Hi guys,
I've been lurking around in here since I bought PC-OWS a couple of weeeks ago, and I have to tell you this:
Dudes, you're not getting the point!
Everybody talks about waypoints and using cover to move units, and that is irrelevant. What this game needs is a better tactical AI! Even the poll Erik have been running doesn't mention this possibillity, and it disturbs me quite a bit.
Let me explain: I, too, have migrated from CM, and I stopped playing CM because I more and more disliked the unrealistic micromanaging style that seems to be giving the best results in battles. But while playing CM I more and more asked myself: Is this _really_ the way a colonel acts when commanding his troops? Does he _really_ have to tell that tank to fire at the hostile tank in stead of hostile infantry? Does he _really_ have to decide exactly what route his unit takes to get to their destination? More and more I found myself saying "No way, boy, you're just shuffling chess pawns. This is not reality". I ended up finding that too much control was simply tedious, too much detail was simply unrealistic.
And being realistic, _that_ is what I want of a tactical wargame. And fun, of cause...
Along comes PC-OWS with an entirely new angle. Gone are the excessively detailed ballistics and stuff, in are a tested system. Gone are the "Only we know, and we are done when when we are ready" approach, in is a more "workshop - like" approach where the game is evolving even after it has gone gold. I really think it is a good idea to start with the basics and then gain consensus on how to evolve. I really do. It bring memories of Steel Panthers, doesn't it? And if it comes to choosing between tedious realism and gaming fun, Erik R told us they would choose the fun. That had to be my kind of game - keeping track of every bullet on the entire eastern front does _not_ bring a more realistic approach than "Third Reich", IMHO. And certainly not more fun. Even Panzer General gave somewhat realistic results.
I was kind of excited when I started my first game in the german campaign. The first battle I really messed things up, but managed to get a marginal victory. Not too bad. In the second I thought I had learned my lessons and started planning the battle like a real colonel. But when I must have been too sloppy in executing or clicked at the wrong spot, beacuse somehow my VETERAN reconnessance armored car ended up between two chunks of covering trees in the beginnng of an order phase. And it sat there for almost thirty seconds while the russkies I _knew_ had to be there (there was an objective nearby) fired two shots at the car barely missing it. During the reaction phase I frantically clicked "withdraw" just about anywhere on the map to get the damn car moving again. Backwards, forwards, whatever.. DO something. But of cause the armored car was hit in the beginning of the reaction phase by the third shot from the AP cannon. The fourth shot hit a truck carrying some panzergrenadiers which, by some strange chance involving an equally sloppy clicking from my side, ended up right next to the destroyed recon car... I just slammed alt- tab and tried for some minutes to calm down by playing Napoleon before returning to the game again. Can _anyone_ think of _anything_ this stupid? I remember attending a class about brain intellect, where the absolute basis package was described as that of a cockroach: When anything extraordinary happen, RUN, run like hell. Where doesn't matter, just run. And these veteran recon troops just sat still for thirty seconds right in the middle of an easily foreseen threat.
Well, I kind of pulled myself together and continued the game, the car engine could have been broken after all. And I was getting more the hang of it this time, slaughtering infantry and zooming across the map with my armored cars as recon troops. At some time I heard the "actung feintliches panzer" sound and realised that one of the cars had driven right by some T34's hiding in some valley in the middle of an otherwise flat area. One of the T34 had noticed this and was firing shot after shot into the edge of the valley, not able to get a clear shot. My car just sat there with the rear side to the T34 untill I moved it some metres forward so the tank couldn't see it. The rest of my forces was in disarray, as I still had plenty to infantry to kill elsewhere, but by now I was getting in a kind of RTS mode and just ignored the mighty threat until I was done with the infantry killing and then redirected all my tanks in a C - shape around the spot where the tanks had been seen. The "?" was gone by now but I wasn't easy to fool, and when _all_ my tanks was ready, I ordered them all forward! It went like a breeze, even as the T34´s wasn't easy to kill and the edge of the valley was attracting a lot of fire... I finally inched one of my "edge- pounders" a few inched forward so it could hit the last tank. But whatta ya know, that kind of things DO happen a lot in RTS games... Here again, can you think of a commander of four T34 tanks NOT doing SOMETHING when hearing the rumble of 12 tanks positioning themselves around his sweet little valley? Don't you think he would crawl up from his tank to the edge of the valley to take a peek? Would he just sit there wishing they would go away, please?
Continuing with my gaming experience, I then realised that I had to get the last red flag quickly, summoned ALL my units and told them to race for the flag at super- max speed, and just as I was approaching the flag with my units while ignoring an AP gun that got a couple of my armored cars, BANG! The battle stopped! Right there floating in mid air, me using every gamey tactics in the RTS book, just before I reached the gaming goal. There seemed to be a time limit I missed in the briefing (and I re-read it later -there was no limit mentioned). And tell me: How fun exactly is a limit on battle time?
Aaarh! I think I kind of got around the full circle with this one, memorable game. And it tells me that this game is neither bird nor fish. I think you designers should decide what you want with this game. Not that it doesn't have potential - a lot of the stuff in the game is OK. But if you keep adding details, you'll end up with a clone of CM. And belive me when I say that that base is covered... I'd rather that you use some of the computer cycles saved by using miniature rules in stead of ballistic equations for some BETTER tactical AI. That could really put you ahead and make this game a sleeper hit. If your unit behave somewhat more intelligently than CM, that would make a splash.
And in general I think you got the basics right, but need to improve. You should go for a better Tactical AI to get a better immersion of the gamer in the game. And of cause Erik's list is ALWAYS good. Here are my list of what could be improvements:
- A way to set up battle plans from the start that could last several turns but aborted if the player saw the plan fading. Long -term goals is all- important. "Move around this lump of trees and arrive at this point at 1300 hours. Expect hostile s from this area". Hint: Just like a colonel would say to his thinking subordinates.
- SOP for units which they are supposed to follow when engaging. And when idle or without orders.
- Role playing "personality" of the individual units - some are braver and better than others. Maybe pictures of the platoon commanders. Whatever.
- A method to link turns up to a film, like it was done in Myth. That way a battle can be shared with others.
- "Threat arcs" and "cover arcs" determining where to aim the big guns at and where to run to if nescessary. This needs to have a "memory" so that a unit doesn't forget where that big KV-1 was hiding.
- Some effect of the chain of command. Some ideas: Wouldn't it be cool if enemy units was visible and "?" according to what unit was selected, and according to that unit's field of view? Maybe the commander could reveal found positions of enemy units to other friendlies? What if the commander only could make xx number of orders each turn? What if _no_ orders could be given to units if the commander's tank was taken out? I think there are lots of posibillities to make the chain of command visible. As it is now the chain is non- existing.
So here is to an evolving engine, hoping you will take the right direction. But damn me if I ever play the second battle in the german campaign again!
Best of luck,
Henius
Wanted: Better tactical AI
A brand new campaign-based 3D tactical engine covering combat in World War II, from the developers at Koios Works. The first operation covered is the famous "Wintergewitter" or Winter Storm, a desperate attempt by Hoth's 57th Panzer Korps to break through to the encircled 6th Armee at Stalingrad and the Soviet counter-attack by 2nd Guards Army that drove them back.
Moderator: koiosworks
- Erik Rutins
- Posts: 39781
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Wanted: Better tactical AI
Post by Erik Rutins »
Henius,
Thanks for your detailed feedback. Sorry it's taken me a bit to reply to you. It's true that improved Tac AI is not on the poll, but that's largely because it's an assumed "background task". In other words, with each expansion, we'll put some time into making the AI a bit smarter, if only as a function of getting it to understand all the new features.
Ok, sort of the COTA of tactical games is what you're looking for, if I understand you right. I think PzC is straddling a line in between CM and your goal.
Note that this is a function of a design decision we made in the first release. We've since decided to change it. We were originally looking to give the player more control and figured that within the 40 second reaction time it would be fine to leave this up to the player, but I agree that having the AI react in this instance would be more fun. So, that's definitely in for the first expansion.
Yeah, a successful ambush has this effect on many a wargamer. [;)] I understand your point though.
The question is did they see it and could they react in time? In the original system, the answer is no. Thirty seconds seems like an eternity to you, but it can pass quickly when confronted with a surprise situation in combat. However, in the updated system, the answer is that they'll have a chance.
Ah, yep - the Balka in the second campaign. This is there to ambush players as well.
Those T-34s will normally move out if you threaten an objective. Sometimes, they'll move out anyway. In your case, they decided to stay put and paid for it. This was a bad decision in that case, but many players have had a different experience with those particular T-34s.
There's no time limit, but after 15 turns, the defender earns bonus points. - that's mentioned in the manual What it sounds like happened is that by over-preparing for those T-34s, you let the Soviets sit on the rest of the objectives long enough to slow down the advance. This is a defender bonus we put in to reflect the fact that there was absolutely no time to spare in this advance. If the Soviets slow you down enough, they will earn points and it can lead to a defeat. By watching the VP bars, you can see if they're getting close to winning or not. Another thing that can sometimes happen is players can thing they own an objective free and clear, but they've missed a hidden infantry unit or two. They move their units off and the objective switches back to the other side, leading to an unexpected defeat. If you moved ALL your units, this may have happened to you as well.
