Puresim Multiplayer League - Greatest All-Time Teams!
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SittingDuck
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RE: Puresim Multiplayer League - Greatest All-Time Teams!
Every Yankee could hit him over the head with a bat and he'd rule the league.
I am currently looking at my Verizon DSL account and considering the 100MB storage space option for $6.95/month. Depends on what type of traffic restrictions we're looking at. Plus, no contract and I can cut it off immediately once 75% of you bail on me. Or the Orioles aren't winning enough. [;)]
I am currently looking at my Verizon DSL account and considering the 100MB storage space option for $6.95/month. Depends on what type of traffic restrictions we're looking at. Plus, no contract and I can cut it off immediately once 75% of you bail on me. Or the Orioles aren't winning enough. [;)]
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SittingDuck
- Posts: 1195
- Joined: Sat Aug 31, 2002 9:08 pm
RE: Puresim Multiplayer League - Greatest All-Time Teams!
I'm going to repost the league as I have a team name display issue, but no big deal.
I thought I'd trot out the other 4 CPU-controlled teams (which will allow for some expansion if others want to get into it):
NL:
1975 Cincinnati Reds
1954 New York G'ints (Say Hey...)
AL:
1984 Detroit Tigers
1954 Cleveland Indians
Hmmmmm - as far as I know, there is no ability to create interleague schedules. Anyone else know about this?
I thought I'd trot out the other 4 CPU-controlled teams (which will allow for some expansion if others want to get into it):
NL:
1975 Cincinnati Reds
1954 New York G'ints (Say Hey...)
AL:
1984 Detroit Tigers
1954 Cleveland Indians
Hmmmmm - as far as I know, there is no ability to create interleague schedules. Anyone else know about this?
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SittingDuck
- Posts: 1195
- Joined: Sat Aug 31, 2002 9:08 pm
RE: Puresim Multiplayer League - Greatest All-Time Teams!
UPDATE on rosters:
There are no where near enough 'surplus' players on teams to offset the deficiency for other teams. Most teams have around 30 players, which is enough if there are no debilitating injury streaks for a team.
The Sandbox mode does not allow the early ammy import option, so that's out.
And I don't like the 'Create a Player', because they can be too hot and that stinks.
So, do we play with injuries off? Or wing it and gut it out? We can always cheat a bit - if a team would lose a guy to injury that would put him under 25 players, I could auto-heal that just-injured player.
Or, we could total all the players in the league. Find an average number and teams above that release players to get down to the number. That will leave a few other teams (some have 29 players, like Boston and Cleveland) that would have to do that draft that I spoke of earlier.
I think the latter option sounds like the best alternative, with the auto-heal injury as a last ditch preventative measure.
There are no where near enough 'surplus' players on teams to offset the deficiency for other teams. Most teams have around 30 players, which is enough if there are no debilitating injury streaks for a team.
The Sandbox mode does not allow the early ammy import option, so that's out.
And I don't like the 'Create a Player', because they can be too hot and that stinks.
So, do we play with injuries off? Or wing it and gut it out? We can always cheat a bit - if a team would lose a guy to injury that would put him under 25 players, I could auto-heal that just-injured player.
Or, we could total all the players in the league. Find an average number and teams above that release players to get down to the number. That will leave a few other teams (some have 29 players, like Boston and Cleveland) that would have to do that draft that I spoke of earlier.
I think the latter option sounds like the best alternative, with the auto-heal injury as a last ditch preventative measure.
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SittingDuck
- Posts: 1195
- Joined: Sat Aug 31, 2002 9:08 pm
RE: Puresim Multiplayer League - Greatest All-Time Teams!
Figured it out. Look at the following info. Basically, teams with more than 33 players will release their excess to the FA pool. Then teams below 33 players will draft to fill up their rosters to 33 players. Then we'll have four players left in the FA pool. Drafting will be, as I mentioned earlier, random order but no snake process.
Also, I'll need to create 2 scrubs per team to keep the roster levels at 35 men. Annoying. They'll be bottom rate scrubs.
The resulting historical FAs in the pool will exist for anyone to scoop up, but everyone MUST keep two scrubs on their team at all times. This will leave four legitimate players in the FA pool to help teams with injury or what-have-you, meaning people can cycle guys on and off their team. Example: I get a DL injury; I pick up one of the 4 FAs. Once my guy comes off DL, the borrowed FA goes back into the pool.
I might also create some more scrubs to leave in the pool just in case we do have some injury issues, but I don't foresee that.

