[newbye] advanced rules

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balenami1291
Posts: 436
Joined: Tue Nov 29, 2005 9:15 pm

[newbye] advanced rules

Post by balenami1291 »

I've seen there are a lot of optiional rules in the game and I've some questions aout:

1) for a newbay, how optional rules is better I choose for my games?
(I'm a veteran of wargaming & a newbay for TOAWIII)

2) How I can understand if a scenario prefers some, all or none optional rules?


Thanks
Angelo Balena Ricci

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lenin
Posts: 349
Joined: Wed Jan 19, 2005 6:45 pm

RE: [newbye] advanced rules

Post by lenin »

I'd start off with all the optional rules - i.e the 'advanced' rules. No airpower etc in the other set. O.K. for an absolute beginner, but more important that you master supply, readiness, movement and how the various units interact with each other. Play basic rules against the PO for a few turns, just to get a handle on the interface etc, but the advanced rules is where it's at.
"Imperialism is the eve of the proletarian social revolution"
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a white rabbit
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RE: [newbye] advanced rules

Post by a white rabbit »

..just make sure the air assistant (to total air-suicide) is off..go for the film replay, it helps, toaw log , nawwww that's for the techie-types, hidden doofits, yup, , oh and hi-supply=off..
 
..i say this as you say you're an experienced gamer, go for all the goodies,
..toodA, irmAb moAs'lyB 'exper'mentin'..,..beàn'tus all..?,
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