PzB vs Wobbly - Clash of Steel

Post descriptions of your brilliant successes and unfortunate demises.

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Speedysteve
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RE: Balikpapan falls!

Post by Speedysteve »

Could work though John. Is he capping Samarinda? Could you bomb the hell out of his armour on the same turn you attack? If he's duisrupted and you're not and you're well supplied it could work.
 
My fear is this - if you sit tight he will take Samarinda in time anyway. If you attack BUT you fail you will quicken the demise of Samarinda.
 
Pauk - LOL. I enjoy our banter. In time when we have enough free time we'll test our mettle at PBEM[:)]
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VSWG
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RE: Balikpapan falls!

Post by VSWG »

Page 100! Amazing read, PzB, thank you for sharing this epic game with us. I'm reading this AAR every day, but haven't posted here so far - I'm very new to WitP and don't think I can give you advice that you don't know already. [:)]

Good luck for the coming battles!
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Fishbed
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RE: Balikpapan falls!

Post by Fishbed »

THE DIRE AND SAD TRUTH ABOUT PZB

For weeks thousand people cry everyday wandering on this topic full of blood and tears, desperate about the unbalanced fight we're witnessing. But now that Ive got the real data, I'm quite disappointed by PzB's behaviour [:-]
For months he tried to hide the truth from us, and his plot utterly failed - a trojan horse just sent me the actual situation of japanese aircraft R&D and ship schedule from his savegame, and I can tell you he's just trying to move us with so-called defeat in order to increase the hits on his topic. Will you dare to silence me to hide this too, PzB? [8|]

Now tell me if THIS looks that desperate to you?! [:o][8|]

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Ever wondered why PzB never scrolls his screenshots to the bottom? Now you know what he was trying to conceal!

There's a bug about the TIE Advanced anyway, I just checked the data - they're supposed to upgrade to "Vought F4UD Corsair", but how the hell are we supposed to build them? Must be a database bug from the stock game I suppose, even if it sounds logical. [&:]

The Minuteman issue is interesting, never witnessed them in action yet. Can you tell us if they can be converted to Kamikaze units?

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As you see many new units will soon join the Kaigun, even though most of them will spawn in places quite far away from the current SRA front line. Hyperdrives should help to get them quickly together in position though.
Unfortunately, I suppose Macross was overrun by Allied troops long time ago already, right? [:(]

btw about the DSII controversy thing I agree on your decision to halt it. It was probably a little gamey to launch it as it wasn't completed IRL, was it? Maybe you should ask Andy about that...

A last question about the leaders - is Capt Harlock available too? What are his statistics? Should be a good Surface Combat commander me thinks, may get useful later... [8D]

Anyway now PzB will have hardly any excuse to lose the fight since we know the reality of Japanese reinforcements. I'd bet even P-47 don't fly high enough to intercept kami TIE Advanced! [&o]
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Mynok
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RE: Balikpapan falls!

Post by Mynok »


Can we see the specs on that Death Star II? Quite curious..... [:D] [:D]
"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown
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VSWG
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RE: Balikpapan falls!

Post by VSWG »

[:D] [:D]

Damnit, I almost spilled my tea! Those screenshots are perfect, Fishbed!! [X(]
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PzB74
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RE: Balikpapan falls!

Post by PzB74 »

Busted [:D]
Great shots Fishbed...did you crack the Imperial Code?

Thx VSWG, nice to hear from you [:)]
I have no clue about how many different persons are reading this AAR - guess we'll never know!-)

A break today, got a migraine at work and isn't feeling at top of the world tonight [:'(]
Will be back with more in a day or two.

The reason for playing late 1944 as Japan is to delay the enemy and hold on for as long as possible.
A bit difficult to play defensively and knock ones head against the Uber CAP and deep penetrations...
Will try to adapt, but in my mind the best defensive is a good offensive [;)]
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"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower
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PzB74
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RE: Balikpapan falls!

Post by PzB74 »

Since the secret is out...here is the commander of the new Imperial Fleet:
Grand Admiral Thrawn from the Unknown Regions of the Empire [&o]

A consummate strategist, Grand Admiral Thrawn likenes combat to art, and is an aficionado of both.
He can cite inspirations, analyze motives and determine outcomes before his opponents have even
consciously began formulating a move.

