The Load Counter, does it really work?

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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Roghain
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RE: The Load Counter, does it really work?

Post by Roghain »

Not entirely.
 
Download save from mail.
Play.
Exit the game.
Re-download save from mail and overwrite old save.
Replay.
 
See, it isn't much use, maybe, because all you get to do is retry your turn. It is next to impossible to win several unlikely odd-battles, but you can retry and hope for a particular needed battle-win.
"If tolerance is taken to the point where it tolerates the destruction of those same principles that made tolerance possible in the first place, it becomes intolerable." - Gaetano Mosca -
mikwarleo
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RE: The Load Counter, does it really work?

Post by mikwarleo »

I think you've missed the point. Perhaps I was unclear because I described exactly the sequence that you've listed above however I added one last step. YOUR SAVE. When you save after the final replay listed in your above sequence the replay counter will show 2 (or 1 after it is saved). At least this is what it does for me. It may even show more if you download many times, I haven't tested that... again [>:] test your thoughts before posting 'problems' with the game.

For example, using your list:

Download save from mail.
Play. [Reload counter tripped and will show 1 unless saved over]
Exit the game.
Re-download save from mail and overwrite old save. [Reload counter shows 0]
Replay.
>>>> SAVE [Select the re-downloaded file to save over and you will see that the game will detect that this game has already been played and reload counter on re-downloaded file will show at least 2 (maybe more, I haven't tested for that) before you save and this will reduce by 1 after you've completed the save. Conclusion: game detects and reports the reload/exploit.]


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Roghain
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RE: The Load Counter, does it really work?

Post by Roghain »

No need to get testy there.
 
The order I wrote down does, for me, as I wrote. The load counter does NOT advance at all. I can retry my turn until my mouse bleeds. Whether I save or not, once I overwrite the (existing) save in the //.../dat/save folder with the one originally attached in the e-mail, the load counter is zero - which is as it should, since in that particular save nothing has ever happened after being mailed. As far as the game is concerned, it is a newly sent save, fresh from the opponent.
 
1) I have tested it. Maybe we ARE talking about different things, but the issue I state is how it works on this here puter.
2) It is not "my" problem - I don't mind. It is merely an observation that IF someone wants to take the time and effort it is possible to replay a certain turn endlessly until the results are agreeable to said player.
"If tolerance is taken to the point where it tolerates the destruction of those same principles that made tolerance possible in the first place, it becomes intolerable." - Gaetano Mosca -
mikwarleo
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RE: The Load Counter, does it really work?

Post by mikwarleo »

An already tiresome point that you've raised (because imho it's plain wrong) becoming more tiresome with every post because you're not getting what I'm saying. [:-]

You missed the important part, the last step, your final save... that is the part where you reload will show up on the counter. Now what I'm suggesting is that you should test this more thoroughly before posting here. I edited my last post about 2 mins after I posted to show you how your sequence (and thinking) was missing the most important part where the save is actually recorded. However I already covered this in my previous post which I think you probably didn't read properly, though it's not as clearly put as in the list. This is why I find this tiresome because what you've discovered isn't a problem with the game, it is only that you haven't tested it properly, ie. your problem (because you don't understand game mechanics properly), not the game's problem/deficiency.

Now if you declare that, following the sequence I list above (that is, your sequence with the last step I've added) that the reload counter still does not behave in the manner I describe then it works differently for you than it does for me and I can't explain that nor can I see a reason why this would be the case (assuming you have v1.202 that is). If so, raise the problem in a post of your own, in technical difficulties forum I suggest.

Again, explaining how the load counter works in not the point of this thread. It is to point out cases where it generally doesn't work and this posting back-and-forth is fast becoming off-topic.
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Roghain
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RE: The Load Counter, does it really work?

Post by Roghain »

Again, no need to get testy. I will leave you to your monologue *shrug*
"If tolerance is taken to the point where it tolerates the destruction of those same principles that made tolerance possible in the first place, it becomes intolerable." - Gaetano Mosca -
mikwarleo
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RE: The Load Counter, does it really work?

Post by mikwarleo »

Lol, well I wasn't testy till now. But, no, great quip. That's two remarkable displays of your intelligence in as many posts!. I should have expected as much for pointing out your error. Would have been better to leave you be with your sherlock-esk discovery of a game flaw. Dummy that you are. [>:]
PanzerKampfwagen
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RE: The Load Counter, does it really work?

Post by PanzerKampfwagen »

Well, well, this discussion was most interesting. It looks like it finally ended with Mikwarleo being branded a "testy individual" and with Roghain being labeled a "dummy". It sounds like both accusations are at least partially true. However, Roghain doesn't seem to have gotten Mikwarleo's point, so it's hard to blame Mikwarleo for being frustrated. At least the conversation ended before Mikwarleo challenged Roghain to a duel. Hey, Rogain, maybe you and Mikwarleo should try a PBEM game, and may the best man win. [;)]

Let's face it: The load counter doesn't work terribly well at this moment in time, but they're working to improve it for AWD. Make sure you guys are on the bandwagon to get ahold of AWD as soon as it comes out, because you're going to love it. [:D]
mikwarleo
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RE: The Load Counter, does it really work?

