Subwarfare?

Harpoon 3 Advanced Naval Warfare is the result of decades of development and fan support, resulting in the most comprehensive, realistic, and accurate simulation of modern combined air and naval operations available to the gaming public. New features include, multiplayer support, third party databases, scenario editors, and OVER 300 pre-built scenarios!

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Awac835
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Subwarfare?

Post by Awac835 »

Just got the game, and startet on the torturials, and have a few questistions.

While playing the submarine torturial.
I managed to load and fire some torps and harpoons and the 2 ships but the akula got a torpedo launched at me, i was wondering how i try to evade it? is it something the sub will do itself when it see a incoming torpedo? I didnt see it change speed or course, neither did i figure out how to launch counter measures, even though i could see em loaded in the ejector tubes.

Also around the sub contacts there was a wired red box, what do this show? Coundlt find it in the manual.

Otherwise then that it looks like a good buy :D
ill be back with many more questions he he
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Stalintc
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RE: Subwarfare?

Post by Stalintc »

First of all, welcome to the world of Harpoon. Good purchase you wont be sorry :)

Your submarine will launch its own decoys, but must change its course speed and depth yourself. I am not very good at explaning it, but the idea you need to keep in mind when you have torpedos coming your way is to put as much distance and angle between you and the incoming torpedo, so that when its seekers go active you are not where the launcher estimated you to be.

This problem will be complicated however if the launcher fires a spread of torpedos covering a variety of angles. I which case you need to figure out where to put your sub to try and avoid those seekers from seeing you when they go active.

Do not go above cruise speed if you can help it when you are engaged, if the torpedos are wire guided to their active point, the launcher can adjust the torpedos travel to your course, you need to remain as queit as possible and change depths often. If you are given the room to do so, complicate the firing solution by changing course often also.

Bear in mind if the launcher was a helicopter or an aircraft that has a good fix on your location and course, they will most likely drop a torpedo too close for you to evade, the probability of a kill for airborne platforms is very high with proper detection and a close shot.

This is not as much detail as you should know, but this should give you a basic understanding of what you need to do, to avoid those torpedos.

The red or orange wired box around contacts that appear on your display, is showing you the possible area that the contact is located in according to the information obtained by your craft and the crew, this is not always exact, but should give you a good idea about where that contact is. As the information recieved by your craft grows in accuracy and the crew works more on the possible solutions for the contact, the contact area frame will reduce in size and change shape to show increased accuracy.

It is best to fire when you can be sure of the contacts course and speed and that box is as small as possible, your firing solution will be much more accurate, and as a plus factor you can hazard a guess at where torpedos or missiles may be coming from.

Hope this helps

Good luck
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jkruny
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RE: Subwarfare?

Post by jkruny »

Hey,

Integrated countermeasures such as ensonification bubblers and white noise generators are indeed automatically deployed by the game engine.

Tube launched decoys, if available to you, such as the Mk-57 MOSS and MG-74 Korund can be launched at your discretion.

Stalintc has it correct as for evasive maneuvers. Changing depths and course to keep the pursuing torp trying to make up severe angles is the best tactic IMO, and must be handled manually. A/C launched torps are indeed highly dangerous, and the first hint you get may well be when the seeker goes active.

Sub warfare is highly tactical in my opinion, and placement and maneuvering before the engagement makes all the difference. Mike Mykytyn has built a number of very excellent submarine warfare scenes for H3 in the DB2000 database. These will really force you to learn the patience and cunning required to be an effective sub driver.

Have fun, and fire away with any questions you may have.
Jeff Krump

When you have to kill a man, it costs nothing to be polite.
-Sir Winston Churchill-
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hermanhum
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RE: Subwarfare?

Post by hermanhum »

ORIGINAL: Awac835

I managed to load and fire some torps and harpoons and the 2 ships but the akula got a torpedo launched at me, i was wondering how i try to evade it? is it something the sub will do itself when it see a incoming torpedo? I didnt see it change speed or course, neither did i figure out how to launch counter measures, even though i could see em loaded in the ejector tubes.

Also around the sub contacts there was a wired red box, what do this show? Coundlt find it in the manual.

Stalinttc has made a excellent assessment of the situation. Here are a few points that might help. In the past, torpedo evasive manoeuvres by the sub were sometimes automatically performed by the game. If at torpedo was targeted on your sub, the AI would just TAKE your sub and run at right angles to the torpedo and go to flank speed [whether or not you wanted it to!] I haven't seen this automatic behaviour in ANW (mainly because I haven't seen a torpedo attack against my subs] [;)]

IMO, you should go to "Weapons Free" in order to ensure that your decoys launch at their best range. Different databases have the ejector tubes set up in different ways.

Now, one of the tactics I used best was to try and KILL my attacker! If he has wire-guided torpedoes, the best way to remove their guidance is at the source. This is not always possible, but once the launching sub is killed, they are much easier to avoid. Sometimes, you have a SUBROC loaded or faster torpedoes.

Some PlayersDB that you can quickly try that are very basic are:

Lone Wolf

Beach Reconnaissance

Power Sweep
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Stalintc
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RE: Subwarfare?

Post by Stalintc »

ORIGINAL: hermanhum
(mainly because I haven't seen a torpedo attack against my subs] [;)]

Oh you just dont know how close you came to having a lynx drop one right ontop of one of your submarines in our last scenario, if only that scenario had been able to continue bwahaha [8D]

And on another note Awac, I play Dangerous Waters and it can give you an excellent insight into submarine warfare and the evasive options open to you, if you enjoy the submarine tactics part of Harpoon it might be worth a look!

subsim radio room

Check this link out, its for the Dangerous Waters forum over at subsim, have a search through and im sure you can find some useful information regarding torpedo evasion tactics somewhere.

Good luck and happy hunting captin!
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hermanhum
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RE: Subwarfare?

Post by hermanhum »

Oh you just dont know how close you came to having a lynx drop one right ontop of one of your submarines in our last scenario, if only that scenario had been able to continue bwahaha
Yeah, right.  Let me tell you about the one that got away.... [:D]

I play DW, too!

It's a great game. [8D]
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Awac835
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RE: Subwarfare?

Post by Awac835 »

Ive played Fast Attack, 688 H/K, Sub Command, DW, Fleet Command [:D] Lost all when i moved and kinda pissed me off since i can only find DW from steam, and i rather not buy it there, but i still have the big ringbound manual.
 
But thx for the tips, ill get back to playing now.
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