ORIGINAL: pasternakski
Heck, sonny, I tried this stuff (Metamucil) long ago. I'm a regular Roto-Rooter customer now...
TMI, old boy. TMI.
Moderators: Joel Billings, wdolson, Don Bowen, mogami
ORIGINAL: pasternakski
Heck, sonny, I tried this stuff (Metamucil) long ago. I'm a regular Roto-Rooter customer now...

ORIGINAL: Onime No Kyo
Its all about the shock value, dt.


ORIGINAL: ladner
I don't see how 2by3 can really improve the ground combat for the current engine. Some sort of redesign would have to be done. I don't think we will get any type of decent 'simulation' of land warfare until the War in Russia remake is complete, so the probably will be like 2009/2010.


ORIGINAL: ladner
I accept that there has to be a certain level of abstraction within a game, but there are items that require serious work, for a WitP2, or the WiR in terms of the current model of ground combat as implemented in WitP.
Yeah, you know? You're a succinct kind of guy, T, and I like that. What you got goin' on Saturday night, sweetheart? We could be succinct together...ORIGINAL: Terminus
Too bad that's such a long way off now...
Great post, particularly since you acknowledge the wonderfulness of that hamsterhead we all know as "posterfloozie."ORIGINAL: ladner
Needless to say that since the next WiR has been further delayed it makes me rather unhappy, in particular since it seems too much focus is on the GGWAW series of games, and the Civil War spin off. I guess these are cash cow products, since they have more mainstream appeal.

I hope I will, although to be honest with you I have never heard of him. Do you have a list of credits for him that I can access independently, and can you guarantee me that clicking on this link will not expose me to the various kinds of Internet harm that can befall you these days? "Escapist Magazine" is a name I neither recognize nor trust.ORIGINAL: VSWG
you will like the following article by Warren Spector (a famous game designer) about the future of the gaming industry
Video Games worked onSpector is usually credited as a producer, except for Deus Ex on which he is also credited as project director.
- Wing Commander (1990), ORIGIN Systems
- Wing Commander: The Secret Missions (1990), ORIGIN Systems
- Ultima VI: The False Prophet (1990), ORIGIN Systems
- Bad Blood (1990), ORIGIN Systems
- Wing Commander II: Vengeance of the Kilrathi (1991), ORIGIN Systems
- Wing Commander: The Secret Missions 2 - Crusade (1991), ORIGIN Systems
- Ultima: Worlds of Adventure 2: Martian Dreams (1991), ORIGIN Systems
- Ultima Underworld: The Stygian Abyss (1992), ORIGIN Systems
- Ultima Underworld II: Labyrinth of Worlds (1993), ORIGIN Systems
- Wing Commander: Privateer - Righteous Fire (1993), ORIGIN Systems
- Ultima VII, Part Two: Serpent Isle (1993), ORIGIN Systems
- Ultima VII, Part Two: The Silver Seed (1993), Electronic Arts
- Wings of Glory (1993), Electronic Arts
- System Shock (1994), Looking Glass Technologies
- CyberMage: Darklight Awakening (1995), ORIGIN Systems
- Crusader: No Remorse (1995), ORIGIN Systems
- Thief: The Dark Project (1999), Looking Glass Studios
- Deus Ex (2000), Ion Storm Austin
- Deus Ex: Invisible War (2003), Ion Storm Austin
- Thief: Deadly Shadows (2004), Ion Storm Austin