Post by mikwarleo »

ORIGINAL: PanzerKampfwagen

Well, well, this discussion was most interesting. It looks like it finally ended with Mikwarleo being branded a "testy individual" and with Roghain being labeled a "dummy". It sounds like both accusations are at least partially true.

lol gggeeeeeee PanzerKampfwagen, thanks for your input and support! [8|]

Lets have some fun with this: if I'm going down as a Mr Testy then I'm taking you with me!

(N.B. All puns intended, disclaimer required for intellectually disabled readers -- "me no name names").

I quote your first reply to another player who you assumed to be misinformed. Hummmm, could it be?? A 'TESTY' reply?! [:D] And as it turns out it seems you were wrong, though he didn't insult you in reply even though you were both 'testy' and wrong.

ORIGINAL: PanzerKampfwagen

READ THE GAME MANUAL.

tm.asp?m=1215302&mpage=1&key=?

[&o] Hail Master Testy, PanzerKampfwagen.


In my case I was right (of course) and our friend failed to grasp what I'd explained in three detailed posts. Now my third explanation was still somewhat diplomatic (imho) even after his first insulting declaration that I was a Mr Testy. (lol) Keeping in mind I would have been well within my rights to point out he was a buffoon at this point I let it slide. No, only after he'd failed grasp what I was saying three times and after he'd twice called me a Mr Testy and finally declared my efforts to help him were a 'monologue'... mmmmmm... That's right after all this, my being three times insulted, having been kicked in the face in thanks for my efforts towards a better world, I, being the easily enraged 'Mr Testy' that I am, in the height of my tantrum I replied by calling him a what? Omg, a dummy!

It's true! Rightly or wrongly I did it... I tried to help and have been deservedly labelled a 'Mr Testy' as thanks because I called a spade a spade.



Still, as I ponder on all this I can't help marvelling at the true -Master Testy- power you display above with your 'testy' and 'wrong' combo move. [;)]
mikwarleo
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A battle of the Testies

Post by mikwarleo »

.
... an after thought, why don't you and I have that duel...

it will be a 'Battle of the Testies'

may the bigger Testy win!



an AAR would be nice
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Roghain
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RE: A battle of the Testies

Post by Roghain »

Seeing how this apparently is a subject that keeps resurfacing it also appears I (again) need to explain myself. At the risk of not only being branded a "dummy" but also a "broken record" in regurgitating my point again, I will try and refrain from the "semi-humourous-and-as-such-not-proper-insults" regarding anyone's cranial capacity. I am still a firm believer that questions or points like my own are, contrary to popular belief, not intended to cause trouble or an attempt at trolling - they are genuine issues with the (in this case) load counter that do not actually bother me personally but are in my opinion an issue that might need looking into if one were so inclined. They are possible exploits by less scrupulous opponents and the use or abuse of the load counter is the original issue here.
 
Let me refresh your memory by pointing your attention towards to original question posed in the subjectline of the irst post - wether or not the load counter does function as it should/advertised.
 
My point - and experience in several games used to specifically test this after this discussion started - is that regardless of saving when quiting a PBEM game it is very possible to replay your turn simply by deleting your savegame (Windows explorer will do) then copying the game-save sent to you by e-mail from e-mail to the .../save directory.
I several games I tried this and it does not trip the load counter. Ever.
 
The advantage would be one could simply replay a whole turn if some undesirable result came up (that damn lone British sub sinking your prize Graf Zappelin carrier). The disadvantage is it is cumbersome for it requires quiting the game, manually deleting the save and re-copying the original save from your e-mail receptacle. Also, it would seem only possible for the tremendously persistent to achieve more than one against-all-odds result since you have to replay the entire turn - it cannot be used (obviously) to save in mid-turn.
 
Oh, and I do (as do all my opponents) use the latest version.
 
I hope this finally is clear - if not, I would rather have you question my command of the English language (I am, after all, a bloody foreigner) than spout childish insults about the sluggishness of my intellect. For some reason I fail to see that anything I wrote at any point called for such an immature response.
 
If at any point in this post I seem to have been also verbally abusive then I apologise - you might want to contribute that to me being a testy individual when it comes to personal abuse and having to repeat myself again.
"If tolerance is taken to the point where it tolerates the destruction of those same principles that made tolerance possible in the first place, it becomes intolerable." - Gaetano Mosca -
mikwarleo
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RE: A battle of the Testies

Post by mikwarleo »

I don't get it, now you're calling yourself Testy? And just when I was starting to enjoy my Mr Testy status... [&:]

Though really, your attempt to take the moral high-ground is laughable. You insulted me three times before I called you a Dummy. Why don't you keep your word and 'leave me to my monologue.' Lol, if that reply (your post #25) is not insulting what exactly do you define as an insult...?

