Suggestion

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

Moderators: Joel Billings, JanSorensen

Post Reply
Heinz Guderian
Posts: 31
Joined: Thu Aug 04, 2005 5:54 am

Suggestion

Post by Heinz Guderian »

There is one feature in WaW that I wouldnt mind seeing. When I am subject to Op-fire it displays it for me but when we as players set up a OP-fire vs AI or another player....we dont see that. I noticed this right away and I think it would have been appropriate to display when an enenmy is subject to *your* Op fire opportunites. Something like What we see except in reverse.

IE, American Heavy bomber Damaged\Destroyed by Op-fire

Just a small feature who lack has been niggling at me for a while [:D]
JanSorensen
Posts: 2536
Joined: Sun May 01, 2005 10:18 pm
Location: Aalborg, Denmark

RE: Suggestion

Post by JanSorensen »

You should enjoy these two new features in A World Divided.

To the left you see that the opfire warning now shows which units will be opfiring.
To the right you see that opfire combat now shows up when you use the VCR to replay the turn.

Image
Attachments
Snap3.jpg
Snap3.jpg (45.21 KiB) Viewed 176 times
mikwarleo
Posts: 70
Joined: Tue Jun 27, 2006 3:50 am

RE: Suggestion

Post by mikwarleo »

Would be great if the report included a % likelyhood of each firing unit to hit the unit being op-fired upon with a total displaying the most likely number of hits...
Heinz Guderian
Posts: 31
Joined: Thu Aug 04, 2005 5:54 am

RE: Suggestion

Post by Heinz Guderian »

The left SS makes it a little hard to see what is going on , but Im going to assume this is showing us from the German Players PoV, watching the Allied movement phase. Looks like england is contemplating moveing those 4 units and is displaying a valid op-fire solution from the germans-either that HF or perhaps from northern france? Correct?
JanSorensen
Posts: 2536
Joined: Sun May 01, 2005 10:18 pm
Location: Aalborg, Denmark

RE: Suggestion

Post by JanSorensen »

Heinz,
 
Sorry, I should have been more clear. The left screen shot is during the German movement phase as seen by the German player who is considering running his HF through the English Channel.
 
In WaW you would be told that 4 units aim to opfire but not which 4 units. Whats new is that you are seeing the icons and locations of those units now.
 
Heinz Guderian
Posts: 31
Joined: Thu Aug 04, 2005 5:54 am

RE: Suggestion

Post by Heinz Guderian »

I see, in that case then perhaps the feature I would (like) to see in WaW is the way I describe above. Of course I can See during (MY) movement phase when I am encountering a OP fire situation *against* me. This of course has been in the game all along. It does not work in reverse however. That is to say, for example

AXIS-You
Allies-AI or Player(dont matter)

Allies conduct movement phase
They attempt to thro a german help area where a Valid GERMAN op-fire presents itselft. As it stands now-we (germany) does not get to see how many op-fires are valid vs the alllies or even how effective they are.

Allied Units conduct there movement thro OP-fire zone


GERMAN player clearly sees its (opponent) has encountered a valid op fire zone and displays the results to the german player-in the same manner that the german player would see the results during THERE movement phase, Unit damaged, destroyed etc

Invasions are are good time to see this, now we can see very clearly when we attempt a sea-invasion during defended zone-we can see quite clearly what is op-fireing againts us and what the results are-NP so far. When the allies invade say-northern france-the WA (presumabley) are faceing op fire as well-but if they do-we never see it-just the final end of battle results.

Now it could just be that the AI always avoids getting itself into op-fire situations(I know I sure do), much in the same way it only attacks when it have overwhelming force and 'knows' it will win..IOW the AI never gambles on anything other than a sure thing. Perhaps it treats op-fires in the same manner(Not sure on this point). I try to set them up in places where the AI has no real choice but its not an easy thing to do . As a result. A player has a hard time telling just how effective THERE op fire setups are, or for that matter even if they have a vaild op fire set-up at all. This is what I was driveing at.

Hope that helps clarify what i was getting at. If I intererpt what you post above, it (appears) that its just a re-finement of the current system as it stands now but does not show the same information in reverse. If the situation as I replied above held true then it would be exactly what I was getting at. Bases on your clarification it appears the changes you mention do not give the capability I am attempting to desribe?

Thank you[:)]
JanSorensen
Posts: 2536
Joined: Sun May 01, 2005 10:18 pm
Location: Aalborg, Denmark

RE: Suggestion

Post by JanSorensen »

Heinz,
 
Maybe we are just misunderstanding each other here. Isnt the screen shot to the right in my post exactly what you are asking for?
You are playing a PBEM game. Your opponent decides to risk some opfire. He will see the opfire happen. He finishes his turn and sends it to you.
In AWD you will then use the VCR to replay your opponents moves and here the opfire combat *will* show up (unlike in WaW)
 
If thats not what you are asking for then I fail to understand what you mean.
 
 
Post Reply

Return to “Gary Grigsby's World at War”