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"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower
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Rob Brennan UK
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RE: Balikpapan falls!

Post by Rob Brennan UK »

Great one fishbed !

All we need now is a list of Klingon warships from SFB and your safe PzB [;)].. B10 anyone ?
sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)
lagen
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RE: Balikpapan falls!

Post by lagen »

Fishbed,shouldn't the Evangelion be in the ground forces, not in the Aircraft production?
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Lagen
Fishbed
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RE: Balikpapan falls!

Post by Fishbed »

Fishbed,shouldn't the Evangelion be in the ground forces, not in the Aircraft production?
The ones from the last production batch do fly when air-launched if I remember well. Just ask a Betty to take it afly - well two betties maybe, or a little more... [:D]
Anyway they don't even require a pilot, they have dummy-plugs - nice for the pool isn't it? [:'(]
 
Grand-Admiral Thrawn is a nice Tanaka and Yamamoto mix. And like the latter, he could be vainquished only by treachery [:o]
 
 
Honestly two days ago when I was about to sleep, I just thought for an hour about what could be done with WitP when it comes to Star Wars. I just considered for a second a SW mod - the system is not that bad actually and would allow nice prospects [:D]
On a new map, big space-ocean hex, planet-islands, Empire playing japanese, with factories to look after, ship production and, and Rebel scum playing allies with some on-map and some "smuggly" off-map - but very limited - production. Conversion of ships on Mon Calamari yards, CD playing planetarian defense, managing commanders with outstanding stats, proton torpedoes and space bombs, Death Star building, 0 hex range tie fighters... Well one can dream, but I think about that, it always look quite sexy [;)] [:D]
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Przemcio231
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RE: Balikpapan falls!

Post by Przemcio231 »

[:D]Well that could be interesting[:D]
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PzB74
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The Hand of Thrawn!

Post by PzB74 »

Rejoice, the enemy is hit hard in the flank!

Under the leadership of a new and mysterious Admiral a formation of cruisers
intercepts an enemy convoy in the open ocean and damage or sink 6 ships.

In the afternoon naval bombers hit the enemy convoy again, 9 enemy vessels are
hit and sunk - fuel cargo's are ablaze as the sun sets and Andy's fleet will remain thirsty! [;)]

Our new tactics will involve hitting the enemy's long and vulnerable supply lines. Slowly we will
force Andy to expend time and units to protect his supply train. In the meanwhile our interceptors
units receive new and more...advanced units!-)

Our 'harvest' is bringing in large number of resources and oil and tomorrow numerous ground units
will arrive. Half a Bde will be released from China tomorrow, and this crack unit will be sent to the SRA.
30k troops will join them and block the way for the enemy.

AFTER ACTION REPORTS FOR 07/12/44

Surface Combat

Night Time Surface Combat at 47,75 [:D]

Japanese Ships
CA Mikuma, Shell hits 2
CA Kako, Shell hits 2
CL Isuzu, Shell hits 2
DD Isonami

Allied Ships
DE Hilbert
DE Lamons
DE Crowley, Shell hits 3, on fire, heavy damage
AV St. George
MSW Scrimage
SC SC-631
MSW Vireo
AO Patuxent
AO Chepachet
TK Kurumba
TK Porcupine
TK Chicopee
AE Sangay, Shell hits 8, Torpedo hits 1, and is sunk
AK Australian Victory
AK Acubens
TK Deroche, Shell hits 1, on fire
TK La Brea
TK Paul M Gregg
TK Victor H Kelly
TK Warwick
TK Samuel Q Brown
TK William F Humphrey, Shell hits 9, Torpedo hits 6, and is sunk
TK Associated
TK Paul Shoup, Shell hits 1, on fire
TK D.G. Scofield
TK Larry Doheny
TK Baldbutte
TK Gulfdawn
TK Gulfdisc
TK Gulfhawk
AK Cape Romano
AK Tabinta
TK William H. Berg
AK Benjamin Carpenter
AR Christy Mathewson
AR Glenn Curtiss
TK Empire Gold, Shell hits 22, Torpedo hits 1, and is sunk
TK Francol
TK Anastasia
--------------------------------------------------------------------------------

Air Combat

Day Air attack on TF at 49,73

Allied aircraft
PB4Y Liberator x 4

Allied aircraft losses
PB4Y Liberator: 1 damaged

Japanese Ships
CA Kako
--------------------------------------------------------------------------------
Day Air attack on TF at 51,71

