball hit distance" with the inflight ball animation and the "shallow,medium, deep" message. tie in with the "runner tags up" calculation

Actually, the latest patches do just this. I've been doing a lot of testing and things seem synched up really nicely.
PadresFan's Text Sim Mod Website: http://www.padresfanmods.net
Follow Me On Twitter: http://twitter.com/padresfanmods
33sherman
Posts: 175
Joined: Mon Aug 22, 2005 2:13 pm

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by 33sherman »

I like the 'moonshots' section of the PSPN coverage--how about a master list of longest home runs EVER, all-time.
User avatar
PadresFan104
Posts: 1147
Joined: Mon Aug 08, 2005 3:29 am
Contact:

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by PadresFan104 »

ORIGINAL: novangelus

Improve the in game scoreboard with run totals, outs, errors and extra innings

I'd like to see runners left on base (LOB) on the scoreboard as many teams show that info on their scoreboards now...
PadresFan's Text Sim Mod Website: http://www.padresfanmods.net
Follow Me On Twitter: http://twitter.com/padresfanmods
SirWolf1960
Posts: 124
Joined: Fri Aug 19, 2005 9:28 pm
Contact:

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by SirWolf1960 »

I have a suggestion for the scoreboard. After 10 innings are played, I would like to see the board cleared and place the 11th inning numbers in ths slot for the 1st. Again, most ballparks I've been in do it that way.
 
Steve
User avatar
PadresFan104
Posts: 1147
Joined: Mon Aug 08, 2005 3:29 am
Contact:

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by PadresFan104 »

I'd prefer to always be taken to the standings screen after auto-simming, not the Games screen.  Could this be made an option?
PadresFan's Text Sim Mod Website: http://www.padresfanmods.net
Follow Me On Twitter: http://twitter.com/padresfanmods
akw4572
Posts: 96
Joined: Sun Feb 06, 2005 3:25 pm

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by akw4572 »

Something else I thought of, fictional managers that have different ideas on strategies.  I'd love to have that, with their career tracked in the almanac.
SittingDuck
Posts: 1194
Joined: Sat Aug 31, 2002 9:08 pm

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by SittingDuck »

ORIGINAL: Beach23BoyP

That's why I've never liked the "animated ball flight"! For me, it has ruined the "suspense and drama". I want the lines back!

And the old player card.

You got the OOTP-jones, don't you, man? I mean, one of the huge turnoffs about that game and GreyDog stuff to me is the 'sameness' and clutter of all the screens. Nothing stands out - too much info and stuff displayed.

*aaack*

User avatar
PadresFan104
Posts: 1147
Joined: Mon Aug 08, 2005 3:29 am
Contact:

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by PadresFan104 »

ORIGINAL: akw4572

Something else I thought of, fictional managers that have different ideas on strategies. I'd love to have that, with their career tracked in the almanac.

Cool idea.
PadresFan's Text Sim Mod Website: http://www.padresfanmods.net
Follow Me On Twitter: http://twitter.com/padresfanmods
SpharV2
Posts: 141
Joined: Sun Jun 13, 2004 8:37 am

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by SpharV2 »

More resolution options...please. Running in a window is too hard to see, and running full screen screws up my desktop. :)
"I started out this morning with the determination to be a hell of a man. I've been a hell of a fellow long enough. If anybody else wants to be a hell of a fellow, I've no objections. But it's too damned risky."-Lt. Nicholas Day-Seige of Port Hudson
33sherman
Posts: 175
Joined: Mon Aug 22, 2005 2:13 pm

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by 33sherman »

This may have been covered, but I'm pretty sure the way it is now, when a player retires his card becomes his almanac page, and notable achievements like no-hitters and milestones are not retained?
User avatar
PadresFan104
Posts: 1147
Joined: Mon Aug 08, 2005 3:29 am
Contact:

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by PadresFan104 »

I'd like the ability to do multi-dimension sorts on report pages, like you can with excel.  For example, during trades or free agency or the draft, I'd like to be able to do a primary sort on one attribute (like Stuff) and then a secondary sort on another attribute (like Control).
PadresFan's Text Sim Mod Website: http://www.padresfanmods.net
Follow Me On Twitter: http://twitter.com/padresfanmods
torque561
Posts: 61
Joined: Tue Oct 18, 2005 10:13 pm

