Additional Movements

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Industrial
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RE: Additional Movements

Post by Industrial »

ORIGINAL: JAMiAM
That's not entirely true, as the development team also consists of me, as the Project Manager, and a cadre of dedicated volunteers assisting with QA testing, private development discussions, and online support. I vigorously object to any denigration of their contributions, whether intentional or not.

I'm sorry, didn't meant to marginalize your work, what I ment was 'coding team' instead of 'development team', as in the guy who finally has to put all the good ideas into C. In the end, the development of TOAW III can only be as fast as its slowest part, which would be the coding part in this case, thats why I was refering to Ralph only [:)]
"The conventional army loses if it does not win. The guerrilla wins if he does not lose."

Henry Alfred Kissinger

<--- aka: Kraut
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golden delicious
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RE: Additional Movements

Post by golden delicious »

ORIGINAL: Dave Ferguson

I think the PO planning and executing the move of designated formations would enhance the game and is a valid and real goal.

That's something else entirely. Allowing the PO to take control of formations in the player's force has numerous significant applications.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
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golden delicious
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RE: Additional Movements

Post by golden delicious »

ORIGINAL: rich12545

Again, nobody has to use them.  So why would anybody get his tail in a knot if they were added?

See my point c). TOAD has finite resources. This is something that should always be borne in mind.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
rich12545
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RE: Additional Movements

Post by rich12545 »

Finite resources or not, these moves are at least as nice as many of the suggestions in the interface thread.&nbsp; Imo if these can be done, they would make gameplay much better.&nbsp; It would reduce tedium especially in the larger scenarios and would actually make the game more fun.&nbsp; Hopefully Ralph and crew will be able to fit them in.
JAMiAM
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RE: Additional Movements

Post by JAMiAM »

ORIGINAL: Industrial
I'm sorry, didn't meant to marginalize your work, what I ment was 'coding team' instead of 'development team', as in the guy who finally has to put all the good ideas into C. In the end, the development of TOAW III can only be as fast as its slowest part, which would be the coding part in this case, thats why I was refering to Ralph only [:)]
Good answer, Stefan!

I generally don't worry about aspersions cast upon my character, but any directed at the volunteers I tend to get a little defensive and overprotective about...[;)]

Truth be told, it is often not the coding time involved that restricts the pace of development, but rather testing all the things Ralph manages to squeeze in. Like you said though, the pace is only as fast as the slowest part, and we've been very good at sharing that honor among the team at different stages along the way.[:D]
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golden delicious
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RE: Additional Movements

Post by golden delicious »

ORIGINAL: Dave Ferguson

Well, if the development team is one person coding in his spare time there is a danger that the game may be going nowhere fast. I can see why game changes have to be strictly prioritised but of course posters should not be discouraged from making suggestions, everyone can have a opinion!

Absolutely. And we should not be discouraged from saying why we think other things are more important.

By all means keep making suggestions. Every week someone is posting something which I think would really add to the game. But I reserve the right to argue against the rest.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
Dave Ferguson
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RE: Additional Movements

Post by Dave Ferguson »

ORIGINAL: golden delicious

ORIGINAL: Dave Ferguson

Well, if the development team is one person coding in his spare time there is a danger that the game may be going nowhere fast. I can see why game changes have to be strictly prioritised but of course posters should not be discouraged from making suggestions, everyone can have a opinion!

Absolutely. And we should not be discouraged from saying why we think other things are more important.

By all means keep making suggestions. Every week someone is posting something which I think would really add to the game. But I reserve the right to argue against the rest.

Fair enough comment
Now for this to do list, does anyone have any hints as to which are say the 3 most important changes?

cheers
Dave
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