Also, I'll need to create 2 scrubs per team to keep the roster levels at 35 men. Annoying. They'll be bottom rate scrubs.
The resulting historical FAs in the pool will exist for anyone to scoop up, but everyone MUST keep two scrubs on their team at all times. This will leave four legitimate players in the FA pool to help teams with injury or what-have-you, meaning people can cycle guys on and off their team. Example: I get a DL injury; I pick up one of the 4 FAs. Once my guy comes off DL, the borrowed FA goes back into the pool.
I might also create some more scrubs to leave in the pool just in case we do have some injury issues, but I don't foresee that.

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- RosterStats.gif (13.95 KiB) Viewed 515 times
RE: Puresim Multiplayer League - Greatest All-Time Teams!
Ok, I'm back for a moment. I accessed my team, and set a logo. However, I was NOT able to change from a 4 to 5-man pitching rotation. It seems that we're all stuck with 4.
So, all that's left is setting up that ftp site, right? AND addressing the roster imbalances. You're gonna stick me with Three Rivers, huh? That's fine. I was there once, so at least I had a first-hand view. (Ugly!! No place for baseball.) [:'(]
So, all that's left is setting up that ftp site, right? AND addressing the roster imbalances. You're gonna stick me with Three Rivers, huh? That's fine. I was there once, so at least I had a first-hand view. (Ugly!! No place for baseball.) [:'(]

RE: Puresim Multiplayer League - Greatest All-Time Teams!
Now, Phil, you know that no one really gives a flying f*ck about where we play, so let's get going.

RE: Puresim Multiplayer League - Greatest All-Time Teams!
Now, next question --are we gonna do a commissioner's meeting chat for the team owners before we get started? A "let's get acquainted" thing? That might be nice.