We're planning on adding a post-battle map review so you can better see exactly what happened.
We're not looking to clone CM, but we are aiming to stay realistic and fun. We are in agreement on continuing to improve the AI, but based on your comments I do think that if you play a bit more, you'll find that non-RTS tactics work best. The RTS tactics didn't get you a decisive victory, but playing historically generally does. In the initial campaign, there's also a fine balance between speed and caution that you have to find to really get the VP sweet spot.
This is already in there to a degree. By default, units without targeting orders will auto-target at the start of each phase, but they'll only fire if they have an "Average" shot or better. You can also now (as of v1.12) order them to Hold Fire entirely or only take Good shots or only when in Close Assault range.
Agreed, this would be nice additional flavor to have in there.
Would definitely like to do this in the future.
I think true arcs are probably more complex than we want to do. Right now, each unit has a defined LOS and fire arc based on how you face it. Using this knowledge together with the new Hold Fire orders should allow you to do just about everything you want.
This would probably drive players crazy, but I think some kind of overlay or toggle to let them see that if they wanted to would be useful.
Yes, that was deliberately left for a later date, to have time to really look at a good implementation. Right now there are some command effects if sub-units get too far away from a platoon commander and losing a HQ unit can result in a morale test, but a true hierarchy was not a priority given the scale of the game.
Well, I hope you do! I'm able to regularly get a Decisive on that one with historical tactics. Anyway, thanks a lot for the feedback and please check back as time goes on.
Regards,
- Erik
ORIGINAL: henius
I've been lurking around in here since I bought PC-OWS a couple of weeeks ago, and I have to tell you this:
Dudes, you're not getting the point!
Everybody talks about waypoints and using cover to move units, and that is irrelevant. What this game needs is a better tactical AI! Even the poll Erik have been running doesn't mention this possibillity, and it disturbs me quite a bit.
Thanks for your detailed feedback. Sorry it's taken me a bit to reply to you. It's true that improved Tac AI is not on the poll, but that's largely because it's an assumed "background task". In other words, with each expansion, we'll put some time into making the AI a bit smarter, if only as a function of getting it to understand all the new features.
their destination? More and more I found myself saying "No way, boy, you're just shuffling chess pawns. This is not reality". I ended up finding that too much control was simply tedious, too much detail was simply unrealistic.
And being realistic, _that_ is what I want of a tactical wargame. And fun, of cause...
Ok, sort of the COTA of tactical games is what you're looking for, if I understand you right. I think PzC is straddling a line in between CM and your goal.
But when I must have been too sloppy in executing or clicked at the wrong spot, beacuse somehow my VETERAN reconnessance armored car ended up between two chunks of covering trees in the beginnng of an order phase. And it sat there for almost thirty seconds while the russkies I _knew_ had to be there (there was an objective nearby) fired two shots at the car barely missing it.
Note that this is a function of a design decision we made in the first release. We've since decided to change it. We were originally looking to give the player more control and figured that within the 40 second reaction time it would be fine to leave this up to the player, but I agree that having the AI react in this instance would be more fun. So, that's definitely in for the first expansion.
During the reaction phase I frantically clicked "withdraw" just about anywhere on the map to get the damn car moving again. Backwards, forwards, whatever.. DO something. But of cause the armored car was hit in the beginning of the reaction phase by the third shot from the AP cannon. The fourth shot hit a truck carrying some panzergrenadiers which, by some strange chance involving an equally sloppy clicking from my side, ended up right next to the destroyed recon car... I just slammed alt- tab and tried for some minutes to calm down by playing Napoleon before returning to the game again.
Yeah, a successful ambush has this effect on many a wargamer. [;)] I understand your point though.
And these veteran recon troops just sat still for thirty seconds right in the middle of an easily foreseen threat.
The question is did they see it and could they react in time? In the original system, the answer is no. Thirty seconds seems like an eternity to you, but it can pass quickly when confronted with a surprise situation in combat. However, in the updated system, the answer is that they'll have a chance.
At some time I heard the "actung feintliches panzer" sound and realised that one of the cars had driven right by some T34's hiding in some valley in the middle of an otherwise flat area.
Ah, yep - the Balka in the second campaign. This is there to ambush players as well.
but by now I was getting in a kind of RTS mode and just ignored the mighty threat until I was done with the infantry killing and then redirected all my tanks in a C - shape around the spot where the tanks had been seen. The "?" was gone by now but I wasn't easy to fool, and when _all_ my tanks was ready, I ordered them all forward! It went like a breeze, even as the T34´s wasn't easy to kill and the edge of the valley was attracting a lot of fire... I finally inched one of my "edge- pounders" a few inched forward so it could hit the last tank.
Those T-34s will normally move out if you threaten an objective. Sometimes, they'll move out anyway. In your case, they decided to stay put and paid for it. This was a bad decision in that case, but many players have had a different experience with those particular T-34s.
Continuing with my gaming experience, I then realised that I had to get the last red flag quickly, summoned ALL my units and told them to race for the flag at super- max speed, and just as I was approaching the flag with my units while ignoring an AP gun that got a couple of my armored cars, BANG! The battle stopped! Right there floating in mid air, me using every gamey tactics in the RTS book, just before I reached the gaming goal. There seemed to be a time limit I missed in the briefing (and I re-read it later -there was no limit mentioned). And tell me: How fun exactly is a limit on battle time?
There's no time limit, but after 15 turns, the defender earns bonus points. - that's mentioned in the manual What it sounds like happened is that by over-preparing for those T-34s, you let the Soviets sit on the rest of the objectives long enough to slow down the advance. This is a defender bonus we put in to reflect the fact that there was absolutely no time to spare in this advance. If the Soviets slow you down enough, they will earn points and it can lead to a defeat. By watching the VP bars, you can see if they're getting close to winning or not. Another thing that can sometimes happen is players can thing they own an objective free and clear, but they've missed a hidden infantry unit or two. They move their units off and the objective switches back to the other side, leading to an unexpected defeat. If you moved ALL your units, this may have happened to you as well.
We're planning on adding a post-battle map review so you can better see exactly what happened.
Aaarh! I think I kind of got around the full circle with this one, memorable game. And it tells me that this game is neither bird nor fish. I think you designers should decide what you want with this game. Not that it doesn't have potential - a lot of the stuff in the game is OK. But if you keep adding details, you'll end up with a clone of CM. And belive me when I say that that base is covered... I'd rather that you use some of the computer cycles saved by using miniature rules in stead of ballistic equations for some BETTER tactical AI. That could really put you ahead and make this game a sleeper hit. If your unit behave somewhat more intelligently than CM, that would make a splash.
We're not looking to clone CM, but we are aiming to stay realistic and fun. We are in agreement on continuing to improve the AI, but based on your comments I do think that if you play a bit more, you'll find that non-RTS tactics work best. The RTS tactics didn't get you a decisive victory, but playing historically generally does. In the initial campaign, there's also a fine balance between speed and caution that you have to find to really get the VP sweet spot.
- SOP for units which they are supposed to follow when engaging. And when idle or without orders.
This is already in there to a degree. By default, units without targeting orders will auto-target at the start of each phase, but they'll only fire if they have an "Average" shot or better. You can also now (as of v1.12) order them to Hold Fire entirely or only take Good shots or only when in Close Assault range.
- Role playing "personality" of the individual units - some are braver and better than others. Maybe pictures of the platoon commanders. Whatever.
Agreed, this would be nice additional flavor to have in there.
- A method to link turns up to a film, like it was done in Myth. That way a battle can be shared with others.
Would definitely like to do this in the future.
- "Threat arcs" and "cover arcs" determining where to aim the big guns at and where to run to if nescessary. This needs to have a "memory" so that a unit doesn't forget where that big KV-1 was hiding.
I think true arcs are probably more complex than we want to do. Right now, each unit has a defined LOS and fire arc based on how you face it. Using this knowledge together with the new Hold Fire orders should allow you to do just about everything you want.
- Some effect of the chain of command. Some ideas: Wouldn't it be cool if enemy units was visible and "?" according to what unit was selected, and according to that unit's field of view?
This would probably drive players crazy, but I think some kind of overlay or toggle to let them see that if they wanted to would be useful.
Maybe the commander could reveal found positions of enemy units to other friendlies? What if the commander only could make xx number of orders each turn? What if _no_ orders could be given to units if the commander's tank was taken out? I think there are lots of posibillities to make the chain of command visible. As it is now the chain is non- existing.
Yes, that was deliberately left for a later date, to have time to really look at a good implementation. Right now there are some command effects if sub-units get too far away from a platoon commander and losing a HQ unit can result in a morale test, but a true hierarchy was not a priority given the scale of the game.
So here is to an evolving engine, hoping you will take the right direction. But damn me if I ever play the second battle in the german campaign again!
Well, I hope you do! I'm able to regularly get a Decisive on that one with historical tactics. Anyway, thanks a lot for the feedback and please check back as time goes on.
