Questions/frustrations:
1) I read that aircraft of certain commands cannot be shiptransported . Fair enough. They can get rebased within their own zone. SUper.
But why the hell [:@] can't I ship troops of these commands WITHIN its own zone ??? Australia gets invaded in its pacific islands and I can't take in troops from continental Australia ? I can't move ABDA or US philippines troops to concentrate them at important places!!!Bizar !
(the zones are under human control)
Don't tell me I have to wait to accumulate enough political points to move command for each and every troop.

2) In reallife a TF that is chasing a nme TF would keep its sights on that TF and catch up on it if its speed is faster (sight of smoke plume, radar and planes help of course).
You'd expect the follow TF button to apply to this feature. But it seems to me that the follw TF is only meant for friendly TF.
That's weird. The TF commander learns about a nme TF at noon, tells his helmsman to steer in a certain direction, then he tells all other crew to close their eyes and go to bed, and when they wake up the next morning they have reached the waypoint only to discover that the TF is not there where they expect it to be ... gjeeh. Is this realistic ?
3) What is the game idea of creating barges ? (the reality I understand)
I can make invasions with AK vessels (the japs do it in the game without ANY problem, without ANY AK being severely shot and sunk by coastal guns..realistic? ..neey) so why the need to convert supplies into LCV and other barges ?
4) loading troops in AK.
Say the AK's and AP's together add up to a capacity of 20000.
I have various troops ARTY, ARM, INF and perhaps a few aircraft.
Upon loading the troops i see different values per troop for AK, AP and such ships.
I click a number of troops, see that their combined capacity is under the transport capacity in EITHER combination taking into consideration the selected vessels.
Still the result is that far less troops get loaded than based on my experience and mastering of mathematics.
So how does it work ?
5) Troop marching.
5.1) I found that a ABDA troop marching in the jungle/trails (Sumatra) march far slower than a british troop in the jungle/trails of Malaysia/thailand/Burma.
As in 1 mile/day versus 20 mile a day or so. Both with little or no vehicles, both in malaria zones.
Please explain.
5.2) ALso I learned that US troops in Philippines that I wanted to march out of a non contested hex were stuck to the value "marched 59 miles of 60 miles" for some two or thee days. They just didn't move.
Why not ?
Because on the fourth day the Japs arrived from sea to slash them!!!!!![X(]
Is this a joke or a bug ? Or a way to give the Jap AI a bonus ?
6) When you take via a land hex/assault a nme naval base that was mined by the nme, have the nme mines then automatically disappeared or do you still have to send in MSW to clean up ?
That's it for now.
More things later as I progress in this game[8|].


