RHS 4.14 [Eratta; Chinese Army planning]

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Jo van der Pluym
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RE: RHSCVO and RHSRAO Major Version 2.50 Released to testers

Post by Jo van der Pluym »

ORIGINAL: el cid again
And there is both a Dutch Rifle Squad and a Dutch Marine Squad - but neither upgrade. I had the impression you liked these squads as well. The Marine squad is a late war organization - so we could make it a late war Dutch Squad - and have the early one upgrade to it. Is that correct in terms of weapons?

Sorry to say but there are a early and late war Dutch Marine Squad. The Dutch Marine Squad slot 370 and upgrades to Dutch Marine Squad slot 376. There is only a early War Dutch Rifle Squad.
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Jo van der Pluym
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RE: RHSCVO and RHSRAO Major Version 2.50 Released to testers

Post by Jo van der Pluym »

ORIGINAL: turkey1

RHS 4.15 all scenarios

Why do CW squads have an anti armour value of 75

Anti armour for late war Anzac and British squads anti armour also 75

These values are higher than US & russian squads . What weapon is generating these high anti armour values ?

I think the PIAT.
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RE: RHSCVO and RHSRAO Major Version 2.50 Released to testers

Post by Mifune »

"G4M2m22 Betty has no plane side graphic. " Cid it is pointing to 76 (obviously out of bounds). It should be pointing to 26 (which is the Betty art).
Perennial Remedial Student of the Mike Solli School of Economics. One day I might graduate.
el cid again
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RE: RHSCVO and RHSRAO Major Version 2.50 Released to testers

Post by el cid again »

Right you are. Might be a typo - I think at one time I actually tried to use slot 76 - and learned it was out of bounds - but apparently didn't move every plane that used it. This will be right in 4.20 - which releases today or tomorrow - and will have the Me-264 as its major change - along with some eratta - mostly from this thread. I am not finding a lot of things to change now - but you guys with your data microscopes! Wow.
el cid again
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RE: RHSCVO and RHSRAO Major Version 2.50 Released to testers

Post by el cid again »

ORIGINAL: Jo van der Pluym
ORIGINAL: turkey1

RHS 4.15 all scenarios

Why do CW squads have an anti armour value of 75

Anti armour for late war Anzac and British squads anti armour also 75

These values are higher than US & russian squads . What weapon is generating these high anti armour values ?

I think the PIAT.


I think you are correct. I found a British close in AT weapon widely used by midwar. But I reviewed all AT weapons for all armies - and they are not all of the same family. Early on you mostly have anti-tank rifles - or none at all. Later a wide variety of systems was adopted by different armies. I think the Commonwealth adopted a single weapon - but I am not quite certain this was it: probably.
el cid again
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RE: RHSCVO and RHSRAO Major Version 2.50 Released to testers

Post by el cid again »

ORIGINAL: Jo van der Pluym
ORIGINAL: el cid again
And there is both a Dutch Rifle Squad and a Dutch Marine Squad - but neither upgrade. I had the impression you liked these squads as well. The Marine squad is a late war organization - so we could make it a late war Dutch Squad - and have the early one upgrade to it. Is that correct in terms of weapons?

Well - I think you once wrote that we didn't need a late war Dutch squad - because the units would not survive. Clearly sometimes they do. Should we upgrade the early rifle squad and rename the late war squad to be generic?

Sorry to say but there are a early and late war Dutch Marine Squad. The Dutch Marine Squad slot 370 and upgrades to Dutch Marine Squad slot 376. There is only a early War Dutch Rifle Squad.
el cid again
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RE: RHSCVO and RHSRAO Major Version 2.50 Released to testers

Post by el cid again »

ORIGINAL: turkey1

Cobra
RHS scenarios V 4.15

G4M2m22 Betty ( whatever that is ?) has no plane side graphic.