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Wanted: Better tactical AI
Eric,
- and I thank YOU for a very detailed answer. Sorry for writing that long, but that game made a big impact...
And I still think making orders too detailed is a wrong path to take. Recon units, for instance, should by themselves avoid firefights and stay in cover. If at all possible, of cause [;)] - AI is not an easy thing to make. But I think you have all the prerequisites: A "simple" equation model (it is useable for mini's) and a working, bug - free 3D engine easily on par with CM.
But maybe I should give it another try - this time with a more realistic sense of what can be done. Perhaps even read the manual? [:)]
Regards,
Henius
P.S. At some time I have to try out COTA, but I fear it could be a bit dry. I really like these little tanks rolling around.
- and I thank YOU for a very detailed answer. Sorry for writing that long, but that game made a big impact...
And I still think making orders too detailed is a wrong path to take. Recon units, for instance, should by themselves avoid firefights and stay in cover. If at all possible, of cause [;)] - AI is not an easy thing to make. But I think you have all the prerequisites: A "simple" equation model (it is useable for mini's) and a working, bug - free 3D engine easily on par with CM.
But maybe I should give it another try - this time with a more realistic sense of what can be done. Perhaps even read the manual? [:)]
Regards,
Henius
P.S. At some time I have to try out COTA, but I fear it could be a bit dry. I really like these little tanks rolling around.
Henius
Return to “Panzer Command: Operation Winter Storm”
Jump to
- General
- ↳ Press Releases, News and Events from Matrix
- ↳ General Discussion
- ↳ Quizzes, Trivial and other Interesting Information
- ↳ Site Feedback
- ↳ Latest Matrix Downloads
- ↳ Official Matrix Games Discord Server
- ↳ Official Support: Matrix Games Help Desk
- ↳ Automated Purchased Game Re-Downloads (Members Club My Orders)
- ↳ FAQ
- ↳ Unofficial Tech Support By Gamers for Gamers
- Regional
- ↳ Español
- ↳ Français
- Coming Soon
- ↳ Commander: Europe at War
- New Releases from Matrix Games
- ↳ Strategic Command Series
- ↳ Strategic Command: World War I
- ↳ PDF Manual
- ↳ Tech Support
- ↳ MODS and Scenarios
- ↳ AAR
- ↳ Multiplayer Sessions
- ↳ War Room
- ↳ Strategic Command: American Civil War
- ↳ Tech Support
- ↳ Features Suggestions
- ↳ Scenario Design and Modding
- ↳ The War Room
- ↳ After Action Report
- ↳ Opponents Wanted
- ↳ Strategic Command: American Civil War Buy now
- ↳ Strategic Command: American Civil War Discord
- ↳ Strategic Command WWII: World at War
- ↳ Tech Support
- ↳ MODS and Scenarios
- ↳ AAR
- ↳ Multiplayer Sessions
- ↳ War Room
- ↳ SC WWII World at War Manual (PDF EBOOK)
- ↳ Strategic Command WWII War in Europe
- ↳ Strategic Command WWII War in Europe Public Beta
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Videos, Tutorials, Let's Plays
- ↳ Developer Blog
- ↳ The War Room
- ↳ Multiplayer (PBEM and head to head)
- ↳ Scenario Design and Modding
- ↳ Strategic Command WWII: War in Europe Product Page
- ↳ Buy Strategic Command WWII: War in Europe Now!
- ↳ Strategic Command Classic: WWI
- ↳ Tech Support
- ↳ Tech Support
- ↳ Strategic Command Classic: Global Conflict
- ↳ Tech Support
- ↳ Strategic Command Classic WWII
- ↳ Tech Support
- ↳ Shadow Empire
- ↳ Tech Support
- ↳ AAR
- ↳ War Room
- ↳ Shadow Empire MATRIX VERSION Open Beta
- ↳ Suggestions and Feedback
- ↳ Graphic Mods
- ↳ Buy the Game
- ↳ Manual
- ↳ Story and Stratagem (S&S) Editor
- ↳ Rule the Waves 3
- ↳ Rule the Waves 3: Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Design and Modding
- ↳ Ship Designs and Scenarios
- ↳ Rule the Waves 3 Product Page
- ↳ Official Rule the Waves 3 Discord Server
- ↳ Rule the Waves 3 - Manual
- ↳ Armored Brigade II
- ↳ Manual
- ↳ Armored Brigade II: Tech Support Forum
- ↳ Armored Brigade II: Mods
- ↳ Armored Brigade II: Maps and Map Making
- ↳ Armored Brigade II: Scenarios
- ↳ Combat Mission Series
- ↳ Combat Mission Battle for Normandy
- ↳ Tech Support
- ↳ Feature Suggestions
- ↳ Scenario Design and Modding
- ↳ The War Room
- ↳ After Action Report
- ↳ Opponents Wanted
- ↳ Buy Now
- ↳ Combat Mission Official Discord Channel
- ↳ Combat Mission: Final Blitzkrieg
- ↳ Tech Support
- ↳ Feature Suggestions
- ↳ Scenario Design and Modding
- ↳ The War Room
- ↳ After Action Report
- ↳ Opponents Wanted
- ↳ Buy Base Game
- ↳ Buy Downfall DLC
- ↳ Combat Mission Official Discord Channel
- ↳ Downfall DLC Manual
- ↳ Combat Mission Fortress Italy
- ↳ Tech Support
- ↳ Feature Suggestions
- ↳ Scenario Design and Modding
- ↳ The War Room
- ↳ After Action Report
- ↳ Opponents Wanted
- ↳ Buy Now
- ↳ Combat Mission Official Discord Channel
- ↳ Base Game Manual
- ↳ Gustav Line DLC Manual
- ↳ Rome to Victory DLC manual
- ↳ Combat Mission Red Thunder
- ↳ Tech Support
- ↳ Feature Suggestions
- ↳ Scenario Design and Modding
- ↳ The War Room
- ↳ After Action Report
- ↳ Opponents Wanted
- ↳ Buy Now
- ↳ Combat Mission Official Discord Channel
- ↳ Fire and Rubble DLC Manual
- ↳ Base Game Manual
- ↳ Combat Mission Cold War
- ↳ Public Beta Tournament
- ↳ Tech Support
- ↳ Feature Suggestions
- ↳ Scenario Design and Modding
- ↳ The War Room
- ↳ After Action Report
- ↳ Opponents Wanted
- ↳ Buy Combat Mission: Cold War Now!
- ↳ Combat Mission Official Discord Channel
- ↳ Combat Mission Black Sea
- ↳ Tech Support
- ↳ Feature Suggestions
- ↳ Scenario Design and Modding
- ↳ The War Room
- ↳ After Action Report
- ↳ Opponents Wanted
- ↳ Buy Combat Mission: Black Sea Now!
- ↳ Combat Mission Official Discord Channel
- ↳ Combat Mission Shock Force 2
- ↳ Tech Support
- ↳ Feature Suggestions
- ↳ Scenario Design and Modding
- ↳ The War Room
- ↳ After Action Report
- ↳ Opponents Wanted
- ↳ Buy Combat Mission: Shock Force 2 Now!
- ↳ Combat Mission Official Discord Channel
- ↳ War in Spain 1936-39
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Scenario Design and Modding
- ↳ Buy War in Spain 1936-39 Now!
- ↳ Official Matrix Games Discord
- ↳ Flashpoint Campaigns: Cold War
- ↳ Tech Support
- ↳ After Action Report
- ↳ Mods and Scenarios
- ↳ Scenario School
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Requested Features and Ideas
- ↳ Flashpoint Campaigns: Cold War Product Page
- ↳ Join the Discord!
- ↳ WEGO Series
- ↳ WEGO World War II: Overlord
- ↳ Tech Support
- ↳ WEGO World War II: Stalingrad
- ↳ WEGO World War II: Stalingrad: Tech Support
- ↳ WEGO World War II: Stalingrad: Multiplayer War Room
- ↳ WEGO World War II: Stalingrad: Mods and Scenarios
- ↳ WEGO World War II: Stalingrad: Editor and Campaign Editor
- ↳ WEGO World War II: Stalingrad - Scenario AAR
- ↳ WEGO World War II: Stalingrad Suggestions/Future Improvements
- ↳ Desert War 1940 - 1942
- ↳ After Action Reports
- ↳ Tech Support
- ↳ Mods and Scenarios
- ↳ Future Ideas
- ↳ Strategic Command WWII: War in the Pacific
- ↳ Tech Support
- ↳ After Action Report
- ↳ Scenario Design and Modding
- ↳ Feature Suggestions
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Strategic Command WWII: War in the Pacific Buy Now
- ↳ Strategic Command WWII: War in the Pacific Discord Server
- ↳ Manual
- ↳ Distant Worlds 2
- ↳ Distant Worlds 2: Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Design and Modding
- ↳ Distant Worlds 2 Product Page
- ↳ Official Distant World 2 Discord Server
- ↳ Campaign Series: Middle East 1948-1985
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Mods and Scenarios
- ↳ Opponents Wanted
- ↳ Buy Campaign Series: Middle East 1948-1985 Now!
