Well, since I finished "The Fourth Republic" scenario, my twisted mind has been going over different options on what to do next.
I used to do a lot of Sci Fi scenarios for myself with COW, but unfortunately, I didn't know how to change the graphics. With TOAW3 that has changed, so I have decided my new scenario will be a tactical Sci Fi game.
"Bug Hunt" is a tentative title almost certain to change. The game takes place on a remote station (of course) on a dune covered planet. Each "icon" will represent a person or bug.
I'm still in the "make the map" mode, and I've only done a couple conversions but hope to do more.
Here's a shot of part of the map:

What you are looking at are dark gray walls (converted mountain/impassable.bmp) and metal floor (converted arid tile).
One of the important things I've noted is that for maximum effect, the grid should be turned off.
I'll keep folks updated as it goes.
Ray (alias "he's got to be mad" Lava)







