PureSim is on a roll / PureSim 2008 brainstorming thread!

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SittingDuck
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by SittingDuck »

You know, if he could code it to accept user vids, then we could install vids that we like ourselves.  Or say like a screensaver display.  Things like that we could customize.  That type of open-endedness would really make the game very personal for players.
wlfcards
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by wlfcards »

1.  While playing a game have a fatigue meter on the pitchers.
2.   Add a rating if a player is streak prone
3.   Class A minor players should have an age limit & be exempt from expansion pool.
4.  Be able to define expansion pool as to how many players can be protected
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by Abev »

ORIGINAL: wlfcards

2.   Add a rating if a player is streak prone

Bill James says theres no such thing as streaks.[:D]
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by Abev »

I am getting alot of players who have decent ratings but havnt been picked up by a team for a few years.

So they havnt played for 3 years, what the heck are they doing? Can we retire them earlier?
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KG Erwin
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by KG Erwin »

ORIGINAL: wlfcards

1.  While playing a game have a fatigue meter on the pitchers.

Respectfully, man, I can't go with this. When one is managing, you don't have a "fatigue meter" in the dugout, now do you?

Now, maybe we could have an option for "visits to the mound", with actual limits, to determine the "real" fatigue level. This could be a reasonable compromise. However---what pitcher is gonna tell you that he's wearing out? The mound visit is nothing more than giving a pat on the back and buying time for a reliever to warm up, so maybe it ISN'T a good option to add.

In PS, we don't have to worry about warming-up relievers, which is great. This is an implied routine.

Other than that, you gotta pay attention to pitch counts and the pitch speed. If you follow these closely, as any good manager should, then you can tell when your starter is faltering.

Of course, giving up three consecutive walks may also give you a hint that the guy on the mound is in trouble [:D].
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SittingDuck
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by SittingDuck »

You know, I am going to reverse course and generally back KG on this.  I originally asked if we could code it so when we inspected the pitcher's player card, his current fatigue level would show.  But guess what?  I have been managing some games and it is waaaay more interesting to look at pitch counts, pitch speeds and the EN rating of your pitcher, and then determine how he is doing.  There is very little you can do in text sim managing, so I'd prefer to have this something I am responsible for.

Truth is, I'd prefer to keep it as it is right now.  Just watch that fastball at the beginning of the game and later in the game. That tells you a lot!
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KG Erwin
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by KG Erwin »

I'm with you on this, Phil.  The game makes some compromises on some managerial aspects, but when it comes to pitcher management, the human player shouldn't have any more info than a real-life manager.  
 
Thanks for thinking it out and agreeing with me on this. [;)]
 
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rpommier
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by rpommier »

I'm going to give that method a try, I usually can tell the amount of counts a guy can go after managing awhile.  I've never tried looking at pitch speed.  One thing though, does your method work with finesse pitchers?  say someone with a low speed but high control?

One argument in defense of some type of indicator is that we can't actually "see" the pitcher so that we can get a sense of his fatigue.  So some "gamey" feature wouldn't do much harm.

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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by Sonny »

How do you ask the pitcher if he is tired?[:D]
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by Abev »

ORIGINAL: KG Erwin

Now, maybe we could have an option for "visits to the mound", with actual limits, to determine the "real" fatigue level. This could be a reasonable compromise. However---what pitcher is gonna tell you that he's wearing out? The mound visit is nothing more than giving a pat on the back and buying time for a reliever to warm up, so maybe it ISN'T a good option to add.

I like this. A mound visit would be really good. And since thepitcher never tells the truth, add some randomness to what the "pitching coach" thinks the condition of the pitcher is.
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by SittingDuck »

That would be nice.