Thanks


This is a major mod of the Betty. Model numbers are two digit - one for airframe - one for engine. This is the second Betty airframe and the second Betty engine combined. It was an attempt to improve the breed - but the improvements (as often happens) increased the weight and decreased the range. There is art - but it is not pointing at it - and this will be fixed in RHS 4.20 - which mostly is eratta and plane oriented. We hope to have new art for an Allied long range recon plane, Me-264, Ki-77, Ki-74, recon versions of Kate and Judy - and a few other things - shortly - for players of RHSEOS - although the Allied recon plane needs to be added to the art for all the other RHS scenarios.
el cid again
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RE: RHSCVO and RHSRAO Major Version 2.50 Released to testers

Post by el cid again »

ORIGINAL: turkey1

EL CID

V4.15 in RHS BBO and RHS CVO ( could be all scenarios)

ALL Jap subs YU series have no torpedo armament just a schnorkel

REPLY: This is because they are unarmed transport submarines.

ALL Jap LSMs have 150 AIRCRAFT capacity ( should be cargo capacity ?)

REPLY: Yep - it should be cargo capacity - the same field is used - and I hear hard code increased this number - so maybe there is a problem? not sure what to do either - LSMs don't carry planes and don't carry huge cargo's either.

Jap minelayers MA1 MA2 MA3 MA4 appear twice in the ship availability list]

Got some slot numbers???

Thanks
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Jo van der Pluym
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RE: RHSCVO and RHSRAO Major Version 2.50 Released to testers

Post by Jo van der Pluym »

ORIGINAL: el cid again

Well - I think you once wrote that we didn't need a late war Dutch squad - because the units would not survive. Clearly sometimes they do. Should we upgrade the early rifle squad and rename the late war squad to be generic?

Or use the following slot for it. slot 461 Now 15in CD Gun.
Only 2402 Singapore Fort use this. And place this above 517?


Another proposable is. Delete all light squads and use these for othere devices (Squads)

Examples
Canadian
split ANZAC in Australian and New Zealand
Portuguese
British Airborne
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el cid again
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RE: RHSCVO and RHSRAO Major Version 2.50 Released to testers

Post by el cid again »

It is unbelievably difficult and dangerous to delete a slot and change its type - something I disregarded the manual about and paid for.

I got a few successes - and mostly went back to stock device slots - for cause.

I am reluctant to tamper with CHS research unless there is a lot of data - and I don't have time to do the Allied land units. I did redo the Philippine Army - I know about it - and I did some Allied coast defenses. Otherwise RHS used research from AK Dreemer to improve US Army units. But Allied units were done several times according to Andrew and Joe - and so except for your (Jo) feedback on the Dutch - I have not changed this. I am not going to get rid of the light squads unless I get a lot of time to study this - or someone else does it for us.

I will, however, immediately tinker with little things - and your feedback on AT guns and squads is a case in point. Many of these suggestions will appear in a day or so - in 4.2 - which otherwise is about planes and eratta.
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Jo van der Pluym
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RE: RHSCVO and RHSRAO Major Version 2.50 Released to testers

Post by Jo van der Pluym »

El Cid

The Japanese Raiding and Glider units (slots 1385, 1386, 1387, 1388) have IJA Infantry Squad in place of JAP Parachute Squad like there TOE

The parachute trained NE Korps Insulinde slot 2531 is still not a airborne unit.
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el cid again
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RE: RHSCVO and RHSRAO Major Version 2.50 Released to testers

Post by el cid again »

The problem of squad type would be hard for players to notice -
because it changes very fast to the parent formation data.
But it appears you are correct in at lease some scenarios - I will check
them all - and all other units (reinforcements) too.

The Dutch paras are impossible to see as such in the editor - but I know how to check them in WITP Excel. There is a hidden field possible to get
in the editor only by copying a unit and then renaming it - you cannot create an airborne unit at all! There may, howver, be a slot issue -
sometimes not everything is soft coded - and you can do it right but it won't work. A control check is to look in the game - is the unit airborne when it appears? Anyway - I cannot tell if this is an issue yet - or what kind if it is - but it is on my list - and this will cost a day in the release of 4.20.

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