- ↳ Campaign Series: Middle East 1948-1985 Product Info
- ↳ Command: Modern Operations series
- ↳ Command: DLCs
- ↳ Command: Desert Storm
- ↳ Command: Shifting Sands
- ↳ Command: Chains of War
- ↳ Command: Northern Inferno
- ↳ Tech Support
- ↳ Multiplayer PBEM - Unofficial
- ↳ After Action Report
- ↳ Mods and Scenarios
- ↳ WarfareSims Mods and Scenarios Archive
- ↳ Useful Material
- ↳ Lua Legion
- ↳ The War Room
- ↳ Command: Modern Operations Product Info
- ↳ Buy Command: Modern Operations Now!
- ↳ CMO PDF Manual
- ↳ Official Discord Command Modern Operations
- ↳ Campaign Series: Vietnam
- ↳ Tech Support
- ↳ Features Suggestions
- ↳ Scenario Design and Modding
- ↳ The War Room
- ↳ After Action Report
- ↳ Opponents Wanted
- ↳ Campaign Series Vietnam Product Page
- ↳ Campaign Series Vietnam Official Discord Server
- ↳ Valor & Victory
- ↳ Tech Support Forum
- ↳ Scenario Design
- ↳ Opponents Wanted
- ↳ The War Room
- ↳ After Action Reports
- ↳ Buy Valor & Victory Now
- ↳ Valor & Victory Official Discord Server
- ↳ Flashpoint Campaigns Southern Storm
- ↳ Tech Support
- ↳ After Action Report
- ↳ Mods and Scenarios
- ↳ Scenario School
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Requested Features and Ideas
- ↳ Flashpoint Campaigns: Southern Storm Product Page
- ↳ Flashpoint Campaigns Southern Storm Official Discord
- ↳ Nuclear War Simulator
- ↳ Gary Grigsby's War in the East 2
- ↳ Tech Support
- ↳ Scenario Data / Map Issues
- ↳ Feature Suggestions
- ↳ Scenario Design and Modding
- ↳ The War Room
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Buy Gary Grigsby's War in the East 2 Now!
- ↳ War in the East 2 Official Discord Server
- ↳ Race for the Caucasus Tournament
- ↳ Gary Grigsby's World at War: A World Divided
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Mods and Scenarios
- ↳ Opponents Wanted
- ↳ Limited Public Beta Feedback
- ↳ Buy Gary Grigsby's World at War: A World Divided Now!
- ↳ World at War: A World Divided Official Discord Server
- ↳ Decisive Campaigns: Ardennes Offensive
- ↳ Open Beta
- ↳ Tech Support
- ↳ Scenario Design and Modding
- ↳ After Action Reports
- ↳ Opponents wanted
- ↳ Buy Decisive Campaigns: Ardennes Offensive Now!
- ↳ Warplan Pacific
- ↳ Warplan Pacific: Tech Support Forum
- ↳ Scenario Design and Modding
- ↳ The War Room
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Buy Warplan Pacific Now!
- ↳ WarPlan Pacific Beta
- ↳ Empires in Arms the Napoleonic Wars of 1805 - 1815
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Mods and Scenarios
- ↳ Buy Empires in Arms Now!
- ↳ Advanced Tactics Series
- ↳ Advanced Tactics Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Advanced Tactics Community Site
- ↳ Advanced Tactics Gold: Open Beta
- ↳ Buy Advanced Tactics: Gold Now!
- ↳ Armored Brigade
- ↳ Armored Brigade: Tech Support Forum
- ↳ Armored Brigade - Factions Overviews & Dev Diaries
- ↳ Armored Brigade - Dev Diaries
- ↳ AAR
- ↳ MODS and Scenarios
- ↳ Manual PDF
- ↳ Map Making Tutorial - PDF guide
- ↳ Tutorial Videos
- ↳ Armored Brigade Campaign Generator Guide
- ↳ Research
- ↳ France
- ↳ Belgium
- ↳ Czechoslovakia
- ↳ Canada
- ↳ Suggestions
- ↳ Close Combat – The Bloody First
- ↳ Close Combat: The Bloody First - Tech Support Forum
- ↳ Close Combat The Bloody First - Modding
- ↳ Close Combat Series
- ↳ Close Combat - Gateway to Caen
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Close Combat - Gateway to Caen Product Page
- ↳ Buy Close Combat - Gateway to Caen Now!
- ↳ Close Combat: Panthers in the Fog
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Close Combat: Panthers in the Fog Product Info
- ↳ Buy Close Combat: Panthers in the Fog Now!
- ↳ Close Combat: Last Stand Arnhem
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Close Combat Website
- ↳ Close Combat: Last Stand Arnhem Product Info
- ↳ Buy Close Combat: Last Stand Arnhem Now!
- ↳ Close Combat: Modern Tactics
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ Opponents Wanted
- ↳ Close Combat Website
- ↳ Buy Close Combat: Modern Tactics Now!
- ↳ Close Combat - Cross of Iron
- ↳ Cross of Iron Support
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Scenario Design and Editing
- ↳ Cross of Iron Modding
- ↳ Close Combat Website
- ↳ Close Combat: Cross of Iron Product Info
- ↳ Buy Close Combat: Cross of Iron Now!
- ↳ Close Combat: The Longest Day
- ↳ Tech Support
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Close Combat Website
- ↳ Close Combat: The Longest Day Product Info
- ↳ Buy Close Combat: The Longest Day Now!
- ↳ Close Combat: Wacht am Rhein
- ↳ Tech Support
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Close Combat Website
- ↳ Close Combat: Wacht am Rhein Product Info
- ↳ Buy Close Combat - Wacht am Rhein Now!
- ↳ Decisive Campaigns Series
- ↳ Decisive Campaigns: The Blitzkrieg from Warsaw to Paris
- ↳ Tech Support
- ↳ Historical Issues
- ↳ After Action Reports
- ↳ Mods and Tweaks
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Decisive Campaigns: The Blitzkrieg from Warsaw to Paris Product Info
- ↳ Buy Decisive Campaigns: The Blitzkrieg from Warsaw to Paris Now!
- ↳ Decisive Campaigns: Case Blue
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Decisive Campaigns: Case Blue Product Info
- ↳ Buy Decisive Campaigns: Case Blue Now!
- ↳ Decisive Campaigns: Barbarossa
- ↳ Tech Support
- ↳ After Action Report
- ↳ Mods
- ↳ Scenario Design with the Community Project
- ↳ Tech Forum
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Decisive Campaigns: Barbarossa Product Info
- ↳ Buy Decisive Campaigns: Barbarossa Now!
- ↳ Distant Worlds 1 Series
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Design and Modding
- ↳ Distant Worlds: Universe Product Info
- ↳ Buy Distant Worlds: Universe Now!
- ↳ Flashpoint Campaigns Classic
- ↳ Tech Support
- ↳ After Action Report
- ↳ Mods and Scenarios
- ↳ Scenario School
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Requested Features and Ideas
- ↳ Flashpoint Campagns: Red Storm Product Info
- ↳ Buy Flashpoint Campaigns Red Storm Now!
- ↳ Gary Grigsby's Eagle Day to Bombing the Reich
- ↳ After Action Reports
- ↳ Tech Support
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Scenarios and Modding
- ↳ Buy Eagle Day to Bombing the Reich Now!
- ↳ Eagle Day to Bombing the Reich Discord server
- ↳ Gary Grigsby's War in the East Series
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Scenario Design and Modding
- ↳ Buy Gary Grigsby's War in the East Now!
- ↳ Buy Gary Grigsby's Don to the Danube Now!
- ↳ Buy Gary Grigsby's War in the East: Lost Battles Now!
- ↳ War in the East Discord Server
- ↳ Gary Grigsby's War in the West
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Scenario Design and Modding
- ↳ Buy Gary Grigsby's War in the West Now!
- ↳ Buy Gary Grigsby's Operation Torch Now!
- ↳ War in the West Discord Server
- ↳ The Operational Art of War IV
- ↳ Mods and Scenarios
- ↳ Mods
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ The Operational Art of War IV Product Info
- ↳ Buy The Operational Art of War IV Now!
- ↳ Manual
- ↳ Victory and Glory: Napoleon
- ↳ Tech Support
- ↳ Victory and Glory: Napoleon - Buy Now!
- ↳ Victory and Glory: Napoleon AAR
- ↳ War in the Pacific: Admiral's Edition
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Scenario Design and Modding
- ↳ Buy War in the Pacific: Admiral's Edition Now!
- ↳ War in the Pacific: Admiral's Edition Discord Server
- ↳ WarPlan
- ↳ War Plan: Tech Support
- ↳ WarPlan Manual
- ↳ AAR
- ↳ Opponents Wanted
- ↳ MODS and Scenarios
- ↳ War Room
- ↳ WarPlan Open Beta Versions
- ↳ North Africa Scenario Open Beta
- ↳ World in Flames
- ↳ Tech Support
- ↳ NetPlay Tech Support
- ↳ After Action Report
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ AI Opponent Discussion
- ↳ WIF School
- ↳ World in Flames Map Pack Product Info
- ↳ Buy World in Flames Map Pack Now!