With finesse pitchers, you'll still see a big drop on their fastball.  It's just a matter of physics that isn't avoidable.  If you look at that one image I posted in another thread (on in-game stats or whatever), you'll see a pitcher with 6 velocity was down to a 66mph fastball after heaving 139 pitches.  Amazing he could even get it up that high.
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VanScoy
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by VanScoy »

It has been said in this thread before but #1 for me is having ratings change within the course of the year!!!! Please!
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akcranker
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by akcranker »

About the pitcher fatigue arguement.. I agree with KG on this one.  Ever since I read a post by him mentioning to watch the fastball speed I've been hooked on doing it in every game I manage.  I watch pitch speeds, endurance and pitch count.  Like Sittingduck said there's not much to do when managing and I'd at least like to keep this part.

About the pitcher giving up 3 walks being an indicator that your pitcher is in trouble.... I've had a few games where my pitcher did that to the first 3 batters of the game.. in that situation do you expect me to pull my pitcher?  I don't.. if he gives up a few runs so be it.. I'll let my offense pick up the slack.  If they can't well then I lose the game... my decision.  I've seen way too many times where the AI will pull thier starting pitcher that early though and that shouldn't happen IMO.
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by PadresFan104 »

ORIGINAL: VanScoy

It has been said in this thread before but #1 for me is having ratings change within the course of the year!!!! Please!

I've been trying to figure out the reason why this is important, and I can't. Can you explain why this would help the gameplay? Why and how would the ratings change?

Also, I'm assuming you are talking about the visibile ratings. If you are talking about the ones we can't see that influence performance, then yes I can see this.
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SittingDuck
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by SittingDuck »

Did someone talk about 3 walks somewhere?  I didn't get that.
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akcranker
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by akcranker »

ORIGINAL: SittingDuck

Did someone talk about 3 walks somewhere? I didn't get that.

Yea KG talked about it in post #185
ORIGINAL: KG Erwin

Other than that, you gotta pay attention to pitch counts and the pitch speed. If you follow these closely, as any good manager should, then you can tell when your starter is faltering.

Of course, giving up three consecutive walks may also give you a hint that the guy on the mound is in trouble .

< Message edited by KG Erwin -- 8/6/2006 8:18:34 PM >
wlfcards
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by wlfcards »

Another game (perhaps Microsoft Baseball)&nbsp; had a monetary allocation (could be either a fixed amount for each team or reduce total salaries allowed) between scouting, manager & player development.&nbsp; You picked the type of manager such as good with young pitchers or good with old players.&nbsp; Also, at spring training you allocate where money is spent on development - power hitting, new defensive postion.&nbsp; My recollection is that you set a team wide allocation and could specially allocate for 5-10 players.
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VanScoy
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by VanScoy »

Because for me, it is more like real life, where players will decline and develop within the scope of the year. There is really no reason to watch a player during the year in the minors because he will always be a 19 contact until sept., guaranteed. Same with an aging player. Will he hold it together one more year? I am missing some of that flavor. Yes, I know visible ratings are only part of it. But still, I like that option.
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by SittingDuck »

ORIGINAL: jcdcubs

I have seen too many players with about 50 BB and 100 So. Should add K or SO rating just like ootp. Like Gwynn, Grace, Boggs - More walks than strikeouts.

I gotta admit - there needs to be some guys with excellent EYE ratings who produce more BBs than Ks. Especially in their late 20's (I checked the Baseball Almanac and that is when most guys with good discretion were in their prime for selection).

Need to look at this at some point.
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!

Post by PadresFan104 »

ORIGINAL: VanScoy

Because for me, it is more like real life, where players will decline and develop within the scope of the year. There is really no reason to watch a player during the year in the minors because he will always be a 19 contact until sept., guaranteed. Same with an aging player. Will he hold it together one more year? I am missing some of that flavor. Yes, I know visible ratings are only part of it. But still, I like that option.

I see your point, but I guess I feel like that would make the game too easy. What's the point of watching your players performance on the field (or watching their stats rise and fall), if you can simply wait for his rating to jump (or decline) past a certain value?

I realize that in real life, scouting reports are constantly updated. Maybe some sort of mid-season ratings adjustment based on a combination of playing time and internal factors would be sort of cool...
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