Regardless, you don't need me to call you a dummy, you're doing a terrific job of making yourself look dumb. Your consisent failure to comprehend the simplicity of what what I'm saying has become a bizarre display of ineptitude. Initially I had intended to clear things up for you but how can I when you don't seem willing or able (not sure which) to engage what I'm saying. If communication is the issue you should say so. What more can I do? I even used your own sequence in post #22 to map it out for you.

I'm repeating myself but hey, one last try:

When you first load the offending re-downloaded file you intend to replay the reload counter will show 0. (Incidently it seems to me that this is what you are talking about). However! When you try and save this file the reload counter will show 2, which will reduce to 1 after you complete the save. Thus the reload is recorded. When you opponent receives this file the reload counter will show that you've had 1 reload.

The only exploit available in this situation is that you could run this re-downloading process an unlimited number of times and the reload counter will still only show 1.

At least this is how it works for me, every time. If it's different for you then, like I've said before, I can't explain that, see my post #24. If this is the case and you don't care enough to take it to the tech forum then why carry on about it so much here?

If you still maintain your original position unchanged then lets just agree you're a dummy and say I have big testies and leave it at that. [:D]

PanzerKampfwagen
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Arguments go on and on....

Post by PanzerKampfwagen »

Oh your most lofty and sagacious highness, [&o][&o]Mikwarleo the magnificent, [&o][&o]may you live forever, [&o][&o]and may your days be filled with grandeur. May I humbly present my opinions to Your Majesty: ( Although I'll expect you to take them on pain of severe punishments, lol! )

Actually, I am indeed a testy individual who tends to shoot first and ask questions later, and I'll admit it. Oh well, it's one of my shortcomings ( although it can be useful in certain situations ). I try to be patient, but sometimes I don't succeed.

Now I don't mind being rough and tough if I honestly believe there's a reason for it, like on the AWD forum when two guys, Murat and Ravinhood, were promoting dishonestly cheating game sellers. Believe me, I wrote them a scathing reply on that one, you can be sure.
I hope this finally is clear - if not, I would rather have you question my command of the English language (I am, after all, a bloody foreigner) than spout childish insults about the sluggishness of my intellect.
That's right after all this, my being three times insulted, having been kicked in the face in thanks for my efforts towards a better world, I, being the easily enraged 'Mr Testy' that I am, in the height of my tantrum I replied by calling him a what? Omg, a dummy!


Oh well, the argument between you two will probably go on and on forever. I guess I'd better start writing a new book: THE CHRONICLES OF THE ARGUMENTS BETWEEN MIKWARLEO AND ROGHAIN. [8|]

Come on, we might as well halt this thread. It's not achieving much of anything. [:-]
lkendter
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RE: Arguments go on and on....

Post by lkendter »

This has become a thread to lock and close down.  At this point it has gotten to personal.
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ravinhood
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RE: A battle of the Testies

Post by ravinhood »

I find those that don't trust and/or are suspicious usually can't be trusted. ;)
 
I'm also seeing a trend in manys comments to the point of: If I can beat you I can trust you, but, if you beat me I am suspicious and therefore have very little trust. lol
 
I wonder why people can't just accept the fact that there are other people better than they are and may beat them every single game, good luck or bad, some people just THINK they are good and therefore when they lose there must be cheating goin on.
 
Now, I see them running to the forums asking for a POLICEMAN or MARSHALL included in the game just so they can accept their defeats without question. lol Yet, I'm sure some even question a defeat even when the games policing system shows otherwise. Some people just cannot accept defeat. ;)
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?


mikwarleo
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RE: Arguments go on and on....

Post by mikwarleo »



Oh, hurmpf, Panzer, I'm disappointed in you ...

Surely you can't deny that an honest and true 'The Battle of the Testies' is the best way to settle the matter?



Pistols at dawn I say and, again, may the biggest Testy win!

I mean com'on, is no one getting a laugh out of this except me? Pretty sad if that's the case (either my sad attempt/sense of humour or your sad lack of... I like to assume the latter in *my* world where I'm cuddling my PC at 2am envisioning myself as the much loved elite gamer who moonlights as a hilarious game forum poster with big testies). [X(]

Regardless, who's arguing? I'm not. Nor am I upset. lol. When upset my language tends to progress from 'dummy' to brandings signigicantly more harsh. That was the point I was making in the section of post you quoted above. My flame post was number #26 and on the flame rating it's not much more than a candle imho. But *who cares* ... common boys lets kiss and make up and admit to ourselves again that I have big testies and that anyone who has read this far is in sad need of a life, to say nothing of the posters themselves... I agree Panzer, this post has been going no where for a while. For this latest quibble, I've explained it three or four times now, what more can I do? Be my guest... test the sequence I layed out in my posts #20, #22 etc... does it not work *exactly* as I say? Lets go back to spending our time on more deservered issues.

And yet... 'The Battle of the Testies' ... lol, it's genious, I love me. [8D]

[;)]

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PanzerKampfwagen
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RE: Arguments go on and on....

Post by PanzerKampfwagen »

Yes, lock this thread. No point in debating any further, at least not that I can see. Everything's been said.
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