PureSim is on a roll / PureSim 2008 brainstorming thread!

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Beach23BoyP
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by Beach23BoyP »

ORIGINAL: SittingDuck
ORIGINAL: Beach23BoyP

That's why I've never liked the "animated ball flight"! For me, it has ruined the "suspense and drama". I want the lines back!

And the old player card.

You got the OOTP-jones, don't you, man? I mean, one of the huge turnoffs about that game and GreyDog stuff to me is the 'sameness' and clutter of all the screens. Nothing stands out - too much info and stuff displayed.

*aaack*


Yeah -- you might be right. I just think PS desperately needs an "interface look" overhaul. But I'm lines, old player card kind of guy.
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by renojedi »

ORIGINAL: Amaroq

Yeah, I agree with all of those as well.

Your point about making it harder to stack the team is, I think, key - I'd really like to see minor leaguers refuse to sign if they 'belong' in the majors and aren't there, and I'd like bench players who 'belong' in a starting lineup to refuse to sign extensions.

I support the 'rust' idea - I would like to "have" to use guys to keep them from getting rusty, to have to deal with trade demands (and especially refusal to re-sign), that sort of thing. I'm not sure if all players are going to like that - I'm imagining a historical-sim buff might want statistical accuracy over 'rust', but it does sound like its a good game mechanic to me.

Conflict - well, I think that matters more in football than baseball, the Giants did pretty well when Barry Bonds and Jeff Kent were on the barest of speaking terms with each other, but still producing on the field.

The other one I think goes with this is in-season ratings fluctuation; I'd like there to be a chance that my young team will get better as the season wears on, or that the veteran lineup I had on Opening Day is falling apart by September. I also like the idea of having to deal with slumps that are part of a game mechanic, not just the random number generator - Joe lost his mechanics, and isn't doing as well, do you .. let him try to play through it, sit him, or send him to the minors for a short period?

Glad you agree, Am. We both are the kind of players who manage every game and as you pointed out, there are historical buffs who sim most for the games and want more accurate stats. For that reason this could be a "toggle-able" option.

Obviously, the total package would be to incorporate these things with waivers and options (and yes I remember that there were problems with this before so I only offer this if it works this time). That way you could have a veteran put on waivers refuse a mior league assignment, you could have what you mentioned with guys having a cold steak and have to play through it and you could have guys dog it when they want their release or play above their level when they are in a contract year. So many opportunities to really challenge the manage gamers even if only a few of these are implemented. Please, please, please, Shaun [:D]
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by renojedi »

Rain delays and rain outs with appropriate weather effects (e.g. muddy field leads to more booted balls and less extra abse hits and SBs).
akw4572
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by akw4572 »

How about team affinity with fictional leagues???  Only tie it to regions with the players birthplace??  I'd love to see it made harder to resign players or free agents.
Amaroq
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by Amaroq »

ORIGINAL: renojedi

Rain delays and rain outs with appropriate weather effects (e.g. muddy field leads to more booted balls and less extra abse hits and SBs).

Oooh, yeah! +1 to this.
clg311
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by clg311 »

A Playoff when there's a tie at the end of the regular season.
More postseason options. i.e in a 6 team league allow the 2nd and 3rd place teams to play each other with the winner playing the first place team.
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PadresFan104
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by PadresFan104 »

This was sovereignstar's idea, but the ability to fix mistaken lineup changes in the middle of a game.  One wrong click and you are screwed.
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rasnell
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by rasnell »

I've posted a similar idea on the competitor's forum because the first text sim programmer to implement this will really have something novel and will allow us to relive the childhood when baseball cards meant something.
 
How about implementing a screen or add-in that allows us to select player cards and arrange them on one page for printing so that you can actually create your own baseball cards of favorite simmed players or Hall of Famers. As you move on to other associations, etc., you'll still have your collection of baseball cards from previous sims.
 
Here's the example. The add-in would allow us to view our roster or the Hall of Fame list, click the names of players to be displayed on the page, even customize what stats would be included on the card, complete with their photo. Perhaps you could choose to display 8 to 12 cards per page and it would take care of the page setup or print preview.
 
We could choose to print in color, on card stock, etc. Maybe even two-sided for a really authentic looking card.
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by Amaroq »

ORIGINAL: PadresFan104

This was sovereignstar's idea, but the ability to fix mistaken lineup changes in the middle of a game. One wrong click and you are screwed.

"Undo Last Move" and "Cancel" seem like good options, especially if they were available until you did something irrevocable - e.g., until the next pitch, or until the A.I. makes a move in reaction to yours.
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by Amaroq »

I'd also like to have the 'forced' lineup change screens done away with.

Shaun knows what I mean by that - I filed it as a bug during beta test this year - but for those of you who don't, I described that in more detail in sovereignstar's thread.
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KG Erwin
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by KG Erwin »

Add a "set Trade Deadline Date", to correspond with either generated or imported schedules.  The present model isn't working with imported 154-game (or shorter) schedules.  
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KG Erwin
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by KG Erwin »

One more thing -- the number of complete games for REAL players prior to the "closer era" should be doubled.   The ENDurance ratings are way too low.  This is a big drawback to my associations in the Golden Era.   Relievers are getting way too many W/L and few starters can have the opportunity to win ( or lose) more than 15 games.  
 
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SittingDuck
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by SittingDuck »

Ha - I had Juan Marichal complete 18 games in my last go-round of 1966.  He did 19 games historically.  'Course, all my CGs are up since I altered the recovery rates for starters and relievers.  [;)]

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KG Erwin
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by KG Erwin »

ORIGINAL: SittingDuck

Ha - I had Juan Marichal complete 18 games in my last go-round of 1966.  He did 19 games historically.  'Course, all my CGs are up since I altered the recovery rates for starters and relievers.  [;)]


OK, Phil, did you send these adjustments to Shaun so he could incorporate them into the game?
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SittingDuck
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by SittingDuck »

Not yet as I wanted to sim a few more seasons. Well, I'll reveal them here and others can try them.

<RECOVERY_PITCHER Recovery_Starter="92" Recovery_Reliever="62"/>

NOTE: this is for 4-man rotation era leagues

Starters have been upped to encourage quicker recovery. Relievers have been dropped to prevent every team having a 100-game appearance reliever. The #1 reliever will still log the most appearances and IPs of the bullpen (assuming injury-free), but the out-of-hand usage of #1 relievers will be curtailed (I have noticed my next highest EN reliever getting some good innings now!).


I played with a more patient hook for starters, but decided to keep it at default. I am now getting near-historical records for CGs and Game Appearances are coming down to more historical levels (for 1966). YMMV, depending on what era you play.
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by puresimmer »

Best Puresim thread ever (besides Amoraq posts which are awe inspiring).

Keep it rolling guys. Obviously I can't promise anything, but this is sure a great place to come for inspiration.

If I could do this full time I'd already be banging away at this thread :)

Good night.

Shaun
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SittingDuck
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by SittingDuck »

Your part-time surpasses the full-time of other people sometimes.

Hey, one thing that would be cool is if we could get the AI to view trading in division as less desirable.
pbot
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by pbot »

I would like to be able to access the minor league page without having to go through the adjust lineups/rosters page.&nbsp; I would still keep that link, but sometimes I just want to check out the minor leaguers progress without modifying anything and it would save some clicks if I go there straight from the left hand side navigation choices.
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rpommier
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by rpommier »

Just to change things up a bit, can I add some things not to add?

- No ticket, hotdog or parking prices
- Anymore animation
- Owner emails or emails of any type


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Leegen
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by Leegen »

Not sure if this has been mentioned, but would love the opportunity to play the All-Star game.
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