PureSim is on a roll / PureSim 2008 brainstorming thread!
Moderator: puresimmer
RE: PureSim is on a roll / PureSim 2008 brainstorming thread!
I especially like warming up pitchers... I just hope the features don't overwhelm the simplicity of PureSim. The myriad of options really turned me off from OOTP. There is a such thing as too much information, I wouldn't be gunning for OOTP's audience. They seem to be going the way of Championship Manager.
- Paul Vebber
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!
I concur with warming up pitchers, in reality you never really have a choice between moe than two relievers, and they need an out or two to get warm. Assuming that he pitching coach always has the guy you want warm when you want im is BIIIIIIG "IF".
RE: PureSim is on a roll / PureSim 2008 brainstorming thread!
One thing I'd like to see next year is for the hit animation to add a bit more randomness. I love the feature, and for the first couple of seasons of play, it really added some suspense, but by now, I've gotten to the point where within half a second of the hit, I can call whether it's going to be a hit or an out. Barring errors of course. Drops on foul balls, so sitting through those foul animations can have just a bit of suspense.
I think I've already mentioned the additions I'd like to see for park layouts. We definitely need more outfield points to build walls with, and I'd like to see foul territory added as this makes a huge difference in some ballparks.
And I know I mentioned more resolution options...please please add more resoloution options.
Oh yes, one more thing. I'd like the ability to set up a personal catcher for a pitcher. That would let me get my main catcher get more regular rest than my current system of platooning catchers without having to go in every fifth day and changing them out.
I think I've already mentioned the additions I'd like to see for park layouts. We definitely need more outfield points to build walls with, and I'd like to see foul territory added as this makes a huge difference in some ballparks.
And I know I mentioned more resolution options...please please add more resoloution options.
Oh yes, one more thing. I'd like the ability to set up a personal catcher for a pitcher. That would let me get my main catcher get more regular rest than my current system of platooning catchers without having to go in every fifth day and changing them out.
"I started out this morning with the determination to be a hell of a man. I've been a hell of a fellow long enough. If anybody else wants to be a hell of a fellow, I've no objections. But it's too damned risky."-Lt. Nicholas Day-Seige of Port Hudson
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SittingDuck
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!
If not mentioned already:
Filters for Team and League Hitting stats that removes pitchers
Filters for Team and League Hitting stats that removes pitchers
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SittingDuck
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!
Global Team Info screen
Where I can see things like # of players/pitchers/trade interest, etc. Should probably be one where you can choose various filters.
I cannot tell you how powerful this would be for understanding the state of an association. And cut down on some serious carpel tunnel syndrome.
Where I can see things like # of players/pitchers/trade interest, etc. Should probably be one where you can choose various filters.
I cannot tell you how powerful this would be for understanding the state of an association. And cut down on some serious carpel tunnel syndrome.
RE: PureSim is on a roll / PureSim 2008 brainstorming thread!
Minor league injuries. Perhaps make it an option for those with 35 man associations.
Also, do injuries impact career arcs? If a player gets a major arm injury will it slow their development?
Also, do injuries impact career arcs? If a player gets a major arm injury will it slow their development?
RE: PureSim is on a roll / PureSim 2008 brainstorming thread!
This request applies to real players imported from the Lahman dB. I would love an option where AI considers the player's REAL LIFE ABs or IPs when making roster moves and deciding lineups and rotations. IMHO, this would result in more accurate results. The user (or programmer [;)]) could assign each player a percentage of team at-bats or innings pitched. An endurance/condition penalty could be imposed on the players exceeding their percentages.
The real benefit to this system is that users who play one season or multiple seasons with real players can let the AI take over for awhile, with the reassurance that ALL of the actual players will see some playing time.
The real benefit to this system is that users who play one season or multiple seasons with real players can let the AI take over for awhile, with the reassurance that ALL of the actual players will see some playing time.
"Better to sleep with old hen than pullet" - Redd Foxx
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puresimmer
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!
ORIGINAL: henry296
Minor league injuries. Perhaps make it an option for those with 35 man associations.
Also, do injuries impact career arcs? If a player gets a major arm injury will it slow their development?
Yes, major injuries have a chance of impeding development.
Developer, PureSim Baseball
RE: PureSim is on a roll / PureSim 2008 brainstorming thread!
ORIGINAL: Amaroq
I'm actually thinking that, for players who are in the 'rapid growth' or 'rapid decline' stages of their careers, that I want the ratings to change over the course of the season. I want it to be possible for three months of AAA to be what is needed for a guy to really acquire the polish needed to succeed in the bigs; I want a *reason* that my April, July, September, and post-season rosters might *need* to be different.
Well put. Sometimes I have a rookie who I think is ready after spring training, but craps out for some reason, so I send him back to the minors. Then a couple months later a spot opens up due to injury, but then I figure why bother bring him back up to the bigs if the two months in the minors won't be reflected until next spring. Of course there's a chance that he could randomly be better, but it's not the same as knowing that his ratings might have actually improved (or not improved, for some reason).
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HighandOutside1
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!
I know this probably won't make it high on most people's list, but I must say that having gone back and played DMB last night I am completely in love with pitch-by-pitch mode. The in-game experience is the guts of the game for me and pitch-by-pitch mode adds a whole new dimension of realism and strategy to the game. DMB does it very, very well. Whole innings change when the pitcher starts to lose command. Batters get ahead in counts and hit better. The whole flow of the game just feels right, as each at bat becomes its own story. I know most people want more exciting features, but I just thought that I would add this as a hope for the future add-on to PS.