- ↳ World in Flames Product Info
- ↳ Buy World in Flames Now!
- ↳ Modern Naval Warfare
- Current Games From Matrix.
- ↳ [Fantasy]
- ↳ Fantasy Kommander – Eukarion Wars
- ↳ Tech Support
- ↳ After Action Report
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Fantasy Kommander - Eukarion Wars Product Info
- ↳ Buy Fantasy Kommander - Eukarion Wars Now!
- ↳ Drums of War
- ↳ Tech Support
- ↳ After Action Report
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Drums of War Product Info.
- ↳ Buy Drums of War Now!
- ↳ Ravenmark: Scourge of Estellion
- ↳ Hell
- ↳ Sovereignty: Crown of Kings
- ↳ Tech Support
- ↳ Sovereignty: Crown of Kings Product Info
- ↳ Buy Sovereignty: Crown of Kings Now!
- ↳ Ancients
- ↳ Aggressors: Ancient Rome
- ↳ Alea Jacta Est Series
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ AGEOD Official Forums
- ↳ Alea Jacta Est Product Info
- ↳ Birth of Rome Product Info
- ↳ Alea Jacta Est- The Spartacus Revolt 73 BC Product Info
- ↳ Alea Jacta Est- The Cantabrian Wars - 29BC Product Info
- ↳ Alea Jacta Est: Parthian Wars Product Info
- ↳ Hannibal: Terror of Rome Product Info
- ↳ Buy Alea Jacta Est Now!
- ↳ Buy Birth of Rome Now!
- ↳ Buy Alea Jacta Est- The Spartacus Revolt 73 BC Now!
- ↳ Buy Alea Jacta Est- The Cantabrian Wars - 29BC Now!
- ↳ Buy Alea Jacta Est: Parthian Wars Now!
- ↳ Buy Hannibal: Terror of Rome Now!
- ↳ Field of Glory Series
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Scenario Design and Modding
- ↳ Opponents Wanted
- ↳ Official Slitherine Forum
- ↳ Field of Glory Product Info
- ↳ Field of Glory: Rise of Rome Product Info
- ↳ Field of Glory: Storm of Arrows Product Info
- ↳ Field of Glory: Immortal Fire Product Info
- ↳ Field of Glory: Swords and Scimitars Product Info
- ↳ Field of Glory: Legions Triumphant Product Info
- ↳ Field of Glory: Eternal Empire Product Info
- ↳ Field of Glory: Decline And Fall Product Info
- ↳ Field of Glory: Battle Pack Product Info
- ↳ Field of Glory: Wolves from the Sea Product Info
- ↳ Field of Glory: Oath of Fealty Product Info
- ↳ Buy Field of Glory Now!
- ↳ Buy Field of Glory: Rise of Rome Now!
- ↳ Buy Field of Glory: Storm of Arrows Now!
- ↳ Buy Field of Glory: Immortal Fire Now!
- ↳ Buy Field of Glory: Swords and Scimitars Now!
- ↳ Buy Field of Glory: Legions Triumphant Now!
- ↳ Buy Field of Glory: Eternal Empire Now!
- ↳ Buy Field of Glory: Decline And Fall Now!
- ↳ Buy Field of Glory: Battle Pack Now!
- ↳ Buy Field of Glory: Wolves from the Sea Now!
- ↳ Buy Field of Glory: Oath of Fealty Now!
- ↳ Field of Glory 2
- ↳ Field of Glory: Empires
- ↳ Hannibal: Rome and Carthage in the Second Punic War
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Hannibal: Rome and Carthage in the Second Punic War Product Info
- ↳ Buy Hannibal: Rome and Carthage Now!
- ↳ Legion Arena Gold
- ↳ Legion Arena Gold Support
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Legion Arena Gold Developer Forum
- ↳ Buy Legion Arena Gold Now!
- ↳ Legion Gold, Gates of Troy, Spartan & Chariots of War
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Mods and Scenarios
- ↳ Official Developer Forums
- ↳ Buy Gates of Troy Now!
- ↳ Buy Spartan Now!
- ↳ Buy Chariots of War Now!
- ↳ Buy Legion Gold Now!
- ↳ Legion for iPad Product Info
- ↳ Buy Legion for iPad Now!
- ↳ Mare Nostrvm
- ↳ Tech Support
- ↳ Tin Soldiers: Alexander the Great
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Buy Tin Soldiers: Alexander The Great Now!
- ↳ Tin Soldiers: Julius Caesar
- ↳ Tech Support
- ↳ Buy Tin Soldiers: Julius Caesar Now!
- ↳ QVADRIGA
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Qvadriga Product Info
- ↳ Buy Qvadriga Now!
- ↳ Medieval
- ↳ Conquest! Medieval Realms
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Conquest! Product Info
- ↳ Buy Conquest! Medieval Realms Now!
- ↳ Conquest: Medieval Realms for iOS/Android
- ↳ Conquest! Medieval Realms for iOS/Android Product Info
- ↳ Buy Conquest Medieval Realms for iOS/Android Now!
- ↳ Field of Glory Series
- ↳ Great Invasions
- ↳ Tech Support
- ↳ The War Room
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ Official AGEOD Forum
- ↳ Buy "Great Invasions" Now!
- ↳ HISTORY Great Battles Medieval
- ↳ Tech Support
- ↳ Slitherine Tech Support for HISTORY Great Battles Medieval
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Slitherine HISTORY Great Battle Medieval Forums
- ↳ HISTORY Great Battles Medieval Product Info
- ↳ HISTORY Great Battles Medieval - iPad Product Info
- ↳ Buy HISTORY Great Battles Medieval Now!
- ↳ Magnifico - Da Vinci’s Art of War
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Magnifico Product Info
- ↳ Buy Magnifico Now!
- ↳ Thirty Years' War
- ↳ Tech Support
- ↳ Mods and Scenarios
- ↳ After Action Reports
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Product info
- ↳ Buy Thirty Years' War Now!
- ↳ Sengoku Jidai: Shadow of the Shogun
- ↳ Age of Muskets
- ↳ Birth of America
- ↳ Birth of America Support
- ↳ After Action Reports
- ↳ Birth of America Modding Forum
- ↳ Opponents Wanted
- ↳ Official AGEOD Forums
- ↳ Buy Birth of America Now!
- ↳ Birth of America 2: Wars in America
- ↳ Tech Support
- ↳ The War Room
- ↳ Mods and Scenarios
- ↳ After Action Reports
- ↳ Official AGEOD Forum
- ↳ Buy Wars in America Now!
- ↳ English Civil War
- ↳ Tech Support
- ↳ For Liberty! & 1848
- ↳ For Liberty! Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Buy For Liberty! Now!
- ↳ Horse and Musket: Volume I, Frederick the Great
- ↳ Tech Support
- ↳ Mods and Scenarios
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ The War Room
- ↳ Buy Horse and Musket: Volume I Now!
- ↳ Rise of Prussia Gold
- ↳ Tech Support
- ↳ Ageod Rise of Prussia Tech Support Forum
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Rise of Prussia Gold Upgrade Kit Product Info
- ↳ Buy Rise of Prussia Gold Upgrade Kit
- ↳ Rise of Prussia Gold Product Info
- ↳ Buy Rise of Prussia Gold Now!
- ↳ Pike & Shot Series
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Pike & Shot Product Info
- ↳ Buy Pike & Shot Now!
- ↳ Pike and Shot: Campaigns Product Product Info
- ↳ Pike and Shot - Tercio to Salvo Product Info
- ↳ Buy Pike and Shot - Tercio to Salvo Now!
- ↳ Buy Pike and Shot - Campaigns Now!
- ↳ Pride of Nations
- ↳ Tech Support
- ↳ Ageod PON Tech Support Forum
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Pride of Nations Product Info
- ↳ Pride of Nations - The American Civil War 1862 Product Info
- ↳ Pride of Nations - The Franco-Prussian War 1870-1871 Product Info
- ↳ Pride of Nations - The Scramble for Africa Campaign 1880 Product Info
- ↳ Pride of Nations - The Spanish-American War 1898 Product Info
- ↳ Buy Pride of Nations Now!
- ↳ Buy Pride of Nations - The American Civil War 1862 Now!
- ↳ Buy Pride of Nations - The Franco-Prussian War 1870-1871 Now!
- ↳ Buy Pride of Nations - The Scramble for Africa Campaign 1880 Now!
- ↳ Buy Pride of Nations - The Spanish-American War 1898 Now!
- ↳ Wars of Succession
- ↳ Wars of Succession: Tech Support
- ↳ Napoleonics
- ↳ Campaigns on the Danube 1805 - 1809
- ↳ Campaigns on the Danube Support
- ↳ Mods and Scenarios
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Commander - Napoleon at War
- ↳ Tech Support
- ↳ The War Room
- ↳ Mods and Scenarios
- ↳ After Action Reports
- ↳ Public Beta Feedback
- ↳ Official Slitherine Forum
- ↳ Buy Commander - Napoleon at War Now!