RE: Puresim Multiplayer League - Greatest All-Time Teams!
ORIGINAL: SittingDuck
Also, I'll need to create 2 scrubs per team to keep the roster levels at 35 men. Annoying. They'll be bottom rate scrubs.
The resulting historical FAs in the pool will exist for anyone to scoop up, but everyone MUST keep two scrubs on their team at all times.
Just so I understand what you are saying,
I currently have 3 players more than the 35 limit. What I must do is cut 5 of those I have and draft 2 scrubs that you create. Is thus correct. If so I assume that the scrubs will not have a year number associated with them. If this assumption is wrong, you may want to designate them some how. Looking at the Yankee team now there are a couple of players already there that could be confused with scrubs easily. (ie Dick Tettelbach55 5-5-10 pot 1)
2-You say you are going to repost the league file.
a.- Have you done so already?
b.- Are the player's numbers going change. (Don't want to spend more time looking at those in the original file if they will change)
Deltadog
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SittingDuck
- Posts: 1195
- Joined: Sat Aug 31, 2002 9:08 pm
RE: Puresim Multiplayer League - Greatest All-Time Teams!
Delta - I don't think I'll be rebuilding the league. I think the file will work the way it was last built. Haven't reposted it yet but will do so in a few minutes.
RE: 2 scrubs/team:
Drafting them would take an eternity with all these teams and be hard to get owners together for. So what I propose is that you stipulate what type of scrubs you would like to have: SP, RP, some position. I will also give them dual positions, so you can stipulate that, too. Consider them mediocre defensive fill-ins with nearly zero offensive power. Sub-Mendoza boys at best. The purpose of these scrubs is to fill out the roster to 35 men, because the program won't proceed without that.
I'll name them obvious things like Bill Indian, 1955; Joe Yankee, 1955; Spiff Brewer, 1982. Things like that.
Uploading the file in a minute.
RE: 2 scrubs/team:
Drafting them would take an eternity with all these teams and be hard to get owners together for. So what I propose is that you stipulate what type of scrubs you would like to have: SP, RP, some position. I will also give them dual positions, so you can stipulate that, too. Consider them mediocre defensive fill-ins with nearly zero offensive power. Sub-Mendoza boys at best. The purpose of these scrubs is to fill out the roster to 35 men, because the program won't proceed without that.
I'll name them obvious things like Bill Indian, 1955; Joe Yankee, 1955; Spiff Brewer, 1982. Things like that.
Uploading the file in a minute.
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SittingDuck
- Posts: 1195
- Joined: Sat Aug 31, 2002 9:08 pm
RE: Puresim Multiplayer League - Greatest All-Time Teams!
KG's point about choice of parks, to me, seems somewhat reasonable. I'd propose you can use any park that was used within a 10-year period of your team's year. Open to any thoughts on all of that.
Reminds me I have to work on the parks. Ugh.
Reminds me I have to work on the parks. Ugh.
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SittingDuck
- Posts: 1195
- Joined: Sat Aug 31, 2002 9:08 pm
RE: Puresim Multiplayer League - Greatest All-Time Teams!
Current file, including reworked ballparks.
Rapidshare: http://rapidshare.de/files/30115449/PSB ... 2.rar.html
Rapidshare: http://rapidshare.de/files/30115449/PSB ... 2.rar.html
RE: Puresim Multiplayer League - Greatest All-Time Teams!
SittingDuck...I don't have a program to unarchive .rar files...suggestion?
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SittingDuck
- Posts: 1195
- Joined: Sat Aug 31, 2002 9:08 pm
RE: Puresim Multiplayer League - Greatest All-Time Teams!
http://www.download.com/WinRAR/3000-225 ... 71196.html
My current version doesn't require any purchase, so I'll check into finding that version.
My current version doesn't require any purchase, so I'll check into finding that version.
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SittingDuck
- Posts: 1195
- Joined: Sat Aug 31, 2002 9:08 pm
RE: Puresim Multiplayer League - Greatest All-Time Teams!
Where we are at the moment (Sunday, Aug 20th) and current agenda:
Right now, the following teams need to determine the players that they will release (number of players in parenthesis):
NY Giants (CPU; 1)
NY Yankees (5)
Philadelphia (5)
St. Louis (2) DONE!
NY Mets (2)
Oakland (4)
Minnesota (2) DONE!
San Diego (3)
Please PM me with the names of players to release to the FA pool. This is our current step and we cannot proceed any further with the league until all teams are at 35 players, quite simply because the program won't allow it.
Secondly, please PM with the type of scrub players (positions) you'd like to have on your team. Two players and you can stipulate the position (RF/CF, 1B/3B, C/3B, etc). These players will stay on your team for the whole year.
BALLPARKS:
If you feel you'd like to change your ballpark to another historical ballpark (within ten years of the year of your team), please let me know.
- Current league file (rar format) includes teams and stadiums (no logos yet)
- Need to drop excess players from teams with 33+ players
- Need to draft players onto teams with less than 33 players
- I am calling Verizon today, or if closed, then tomorrow (halfday of work)
Right now, the following teams need to determine the players that they will release (number of players in parenthesis):
NY Giants (CPU; 1)
NY Yankees (5)
Philadelphia (5)
St. Louis (2) DONE!
NY Mets (2)
Oakland (4)
Minnesota (2) DONE!
San Diego (3)
Please PM me with the names of players to release to the FA pool. This is our current step and we cannot proceed any further with the league until all teams are at 35 players, quite simply because the program won't allow it.
Secondly, please PM with the type of scrub players (positions) you'd like to have on your team. Two players and you can stipulate the position (RF/CF, 1B/3B, C/3B, etc). These players will stay on your team for the whole year.
BALLPARKS:
If you feel you'd like to change your ballpark to another historical ballpark (within ten years of the year of your team), please let me know.
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SittingDuck
- Posts: 1195
- Joined: Sat Aug 31, 2002 9:08 pm
RE: Puresim Multiplayer League - Greatest All-Time Teams!
IMPORTANT:
You will always be able to get the link for the current league file by going to my PROFILE and then clicking on the 'Homepage' link.
You will always be able to get the link for the current league file by going to my PROFILE and then clicking on the 'Homepage' link.
RE: Puresim Multiplayer League - Greatest All-Time Teams!
Wow...I guess Lehman didn't really think Vince Coleman or Willie McGee were exceptionally fast. I would never have guessed they'd be rated where they are, particularly considering some other players are rated at 100.
RE: Puresim Multiplayer League - Greatest All-Time Teams!
Is there a limit as to what positions can be dropped to cut the rosters down to 33 ? It would suck if there were 32 middle relievers released 
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SittingDuck
- Posts: 1195
- Joined: Sat Aug 31, 2002 9:08 pm
RE: Puresim Multiplayer League - Greatest All-Time Teams!
No limit. It's just you choosing what you want. The G'ints just relieved a scrub arse pitcher (5/5/whatever).
I can't really enforce what a GM should do because that becomes meddling. How they want to handle it is up to them. Besides, these guys are just a hair above roster fodder. Your contending team won't be based on these dudes at all, or you'll be cellar meat.
Besides, my '70 O's only have 11 pitchers. [X(]
I can't really enforce what a GM should do because that becomes meddling. How they want to handle it is up to them. Besides, these guys are just a hair above roster fodder. Your contending team won't be based on these dudes at all, or you'll be cellar meat.
Besides, my '70 O's only have 11 pitchers. [X(]
RE: Puresim Multiplayer League - Greatest All-Time Teams!
That's Earl Weaver for you.
Who needs more than three starting pitchers? (laughing)
Who needs more than three starting pitchers? (laughing)

