HQ / Urban hex question

Post advice on tactics and strategies here; share your experience on how to become a better wargamer.

Moderators: ralphtricky, JAMiAM

Post Reply
User avatar
larryfulkerson
Posts: 42792
Joined: Sat Apr 16, 2005 9:06 pm
Location: Tucson, AZ,usa,sol, milkyway
Contact:

HQ / Urban hex question

Post by larryfulkerson »

Here I have a stack of dudes that need to be resupplied and they are parked in an urban hex. My question is: Should I move them one hex to the South to be adjacent to a HQ unit or leave them in the urban hex......in order to maximize their supply boost in the next turn?

What say you guys?

Image
Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
https://www.youtube.com/watch?v=T_CtW3GqPQg
User avatar
Silvanski
Posts: 2511
Joined: Sun Jan 23, 2005 3:16 pm
Location: Belgium, residing in TX-USA

RE: HQ / Urban hex question

Post by Silvanski »

I'd say, move the strongest dudes near the HQ (the ones you need/want for operations in the next turn)
The TOAW Redux Dude
User avatar
golden delicious
Posts: 4145
Joined: Tue Sep 05, 2000 8:00 am
Location: London, Surrey, United Kingdom

RE: HQ / Urban hex question

Post by golden delicious »

ORIGINAL: larryfulkerson

Here I have a stack of dudes that need to be resupplied and they are parked in an urban hex. My question is: Should I move them one hex to the South to be adjacent to a HQ unit or leave them in the urban hex......in order to maximize their supply boost in the next turn?

I thought we already established that urban hexes have no effect on supply?
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
User avatar
Curtis Lemay
Posts: 15090
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

RE: HQ / Urban hex question

Post by Curtis Lemay »

ORIGINAL: larryfulkerson

Here I have a stack of dudes that need to be resupplied and they are parked in an urban hex. My question is: Should I move them one hex to the South to be adjacent to a HQ unit or leave them in the urban hex......in order to maximize their supply boost in the next turn?

What say you guys?
You don't say whether they have already moved this turn or not. If they haven't, then the penalty for movement is about the same as the bonus for being next to an HQ. (I don't remember the exact numbers).
My TOAW web site:

Bob Cross's TOAW Site
Post Reply

Return to “The War Room”