- ↳ Crown of Glory
- ↳ Crown Of Glory Support
- ↳ After Action Report
- ↳ Opponents Wanted
- ↳ The War Room
- ↳ Limited Beta Feedback
- ↳ Games Depot at Wargamer.com
- ↳ BattleLeagues at Wargamer.com
- ↳ OpponentsWanted at Wargamer.com
- ↳ Buy Crown of Glory Now!
- ↳ Crown of Glory: Emperor's Edition
- ↳ Tech Support
- ↳ Napoleonic History
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ After Action Reports
- ↳ Buy Crown of Glory: Emperor's Edition Now!
- ↳ John Tiller's Battleground Napoleonic Wars
- ↳ March to Glory
- ↳ Napoleon in Italy
- ↳ Napoleon in Italy Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ Opponents Wanted
- ↳ Official Developer Site
- ↳ Buy Napoleon in Italy Now!
- ↳ Napoleon's Campaigns
- ↳ Tech Support
- ↳ Ageod Tech Support Forum
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Napoleon's Campaigns Product Info
- ↳ Buy Napoleon's Campaigns Now!
- ↳ Scourge of War: Waterloo
- ↳ Tech Support
- ↳ After Action Report
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Scourge of War: Waterloo Product Info
- ↳ Buy Scourge of War: Waterloo Now!
- ↳ Wars of Napoleon
- ↳ Tech Support
- ↳ Ageod Wars Of Napoleon Technical Support Forum
- ↳ After Action Report
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Wars of Napoleon Product Info
- ↳ Buy Wars of Napoleon Now!
- ↳ American Civil War
- ↳ American Civil War – The Blue and the Gray
- ↳ American Civil War – The Blue and the Gray Support
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Official AGEOD Forums
- ↳ Buy American Civil War – The Blue and the Gray Now!
- ↳ Brother against Brother: The Drawing of the Sword
- ↳ Tech Support
- ↳ After Action Report
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Brother against Brother Product Info
- ↳ Buy Brother Against Brother Now!
- ↳ Forge of Freedom: The American Civil War 1861-1865
- ↳ Generals' Ratings
- ↳ Generals' Biographies Project
- ↳ Forge of Freedom - Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ Opponents Wanted
- ↳ The War Room
- ↳ Public Beta Feedback
- ↳ Buy Forge Of Freedom Now!
- ↳ Gary Grigsby's War Between the States
- ↳ Tech Support
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ After Action Reports
- ↳ Buy War Between the States Now!
- ↳ John Tiller's Battleground Series
- ↳ Battleground Series Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ Opponents Wanted
- ↳ Buy Battleground Civil War Now!
- ↳ Buy Battleground Napoleonic Wars Now!
- ↳ Scourge of War Gettysburg Series
- ↳ Tech Support
- ↳ Norb Software Development Tech Forum
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ NorbSoftDev Official Forums
- ↳ Scourge of War - Gettysburg Product Info
- ↳ Scourge of War - Pipe Creek Product Info
- ↳ Scourge of War - Antietam Product Info
- ↳ Scourge of War - Chancellorsville Product Info
- ↳ SoW - Brandy Station Product Info
- ↳ SoW - Gettysburg 150th Anniversary Collection Product Info
- ↳ Buy Scourge of War - Gettysburg Now!
- ↳ Buy Scourge of War - Pipe Creek Now!
- ↳ Buy Scourge of War - Antietam Now!
- ↳ Buy Scourge of War - Chancellorsville Now!
- ↳ Buy SoW - Brandy Station Now!
- ↳ Buy SoW - Gettysburg 150th Anniversary Collection Now!
- ↳ Civil War II
- ↳ Tech Support
- ↳ Ageod Tech Support Forum
- ↳ After Action Report
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Civil War II Product Info
- ↳ Civil War II: The Bloody Road South Product Info
- ↳ Buy Civil War II Now!
- ↳ Buy Civil War II: The Bloody Road South Now!
- ↳ Gettysburg: The Tide Turns
- ↳ World War I
- ↳ Advanced Tactics
- ↳ Flyboys Squadron and Warbirds
- ↳ Tech Support
- ↳ Official Totalsims Forums
- ↳ Buy Flyboys Squadron Now!
- ↳ Guns of August 1914 - 1918
- ↳ Guns of August Support
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Buy Guns of August Now!
- ↳ War Plan Orange: Dreadnoughts in the Pacific 1922 - 1930
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Scenario Design
- ↳ Buy War Plan Orange Now!
- ↳ World War One Gold
- ↳ Tech Support
- ↳ The War Room
- ↳ Mods and Scenarios
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Official AGEOD Forums
- ↳ World War One Gold Product Info
- ↳ Discount for Owners of World War One
- ↳ Buy World War One Gold Now!
- ↳ Revolution Under Siege Gold
- ↳ Tech Support
- ↳ Mods and Scenarios
- ↳ After Action Reports
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Official Developer Site
- ↳ Revolution Under Siege Gold Product Info
- ↳ Buy Revolution Under Siege Gold Now!
- ↳ To End All Wars Series
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ To End All Wars Product Page
- ↳ Buy To End All Wars Now!!
- ↳ To End All Wars: Breaking the Deadlock Product Info
- ↳ Buy To End All Wars: Breaking the Deadlock Now!
- ↳ Commander - The Great War
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Commander - The Great War Product Info
- ↳ Buy Commander: The Great War Now!
- ↳ World War II
- ↳ Achtung Panzer Operation Star
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Operations
- ↳ The War Room
- ↳ Achtung Panzer Operation Star Product Info
- ↳ Buy Achtung Panzer Operation Star Now!
- ↳ Across the Dnepr - Second Edition
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Design and Modding
- ↳ Across the Dnepr Second Edition Product Info
- ↳ SSG Run5 Site and Forums
- ↳ Buy Across the Dnepr Second Edition Now!
- ↳ Battle Academy Series
- ↳ Battle Academy
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Official Slitherine Support Forum
- ↳ Battle Academy Product Info
- ↳ Battle Academy - Blitzkrieg France Product Info
- ↳ Battle Academy - Market Garden Product Info
- ↳ Battle Academy - Operation Sealion Product Info
- ↳ Battle Academy - Operation Husky Product Info
- ↳ Battle Academy - Rommel in Normandy Product Info
- ↳ Battle Academy - Fortress Metz Product Info!
- ↳ Battle Academy Mega Pack Product Info
- ↳ Buy Battle Academy Now!
- ↳ Buy Battle Academy - Blitzkrieg France Now!
- ↳ Buy Battle Academy - Market Garden Now!
- ↳ Buy Battle Academy - Operation Sealion Now!
- ↳ Buy Battle Academy for iPad Now!
- ↳ Buy Battle Academy - Operation Husky Now!
- ↳ Buy Battle Academy - Rommel in Normandy Now!
- ↳ Buy Battle Academy - Fortress Metz Now!
- ↳ Buy Battle Academy Mega Pack Now!
- ↳ Battle Academy 2
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Battle Academy 2 Product Page!
- ↳ Buy Battle Academy 2 Now!!
- ↳ Battle Academy 2 Battle of Kursk Product Info
- ↳ Buy Battle Academy 2 Battle of Kursk Now!
- ↳ Battlefront
- ↳ Battlefront Support
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Scenario Design and Editing
- ↳ The Official SSG Run5 Site
- ↳ Buy Battlefront Now!
- ↳ Battle For Korsun
- ↳ Battle for Korsun - Tech Support
- ↳ Battle of Britain 2: Wings of Victory
- ↳ Tech Support
- ↳ Official Developer Forum
- ↳ Buy Battle of Britain 2 Now! (North America Only)
- ↳ Battle of the Bulge
- ↳ Carriers At War
- ↳ Carriers at War Support
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Mods and Scenarios
- ↳ Buy Carriers at War Now!
- ↳ Check Your 6!
- ↳ Combat Command Series
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Combat Command: The Matrix Edition Product Info
- ↳ Buy Combat Command: The Matrix Edition Now!
- ↳ Commander - Europe at War Gold
- ↳ Tech Support
- ↳ Mods and Scenarios
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ The War Room
- ↳ Commander - Europe At War Gold Developer Forum
- ↳ Buy Commander - Europe at War Gold Now!
- ↳ Conflict of Heroes Series
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Link to In-Game Multiplayer Forum
- ↳ Buy Conflict of Heroes - Storms of Steel Now!!
- ↳ Conflict of Heroes: Awakening the Bear! Product Info
- ↳ Buy Conflict of Heroes; Awakening the Bear Now!
- ↳ Conflict of Heroes: Ghost Divisions Product Info
- ↳ Buy Conflict of Heroes Ghost Divisions Now!
- ↳ Conflict of Heroes - Storms of Steel Product Info
- ↳ Decisive Battles: Battles In Italy
- ↳ Battles In Italy Support
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Scenario Design and Editing
- ↳ Games Depot at Wargamer.com
- ↳ BattleLeagues at Wargamer.com
- ↳ OpponentsWanted at Wargamer.com
- ↳ The Official SSG Run5 Site
- ↳ Buy Battles In Italy Now!