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by torque561 »

I'm sorry to bug you, I forgot this one. I really would like to see the double steal added. I think it's an exciting play and used frequently enough to warrant the addition.
User avatar
PadresFan104
Posts: 1147
Joined: Mon Aug 08, 2005 3:29 am
Contact:

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by PadresFan104 »

ORIGINAL: torque561

I'm sorry to bug you, I forgot this one. I really would like to see the double steal added. I think it's an exciting play and used frequently enough to warrant the addition.

agreed, now that I have some speed on my team, I find myself wishing for this addition...
PadresFan's Text Sim Mod Website: http://www.padresfanmods.net
Follow Me On Twitter: http://twitter.com/padresfanmods
Amaroq
Posts: 807
Joined: Wed Aug 03, 2005 5:29 pm
Location: San Diego, California

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by Amaroq »

Especially in the pre-WWII era, it would be nice to have the ability to control both sides of that - to try the delayed double-steal, where a runner on first starts stealing second, the catcher makes the throw, and the runner on third starts stealing home - you have the chance of everything from a double play (out at second, out at home) to a successful double-steal to an error somewhere.

In some cases, the manager would give orders for the catcher not to throw, and you would even occasionally see the 'hidden ball' play, with the fake throw, resulting in an out as the man on third tried to come home anyways.

While we're on the topic, I think it would be neat to have the odds of successful stolen bases modelled correctly over time, especially stealing home, which was much more likely in 1901 than it is today.
renojedi
Posts: 75
Joined: Fri May 19, 2006 7:39 pm
Location: The Army--Ft. Sill, Ft. Polk, Ft. Meade, Reno
Contact:

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by renojedi »

Player personalities and biorythyms. By that I am looking for something that makes managing a game more challenging because the players are more like real people. Some examples.

1. A guy may demand a trade because he is not getting enough playing time.
2. Guys may conflict with the clubhouse and this causes a drop in morale (think T.O.)
3. Rest vs. Rust--not playing a reliever or bench player enough means he will not be as crisp when you do play him.
4. If a guy sees no chance to move up from triple A he may demand a trade.


I could list more but you get the point. It will make stacking a team harder whereas now, just about everyone in my AAA org could be playing on my MLB team.
Amaroq
Posts: 807
Joined: Wed Aug 03, 2005 5:29 pm
Location: San Diego, California

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by Amaroq »

Yeah, I agree with all of those as well.

Your point about making it harder to stack the team is, I think, key - I'd really like to see minor leaguers refuse to sign if they 'belong' in the majors and aren't there, and I'd like bench players who 'belong' in a starting lineup to refuse to sign extensions.

I support the 'rust' idea - I would like to "have" to use guys to keep them from getting rusty, to have to deal with trade demands (and especially refusal to re-sign), that sort of thing. I'm not sure if all players are going to like that - I'm imagining a historical-sim buff might want statistical accuracy over 'rust', but it does sound like its a good game mechanic to me.

Conflict - well, I think that matters more in football than baseball, the Giants did pretty well when Barry Bonds and Jeff Kent were on the barest of speaking terms with each other, but still producing on the field.

The other one I think goes with this is in-season ratings fluctuation; I'd like there to be a chance that my young team will get better as the season wears on, or that the veteran lineup I had on Opening Day is falling apart by September. I also like the idea of having to deal with slumps that are part of a game mechanic, not just the random number generator - Joe lost his mechanics, and isn't doing as well, do you .. let him try to play through it, sit him, or send him to the minors for a short period?
Beach23BoyP
Posts: 288
Joined: Sat Aug 20, 2005 5:21 pm

RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by Beach23BoyP »

ORIGINAL: KG Erwin

The "lines", Bob? To me, those REALLY looked cheesy.  The animated ball flight is beautiful IMHO.  We're gonna have to agree on disagreeing on that point.   While we're at it, I like my music selections better, too.  Your stuff is just too modern and "unclassical" for me. 

We just approach the game with different philosophies, and that's fine.   Please don't take offense, OK?

Regards,
Glenn 


Yes, and the "last decent Democrat" was Truman. Don't take that personal. And my name is Bill.
Post Reply

Return to “PureSim Baseball”