ORIGINAL: el cid again
QUOTE: However, I pointed out to you a while ago that your continued suggestions that your formulas produce some sizable number of matches with the stock data base manuever values for aircraft was not correct.
REPLY: Yes you did. You were wrong then and you are still wrong. I spent hours of time posting this - and it was recognized as such - with appropriate comments.
Why do you "hope" I will do so again? What was the point of saying that? If you cannot read the data for yourself - and cannot read it when posted - well that is not my problem.
There does not appear to be any post from you in this forum that does a comparison of the stock aircraft manuever values with values calculated from your two equations to show a large number of matches. I chose to stop the search I was doing at the thread that contained our original discussion as you mentioned that I was wrong then just I am wrong now.
At the time of that original thread, you did not seem to quite feel the same way about my opinion. The following is what you said after reviewing the stock database and finding only 27 matches (3 of which were actually the same aircraft under a different name) with your equations for the entire aircraft database:-
[center]"However, on visual examination of stock values, I see that many cases involve maneuverability values less than MaxSpeed/10 for single engine planes or half that for twin engine planes - which cases could not be correct by my formulas (although they might be within a point in some cases). It is indeed possible that the values in the table are "seat of the pants" (as was suggested as a hypothetical possibilty by a mathmetician on the basis of what he expected game designers to do) or are based on some other algorithm.
It is equally clear they used something completely ficticious for twin engine fighters and night fighters - in the sense that they are not similar to otherwise similar bombers or transports with twin engines.
I also note that cases of four engine aircraft I manually checked (B24D, PB4Y and LB30) indicate that where my calculated value (in all cases) was 8, the value in the field in the table was 4. I assumed this was deliberate, to give heavy bombers a greater chance of being shot at, and little chance to close successfully and shoot offensively. Again, this was an assumption, and it may not have been correct.
It no longer is germane. I decided I liked formula B since it said something besides speed and engine count matters. I decided to cut the result in half to reduce air air lethality. And then I decided to double the relative value of the non-speed factor - in effect creating a new formula."[/center]
It looked very much like you were acknowledging at the time that your formulas can't serve as the rule if applied to the stock database but since you thought so highly of them anyway, you fully intended them to serve as the rule in your own mod.
So, what has changed since then that makes your equations once again capable of being considered the rule rather than the exception with the stock database manuver values?
Just to be clear, while I disagree with some of your assumptions about how WITP handles certain aspects of combat, I have no concerns with what you do in your own mod. The only reason I commented on your manueverability statements in this thread is because you claim that calculations involving speed and ROC were the prime determinants used in establishing the stock manuever values for aircraft. Since this wasn't backed by any meaningful match rate in stock and because you seem obligated to authoritatively repeat this claim whenever a poster asks a question on aircraft manuever ratings in the game (including stock and mod), I felt it was worth asking why you do so.