- ↳ Decisive Battles: Battles in Normandy
- ↳ Battles In Normandy Support
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Scenario Design and Editing
- ↳ Games Depot at Wargamer.com
- ↳ BattleLeagues at Wargamer.com
- ↳ OpponentsWanted at Wargamer.com
- ↳ The Official SSG Run5 Site
- ↳ Buy Battles In Normandy Now!
- ↳ Decisive Battles: Korsun Pocket
- ↳ Opponents wanted
- ↳ Korsun Pocket Support
- ↳ The War Room
- ↳ After Action Reports
- ↳ Games Depot at Wargamer.com
- ↳ BattleLeagues at Wargamer.com
- ↳ OpponentsWanted at Wargamer.com
- ↳ The Official SSG Run5 Site
- ↳ Buy Korsun Pocket Now!
- ↳ Drive on Moscow
- ↳ España: 1936
- ↳ Tech Support
- ↳ Ageod Espana 1936 Tech Support Forums
- ↳ After Action Report
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Espana 1936 Product Info
- ↳ Buy Espana 1936 Now!
- ↳ Frontline Series
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Frontline: Road to Moscow Product Info
- ↳ Frontline: The Longest Day Product Info
- ↳ Buy Frontline: Road to Moscow Now!
- ↳ Buy Frontline: The Longest Day Now!
- ↳ Germany at War: Barbarossa 1941
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Germany at War: Barbarossa 1941 Product Info
- ↳ Buy Germany at War: Barbarossa 1941 Now!
- ↳ Heroes of Normandie
- ↳ John Tiller's Campaign Series
- ↳ John Tiller’s Campaign Series Support
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Mods and Scenarios
- ↳ Buy John Tiller's Campaign Series Now!
- ↳ Kharkov: Disaster on the Donets
- ↳ Tech Support
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ After Action Reports
- ↳ The Official SSG Site
- ↳ User-Created Scenarios
- ↳ Buy Kharkov: Disaster on the Donets Now!
- ↳ Kursk - Battle at Prochorovka
- ↳ Legends of War
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Legends of War Product Info
- ↳ Buy HISTORY Legends of War Now!
- ↳ Lock ‘n Load: Heroes of Stalingrad
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Mods and Scenarios
- ↳ Lock 'n Load: Heroes of Stalingrad Product Info
- ↳ Buy Lock n' Load Heroes of Stalingrad Now!
- ↳ Making History II: The War of the World
- ↳ Tech Support
- ↳ Mods and Scenarios
- ↳ After Action Reports
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Official Developer Site
- ↳ Making History II: The War of the World Product info
- ↳ Buy Making History II: The War of the World Now!
- ↳ Norm Koger's The Operational Art Of War III
- ↳ TOAW III Support
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ The War Room
- ↳ Scenario Design
- ↳ Public Beta Feedback
- ↳ Games Depot at Wargamer.com
- ↳ BattleLeagues at Wargamer.com
- ↳ OpponentsWanted at Wargamer.com
- ↳ Buy TOAW III Now!
- ↳ Officers - The Matrix Edition
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Scenario Design and Modding
- ↳ Officers Product Info
- ↳ Buy Officers - The Matrix Edition Now!
- ↳ Operation Barbarossa: The Struggle for Russia
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Scenario Design and Modding
- ↳ Operation Barbarossa Product Info
- ↳ Buy Operation Barbarossa Now!
- ↳ Order of Battle : World War II
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Scenario Design and Modding
- ↳ Order of Battle: Pacific Product Page
- ↳ Buy Order of Battle: Pacific Now!
- ↳ Panzer Command: Ostfront
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Scenarios and Campaigns
- ↳ Maps, Models and Mods
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Free Download of Panzer Command: Ostfront if you own Panzer Command: Kharkov
- ↳ Panzer Command: Ostfront Product Info
- ↳ Buy Panzer Command: Ostfront Now!
- ↳ Panzer & Land Doctrine
- ↳ Panzer Doctrine
- ↳ Tech Support
- ↳ Land Doctrine
- ↳ Tech Support
- ↳ Panzer Corps
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Panzer Corps Product Info
- ↳ Panzer Corps Afrika Korps Product Info
- ↳ Panzer Corps Grand Campaign MegaPack '39.-'45 Product info
- ↳ Panzer Corps: Allied Corps Product Info
- ↳ Buy Panzer Corps:Wehrmacht Now!
- ↳ Buy Panzer Corps: Afrika Korps Now!
- ↳ Buy Panzer Corps Grand Campaign Mega Pack '39-'45 Now!
- ↳ Buy Panzer Corps: Allied Corps Now!
- ↳ Buy Panzer Corps for IPAD Now!
- ↳ Piercing Fortress Europa
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Mods and Scenarios
- ↳ Piercing Fortress Europa Product Info
- ↳ Buy Piercing Fortress Europa Now!
- ↳ Steel Panthers World At War & Mega Campaigns
- ↳ SPWaW Thread Hall of Fame
- ↳ SP:WaW Training Center
- ↳ Mega-Campaigns for SP:WaW
- ↳ SP:WaW Scenarios/Campaigns
- ↳ SP:WaW Opponents Wanted
- ↳ SPWaW AAR/DAR
- ↳ Games Depot at Wargamer.com
- ↳ BattleLeagues at Wargamer.com
- ↳ OpponentsWanted at Wargamer.com
- ↳ Buy Steel Panthers World At War Now!
- ↳ Storm over the Pacific
- ↳ Tech Support
- ↳ The War Room
- ↳ Mods and Scenarios
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Storm over the Pacific Product Info
- ↳ Buy Storm over the Pacific Now!
- ↳ Strategic War in Europe
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Strategic War in Europe Product Info
- ↳ Buy Strategic War in Europe Now!
- ↳ Team Assault: Baptism of Fire
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Team Assault: Baptism of Fire Product Info
- ↳ Buy Team Assault: Baptism of Fire Now!
- ↳ Tigers on the Hunt
- ↳ Tech Support
- ↳ After Action Report
- ↳ Tigers on the Hunt - Buy Now!
- ↳ Mods and Scenarios
- ↳ Time of Fury
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Design and Modding
- ↳ Opponents Wanted
- ↳ Time of Fury Product Info
- ↳ Buy Time of Fury Now!
- ↳ Uncommon Valor - Campaign for the South Pacific
- ↳ Opponents wanted
- ↳ After Action Reports
- ↳ The War Room
- ↳ Tech Support
- ↳ Unity of Command Series
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Design and Modding
- ↳ Opponents Wanted
- ↳ Official Developer Site
- ↳ Unity of Command Product Info
- ↳ Buy Unity of Command Now!
- ↳ Unity of Command Red Turn Product Info
- ↳ Buy Unity of Command Red Turn (Mac) Now!
- ↳ Buy Unity of Command Red Turn Now!
- ↳ Unity of Command Black Turn Product Info.
- ↳ Buy Unity of Command Black Turn Now!
- ↳ Unity of Command Black Turn MAC Product Info
- ↳ Buy Unity of Command Black Turn MAC Now!
- ↳ War In The Pacific - Struggle Against Japan 1941 - 1945
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Opponents wanted
- ↳ Scenario Design
- ↳ War in the Pacific: Admiral's Edition Forum
- ↳ Buy War In The Pacific Now!
- ↳ War Plan Orange: Dreadnoughts in the Pacific 1922-1930
- ↳ World War II: General Commander
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Buy World War II: General Commander Now!
- ↳ WW2: Road to Victory
- ↳ Tech Support
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ After Action Reports
- ↳ WW2: Time of Wrath
- ↳ Tech Support
- ↳ Scenarios and Mods
- ↳ The War Room
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Buy WW2: Time of Wrath Now!
- ↳ Modern
- ↳ Afghanistan '11
- ↳ Carrier Deck
- ↳ Democracy
- ↳ Tech Support
- ↳ Buy Democracy Now!
- ↳ FlashPoint Germany
- ↳ Flashpoint Germany Support
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Scenario Design and Editing
- ↳ Games Depot at Wargamer.com
- ↳ BattleLeagues at Wargamer.com
- ↳ OpponentsWanted at Wargamer.com
- ↳ Buy Flashpoint Germany Now!!
- ↳ Frozen Synapse
- ↳ Tech Support
- ↳ Official Support Forum
- ↳ After Action Reports
- ↳ The War Room
- ↳ Official Developer Forums
- ↳ Frozen Synapse Product Info
- ↳ Buy Frozen Synapse Now!
- ↳ Harpoon 3 - Advanced Naval Warfare
- ↳ Harpoon 3 ANW Support
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Scenario Design and Modding
- ↳ Games Depot at Wargamer.com
- ↳ BattleLeagues at Wargamer.com
- ↳ OpponentsWanted at Wargamer.com
- ↳ Hired Guns: The Jagged Edge
- ↳ Tech Support
- ↳ The War Room
- ↳ Mods
- ↳ After Action Reports
- ↳ Buy Hired Guns Now!
