Textile production capped

Crown of Glory: Europe in the Age of Napoleon, the player controls one of the crowned potentates of Europe in the Napoleonic Era, wielding authority over his nation's military strategy, economic development, diplomatic relations, and social organization. It is a very thorough simulation of the entire Napoleonic Era - spanning from 1799 to 1820, from the dockyards in Lisbon to the frozen wastes of Holy Mother Russia.

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hondo1375
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Textile production capped

Post by hondo1375 »

I'm playing with the new patch as Turkey and can't figure out why its textile production is capped at 25 (and has a shaded box around the number). No matter how much labour I allocate to textiles it doesn't go past 25 (and I have plenty of wool and cotton). Any suggestions why?
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ericbabe
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RE: Textile production capped

Post by ericbabe »

Looking over the code for 1.2.25, the only caps should be based on wool/cotton levels.  There don't seem to be any changes in the code from 1.2.18 in this section, so it *should* be working the same way as in that version.


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hondo1375
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RE: Textile production capped

Post by hondo1375 »


It is easy enough to reproduce. Start a game as Turkey, and crank up textile production in a couple of your provinces. You'll see it max out at 25 even though there is plenty of cotton and wool.
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Russian Guard
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RE: Textile production capped

Post by Russian Guard »

ORIGINAL: hondo1375


It is easy enough to reproduce. Start a game as Turkey, and crank up textile production in a couple of your provinces. You'll see it max out at 25 even though there is plenty of cotton and wool.

I just tried it with turkey - and produced 38 textiles two months in a row, in Oct and Nov 1805, so seems to be working OK with my game, set on "General" level difficulty.



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hondo1375
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RE: Textile production capped

Post by hondo1375 »


Well I'm quite happy to accept that I'm losing my mind, but here is what I did:

Turkey, standard campaign, normal, default victory conditions and game length.

At the start, wool is +24 (30 stockpile), cotton +16 (30) and textile is +25 (30).

In the development screen I max out textiles in the first four of my directly controlled provinces (they should now be producing +4, +8, +3 and +4 respectively).

The summary development screen display now reads wool +37 (30), cotton +16 (30), textiles +25 (30).

BUT [&:] I go through and add up each of the individual province productions, and while wool and cotton tally to the +37 and +16 respectively, textiles adds to +42 but the summary display still shows +25.

I cycle through one turn and the summary development display now reads wool +37 (48), cotton +16 (12), textiles +25 (55).

So, only 25 textiles were produced eventhough the provinces were set to produce 42 and they had plenty of wool and cotton to do so.

Would someone please explain (and I promise to workship you as a hero of old [&o])!

Thanks
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Russian Guard
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RE: Textile production capped

Post by Russian Guard »

Not sure what to say...all I did was test whether the "25" cap could be busted. So I simply went through each province and max'd (or near max'd) each provinces' Textiles slider bar. Sure, this wouldn't work over time (need food, after all, among other things), but again I just wanted to test whether a hard cap of 25 was in place.

Did you actually run a turn? My screen did show 25 even after I tweaked all the sliders, but then the next turn the production changed. See image attached. This is 1805 campaign, Oct 1805, General level of diff...

Note the textiles production of 47...


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hondo1375
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RE: Textile production capped

Post by hondo1375 »


Thanks for continuing to humour me Russian Guard. I managed to reproduce your results, which shows that Turkey can get beyond 25, although in the first couple of turns it still seemed to be capped at 25.

But my example in the above post shows that something odd is still going on (or beyond my understanding of the rules and what's in the manual): while the provinces indivdually add to 42 textile production, and with enough cotton and wool to fuel them, the development screen summary only reports that 25 will be produced, and after the turn is run only 25 in fact are produced.
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ericbabe
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RE: Textile production capped

Post by ericbabe »

Only wool and cotton that is in a nation's stockpile at the start of a turn can be converted into textiles.  The textile production number for a province is its capacity to convert wool/cotton, and so the sum of these values may be larger than the national textile production number.

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hondo1375
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RE: Textile production capped

Post by hondo1375 »


Thanks for the reply ericbabe.

I took a look at the situation again based on your comments, but things still don't add up:

On the 1st turn the development screen shows +25 textile production, but with the individual provinces adding to +43. There is 30 cotton and 30 wool in the national stockpile. I'm assuming this means that 30 textiles can be produced, but the screen is showing +25.

I move to the next turn and I see the textiles stockpile is 55, meaning that only +25 where in fact produced (there is no consumption of textiles going on that I am aware of) even though there was no capacity constraint (because total production was set to +43), and no raw materials constraint (becasue there were 30 cotton and 30 wool). Surely this isn't correct. What am I missing?
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RE: Textile production capped

Post by jimwinsor »

Check your textile loss due to your feudal level.  It's kept track in the ledgers somewhere.  For Turkey, -5 sounds about right.
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RE: Textile production capped

Post by jimwinsor »

Yep, I just checked...Turkey is -5 to most commodities due to her Feudal level.  So, 30 - 5 = 25 textiles on turn 2, all is good.  :o)
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hondo1375
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RE: Textile production capped

Post by hondo1375 »


Thanks everyone.

Once I take into account the fact that stockpiled wool and cotton, not produced wool and cotton, are the bottleneck, and deduct the feudal number, it all adds up. I ran it for 6 turns and did the math and everything squares away (although there looks like a rounding error for textiles consumed for morale versus expected textiles in the stockpile over 100).

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Mr. Z
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RE: Textile production capped

Post by Mr. Z »

Don't forget about fractional production: the "rounding error" may simply be due to unexpectedly high production, due to fractional production. (A mind-numbingly detailed explanation of production is included in the revised manual in section 9.2.3)
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