Japanese aircraft
A6M5 Zeke x 9
A6M5c Zeke x 17
B7A Grace x 24
Ki-43-IIa Oscar x 2

Japanese aircraft losses
B7A Grace: 1 damaged

Allied Ships
TK Spencer Kellogg, Torpedo hits 3, on fire, heavy damage *sinks*
--------------------------------------------------------------------------------
Day Air attack on TF at 48,74

Japanese aircraft
G4M1 Betty x 6
G4M2 Betty x 16
P1Y Frances x 15
Ki-43-IIa Oscar x 9

Japanese aircraft losses
G4M1 Betty: 4 damaged
G4M2 Betty: 9 damaged
P1Y Frances: 8 damaged

Allied Ships [:D]
AK Tabinta, Torpedo hits 1, on fire, heavy damage
TK D.G. Scofield, Torpedo hits 2, on fire
AK Cape Romano, Torpedo hits 1
AV St. George, Torpedo hits 1, on fire, heavy damage
AO Patuxent, Torpedo hits 2, on fire, heavy damage
AK Australian Victory
TK La Brea, Torpedo hits 2, on fire, heavy damage
TK Larry Doheny, Torpedo hits 2, on fire, heavy damage
TK Francol, Torpedo hits 1, on fire
---------------------------------------------------------------------------------

Ground Combat

Again the enemy is denied ground at Noemfoor!

Ground combat at Noemfoor

Allied Shock attack

Attacking force 34446 troops, 229 guns, 76 vehicles, Assault Value = 723

Defending force 22632 troops, 82 guns, 0 vehicles, Assault Value = 387

Allied max assault: 1402 - adjusted assault: 902

Japanese max defense: 271 - adjusted defense: 463

Allied assault odds: 1 to 1 (fort level 8)

Allied Assault reduces fortifications to 7

Japanese ground losses:
307 casualties reported
Guns lost 5

Allied ground losses:
1367 casualties reported
Guns lost 43
Vehicles lost 3
--------------------------------------------------------------------------------

Enemy Convoy Ambushed!



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"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower
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Nikademus
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RE: The Hand of Thrawn!

Post by Nikademus »

Only Thrawn could pull that off....

But can he counter the Allied wall o CAP!??
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PzB74
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RE: The Hand of Thrawn!

Post by PzB74 »

I expect 10 divisions and a bde to arrive tomorrow! [8D]

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"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower
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PzB74
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RE: The Hand of Thrawn!

Post by PzB74 »

The enemy wall of CAP will eventually turn into a house of cards as their supply lines are cut off [:-]

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"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower
Fishbed
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RE: The Hand of Thrawn!

Post by Fishbed »

That's Niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiice but well too bad the cruisers didn't manage to do much more harm.
Add a dozen more tankers and oil may become a problem!

And anyway beware Rogue Squadron Grand Admiral, since they converted from X-Wing to Corsair, we don't stand a chance in dogfight [;)]
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pauk
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RE: The Hand of Thrawn!

Post by pauk »

ORIGINAL: Nikademus

Avatar. Your reaction was fast...



PzB, we salute to you....[&o]
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anarchyintheuk
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RE: The Hand of Thrawn!

Post by anarchyintheuk »

ORIGINAL: Fishbed

That's Niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiice but well too bad the cruisers didn't manage to do much more harm.

Strange that people stopped complaining about that.
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PzB74
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RE: The Hand of Thrawn!

Post by PzB74 »

It was a night fight, very confusing with enemy ships darting everywhere...so I think it's ok!
The main goal was to make the enemy's supply lines unsecure - and I think we just did [8D]

Andy is an extremely competent Warlord, I suspect his only weakness is his supply train.
He may loose interest in the minute aspects of the game involving large number of ships and subs.
So we will fade away from his monster CAP and re-group behind the lines and only committ when
surprise and numbers can be achieved.

Thx for the support guys, time to play hide and seek! [;)]
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"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower
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Mike Solli
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RE: The Hand of Thrawn!

Post by Mike Solli »

ORIGINAL: PzB

I expect 10 divisions and a bde to arrive tomorrow! [8D]

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I hope you have enough manpower and armaments to cover that. They won't do you much good at 1/3 strength.
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