RE: PureSim is on a roll / PureSim 2008 brainstorming thread!
I find myself in agreement with HighandOutside...I've always been a "pitch by pitch" kind of guy myself.
- PadresFan104
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!
Well, Shaun's game engine does already simulate every pitch, so I wouldn't think it's outside the realm of possibility....
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SittingDuck
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!
Well, I'll throw this in for another perspective. Yes, it would be nice if pitch-by-pitch was an option; however, in OOTP2006 it is not an option - it must be pitch by pitch. And there are plenty of owners who hate that there is no decisive pitch mode.
So at best, I'd like to see options for both. This is, of course, what FPS BBPro had originally - the option to do either. And I trust the game engine for decisive-pitch mode.
I think there are advocates of each mode.
So at best, I'd like to see options for both. This is, of course, what FPS BBPro had originally - the option to do either. And I trust the game engine for decisive-pitch mode.
I think there are advocates of each mode.
RE: PureSim is on a roll / PureSim 2008 brainstorming thread!
Customize playoff structure. If I want wild cards with a 2 league association let me do it. If I want to make the wild card round best of 7, I'd like that as an option too.
- Paul Vebber
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RE: PureSim is on a roll / PureSim 2008 brainstorming thread!
As an alternative to individual pitch by pitch I'd like to be able to "sim to pitch count" a selector that lets me select pitch counts where as manager I'd like "do something" given the situation on the field. If the count goes to 0-2 or 1-2 I may not care, but if it goes to 3-0 or 3-1 I may just want to IBB or shift to a pitch out. Or take a pitch around off if it goes to 2-2. Or take the infield back out in a bun situation that goes to 1-2, etc...
I can see how some people would like pitch-by-pitch, I'd like the opportnity to make "on the fly" managing decision during an at bat without having to watch every pitch of a 12 pitch AB were a guy keeps fouling off 2-2 pitches.
This could allow a few other commands like "protect the plate" in 2 strike situations where you give up the chance of long hits, increases the chances of ground balls and fouls but reduces the chance o striking out. "Hit to Pull", "Hit to Hole" or "Go long" with advantages and disatvantages to take advantage of situations. Defensiely more fielding options like overshifts, shading to pull, pitchers "challanging batter" maybe using "two pitches" worth of endurance and the dreaded "go after" [:o]
Organizationally I want balanced 30 team orgs (6 - 5 team divisions)
I can see how some people would like pitch-by-pitch, I'd like the opportnity to make "on the fly" managing decision during an at bat without having to watch every pitch of a 12 pitch AB were a guy keeps fouling off 2-2 pitches.
This could allow a few other commands like "protect the plate" in 2 strike situations where you give up the chance of long hits, increases the chances of ground balls and fouls but reduces the chance o striking out. "Hit to Pull", "Hit to Hole" or "Go long" with advantages and disatvantages to take advantage of situations. Defensiely more fielding options like overshifts, shading to pull, pitchers "challanging batter" maybe using "two pitches" worth of endurance and the dreaded "go after" [:o]
Organizationally I want balanced 30 team orgs (6 - 5 team divisions)
RE: PureSim is on a roll / PureSim 2008 brainstorming thread!
Much agreement with your thoughts, Paul. That sounds even better than pitch-by-pitch, since I could have it that way if I wanted it anyway.
More flexibility is a good thing, in my opinion.
More flexibility is a good thing, in my opinion.
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playball335
- Posts: 31
- Joined: Wed Feb 09, 2005 8:59 pm
RE: PureSim is on a roll / PureSim 2008 brainstorming thread!
ORIGINAL: SpharV2
One thing I'd like to see next year is for the hit animation to add a bit more randomness. I love the feature, and for the first couple of seasons of play, it really added some suspense, but by now, I've gotten to the point where within half a second of the hit, I can call whether it's going to be a hit or an out. Barring errors of course. Drops on foul balls, so sitting through those foul animations can have just a bit of suspense.
I think I've already mentioned the additions I'd like to see for park layouts. We definitely need more outfield points to build walls with, and I'd like to see foul territory added as this makes a huge difference in some ballparks.
And I know I mentioned more resolution options...please please add more resoloution options.
Oh yes, one more thing. I'd like the ability to set up a personal catcher for a pitcher. That would let me get my main catcher get more regular rest than my current system of platooning catchers without having to go in every fifth day and changing them out.
I would love to have an in game animation system like the old pageone sports baseball (you could use custom stadium graphics, but 2D players actually moved about it). Here is an example of the config screen where you could size and rotate the stadium.

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steelfingers
- Posts: 4
- Joined: Tue Sep 26, 2006 9:02 pm
RE: PureSim is on a roll / PureSim 2008 brainstorming thread!
Would love to warm up pitchers in the bullpen.
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steelfingers
- Posts: 4
- Joined: Tue Sep 26, 2006 9:02 pm
RE: PureSim is on a roll / PureSim 2008 brainstorming thread!
I think it was mentioned previously, but the ability to Drag and Drop players into their slots on the roster would really help ease management. Right now, the 'one click... oops' thing has messed me up more than I would like to admit [:)]
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steelfingers
- Posts: 4
- Joined: Tue Sep 26, 2006 9:02 pm
RE: PureSim is on a roll / PureSim 2008 brainstorming thread!
Lifetime stats of Batter/Pitcher matchups. I hear 'em all the time on the radio broadcasts and see 'em on the games. Adds some color and history to the matchup.