- ↳ Hornet Leader PC
- ↳ Hornet Leader PC Support
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Buy Hornet Leader PC Now!
- ↳ Larry Bond's Harpoon - Commander's Edition
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ Official Harpoon Commander's Edition Website
- ↳ Larry Bond's Harpoon - Ultimate Edition
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ ANW / Legacy Database and Scenarios
- ↳ H3 Database and Scenarios
- ↳ HC Databases and Scenarios
- ↳ Game Mods
- ↳ Official Harpoon Developer Site
- ↳ Harpoon - Ultimate Edition Product Info
- ↳ $25 Discount for Owners of H3ANW or HCE
- ↳ Buy Larry Bond's Harpoon - Ultimate Edition Now!
- ↳ Vietnam ’65
- ↳ Buzz Aldrin's Space Program Manager
- ↳ Tech Support
- ↳ After Action Report
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Buzz Aldrin's Space Program Manager : Early Access Beta Forum
- ↳ Buzz Aldrin's Space Program Manager Product Info
- ↳ Buy Buzz Aldrin's Space Program Manager Now!
- ↳ Science Fiction
- ↳ AI War Alien Bundle
- ↳ Tech Support
- ↳ Official Support Forum
- ↳ After Action Reports
- ↳ The War Room
- ↳ Mods and Scenarios
- ↳ Opponents Wanted
- ↳ Official Developers Forums
- ↳ AI War Alien Bundle Product Info
- ↳ Buy AI War Alien Bundle Now!
- ↳ Armada 2526 Series
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Scenario Design and Modding
- ↳ Developer's Site
- ↳ Armada 2526 Product Info
- ↳ Buy Armada 2526 Now!
- ↳ Armada 2526 Supernova Product Info
- ↳ Buy Armada 2526 Supernova Now!
- ↳ Last Days of Old Earth
- ↳ Legions of Steel
- ↳ Pandora Series
- ↳ Tech Support
- ↳ Mods and Scenarios
- ↳ After Action Report
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Pandora: First Contact Product Info
- ↳ Pandora: First Contact Mac Product Info
- ↳ Pandora: First Contact Linux Product Info
- ↳ Pandora: Eclipse of Nashira Product Info
- ↳ Buy Pandora: First Contact Linux Now!!
- ↳ Buy Pandora: First Contact Mac Now!!
- ↳ Buy Pandora: First Contact Now!!
- ↳ Buy Pandora: Eclipse of Nashira
- ↳ Polaris Sector
- ↳ Smugglers IV - Doomsday
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Smugglers IV Product Info
- ↳ Buy Smugglers IV Now!
- ↳ Star Hammer: The Vanguard Prophecy
- ↳ Starships Unlimited v3
- ↳ Tech Support
- ↳ Buy Starships Unlimited v3 Now!
- ↳ Star Sentinel Tactics
- ↳ Tech Support
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ After Action Reports
- ↳ Star Sentinel Tactics Product Info
- ↳ Buy Star Sentinel Tactics Now!
- ↳ Warhammer® 40,000® Armageddon™
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Mods and Scenarios
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Warhammer 40,000: Armageddon Product Info
- ↳ Warhammer 40,000: Armageddon Vulkan's Wrath Product Info
- ↳ Warhammer 40,000: Armageddon - Angels of Death Product Info
- ↳ Warhammer 40,000: Armageddon - Glory of Macragge Product Info
- ↳ Warhammer 40,000: Armageddon - Ork Hunters Product Info
- ↳ Warhammer 40,000: Armageddon - Golgotha Product Info
- ↳ Warhammer 40,000: Armageddon - Da Orks Product Info
- ↳ Buy Warhammer 40,000: Armageddon Now!
- ↳ Buy Warhammer 40,000: Armageddon Vulkan's Wrath Now!
- ↳ Buy Warhammer 40,000: Armageddon - Angels of Death Now!
- ↳ Buy Warhammer 40,000: Armageddon - Glory of Macragge Now!
- ↳ Buy Warhammer 40,000: Armageddon - Ork Hunters Now!
- ↳ Buy Warhammer 40,000: Armageddon - Golgotha Now!
- ↳ Buy Warhammer 40,000: Armageddon - Da Orks Now!
- ↳ Warhammer 40,000: Gladius - Relics of War
- ↳ Warhammer 40,000: Sanctus Reach
- ↳ Battlestar Galactica Deadlock
- ↳ Sports
- ↳ Maximum-Football 2.0
- ↳ Maximum-Football Support
- ↳ Public Beta Forum
- ↳ Play Development System (PDS)
- ↳ Graphics Related
- ↳ Rules
- ↳ Suggestions / Wishlist
- ↳ Online Leagues
- ↳ 3rd Party Developers Area
- ↳ The Red Zone!
- ↳ The Official Maximum-Football Site
- ↳ Buy Maximum-Football 2.0 Now!
- ↳ PureSim Baseball
- ↳ Tech Support
- ↳ Opponents Wanted
- ↳ The Locker
- ↳ Multi-player Leagues
- ↳ 3rd Party Add-ons Area
- ↳ Public Beta Feedback
- ↳ The Official PureSim Baseball Site
- ↳ Buy Puresim Baseball 2007 Now!
- ↳ Discontinued Games
- ↳ Banzai!, Case Blue, The Last Days IL2 Expansion Packs
- ↳ BZ, CB, TLD & OPB Add-Ons Support
- ↳ Battleground Europe: WWII Online
- ↳ Official Battleground Europe Forums
- ↳ World War II Online at Playnet.com
- ↳ Blitzkrieg: War in Europe 1939-1945
- ↳ Blitzkrieg Support
- ↳ Gary Grigsby's World at War
- ↳ Gary Grigsby's World at War - Support
- ↳ After Action Reports
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Mods and Scenarios
- ↳ GGWaW Ladder
- ↳ Limited Public Beta Feedback
- ↳ Games Depot at Wargamer.com
- ↳ BattleLeagues at Wargamer.com
- ↳ OpponentsWanted at Wargamer.com
- ↳ Buy Gary Grigsby's World At War Now!
- ↳ I of the Enemy
- ↳ I of the Enemy Support
- ↳ Reach For The Stars
- ↳ Tech Support
- ↳ Starshatter: The Gathering Storm
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Starshatter Modding Forum
- ↳ Opponents wanted
- ↳ Buy Starshatter Now!
- ↳ Supremacy: Four Paths To Power
- ↳ Tech Support
- ↳ UFO: Extraterrestrials
- ↳ UFO: Extraterrestrials Support
- ↳ After Action Reports
- ↳ Mods and Tweaks
- ↳ The War Room
- ↳ UFO Developer Forum
- ↳ Panzer Command: Kharkov
- ↳ Tech Support
- ↳ After Action Reports
- ↳ Scenarios and Campaigns
- ↳ Maps, Models and Mods
- ↳ The War Room
- ↳ Opponents Wanted
- ↳ Buy Panzer Command: Kharkov Now!
- ↳ Panzer Command: Operation Winter Storm
- ↳ Panzer Command Support
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Scenario Design and Modding
- ↳ Games Depot at Wargamer.com
- ↳ BattleLeagues at Wargamer.com
- ↳ OpponentsWanted at Wargamer.com
- ↳ Buy Panzer Command: Operation Winter Storm Now!
- ↳ Command Ops Series
- ↳ Tech Support
- ↳ The War Room
- ↳ Mods and Scenarios
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Command Ops: Battles from the Bulge Product Info
- ↳ Command Ops: Highway to the Reich Product Info
- ↳ CO: Battles for Greece Product Info
- ↳ Buy Command Ops: Battles from the Bulge Now!
- ↳ Buy Command Ops: Highway to the Reich Now!
- ↳ Buy CO: Battles for Greece Now!
- ↳ Conquest of the Aegean
- ↳ Conquest of the Aegean Support
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Scenario Design and Modding
- ↳ Panther War College
- ↳ Games Depot at Wargamer.com
- ↳ BattleLeagues at Wargamer.com
- ↳ OpponentsWanted at Wargamer.com
- ↳ Official Conquest Of The Aegean Website
- ↳ Buy Conquest Of The Aegean Now!
- ↳ Highway to the Reich
- ↳ Highway to the Reich Support
- ↳ After Action Reports [HTTR]
- ↳ Scenario Design & Modding [HTTR]
- ↳ Games Depot at Wargamer.com
- ↳ BattleLeagues at Wargamer.com
- ↳ OpponentsWanted at Wargamer.com
- ↳ Buy Highway To The Reich Now!
- Classic (Free) Games
- ↳ Pacific War: The Matrix Edition
- ↳ The War Engine
- ↳ Titans of Steel - Warring Suns
- ↳ Tech Support
- ↳ After Action Reports
- ↳ The Titan Arena
- ↳ Opponents wanted
- ↳ Titan's Map Room
- ↳ War In Russia: The Matrix Edition
- Our Archives
- ↳ Official Star Chamber Forums
- ↳ Buy Star Chamber Now!
