Cobra Aus RHS Download Files link page
Moderators: wdolson, Don Bowen, mogami
- Oleg Mastruko
- Posts: 4534
- Joined: Sat Oct 21, 2000 8:00 am
RE: Cobra Aus RapidShare link page
Cobra why did you use so many different fonts for your RHS map?
Oleg
Oleg
RE: Cobra Aus RapidShare link page
RHS v4.30 update for all scenarios
changes
This is an unusually comprehensive file set - only the pilot file didn't change.
It involves a good deal of minor eratta plus some significant things:
the version jump to 4.3 is because of a change in nation coding - nation codes are used as modifiers to affect unit performance in combat - so a Philippine Scouts unit rated as US Army isn't the dame as a Philippine Army unit rated as Philippine - and some other units are now rated as Philippine as well (e.g. some Dutch colonial formations). Same for Chinese ratings - Indian ratings - etc.
The RTAF has converted over to using historical aircraft - part of the package deal we got when we learned that nation assignments are slot determined rather than hard coded
Two kinds of Hawk, an early Corsair biplane observation/attack plane, and the B-10 are added in Thai only slots - plus the same Corsair is added for China air forces. The Imperial Manchukuo Air Force (and the para military Manchurian Air Lines Inc MKKK) are added as well. Plus - only in EOS - there is a tiny one unit Indian National Air Force.
I rebuilt the Dutch Korps Insulinde on top of a US airborne battalion - in the hope it will yet learn to fly - instead of fixing fields I modified fields in a whole, working unit. A Thai gunboat upguns to 8 inch - it really was the wrong class - one line off. A Soviet air unit changes its type back one to Yak-1. Three other Soviet Air Units start with one Airacobra and upgrade to another - so an unused type is actually used. The classes of Japanese submarines have weapons field corrections. Stuff like that.
Sid
Download link
http://www.sendspace.com/file/bfnc3b
Cobra Aus
changes
This is an unusually comprehensive file set - only the pilot file didn't change.
It involves a good deal of minor eratta plus some significant things:
the version jump to 4.3 is because of a change in nation coding - nation codes are used as modifiers to affect unit performance in combat - so a Philippine Scouts unit rated as US Army isn't the dame as a Philippine Army unit rated as Philippine - and some other units are now rated as Philippine as well (e.g. some Dutch colonial formations). Same for Chinese ratings - Indian ratings - etc.
The RTAF has converted over to using historical aircraft - part of the package deal we got when we learned that nation assignments are slot determined rather than hard coded
Two kinds of Hawk, an early Corsair biplane observation/attack plane, and the B-10 are added in Thai only slots - plus the same Corsair is added for China air forces. The Imperial Manchukuo Air Force (and the para military Manchurian Air Lines Inc MKKK) are added as well. Plus - only in EOS - there is a tiny one unit Indian National Air Force.
I rebuilt the Dutch Korps Insulinde on top of a US airborne battalion - in the hope it will yet learn to fly - instead of fixing fields I modified fields in a whole, working unit. A Thai gunboat upguns to 8 inch - it really was the wrong class - one line off. A Soviet air unit changes its type back one to Yak-1. Three other Soviet Air Units start with one Airacobra and upgrade to another - so an unused type is actually used. The classes of Japanese submarines have weapons field corrections. Stuff like that.
Sid
Download link
http://www.sendspace.com/file/bfnc3b
Cobra Aus
Coral Sea Battle = My Birthday
RE: Cobra Aus RapidShare link page
Came through the evolution ofthe map - I have allways tried to maintain SubChasers fontsCobra why did you use so many different fonts for your RHS map?
but when Andrew did his v6 map update he used a new grey font - whne I did RHS map I went back and replaced the all the titles I had with Subchasers font but there were a number of new locations and we have no idea of the font that Subchaser used and can't find anthing close so I had use another - the font size is also problem can only use 8 point or smaller
If we could find SubChasers font I would redo the lot
Cobra Aus
Coral Sea Battle = My Birthday
- Oleg Mastruko
- Posts: 4534
- Joined: Sat Oct 21, 2000 8:00 am
RE: Cobra Aus RapidShare link page
ORIGINAL: CobraAus
Came through the evolution ofthe map - I have allways tried to maintain SubChasers fonts
but when Andrew did his v6 map update he used a new grey font - whne I did RHS map I went back and replaced the all the titles I had with Subchasers font but there were a number of new locations and we have no idea of the font that Subchaser used and can't find anthing close so I had use another - the font size is also problem can only use 8 point or smaller
Well why wouldn't you use *any* font, as long as it's one standardized font for the whole map, instead of mixture of 3-4 fonts you have now. Anyhow, just a suggestion.
And while I am at it.... [;)]
- I'd suggest using sans serif font (like Arial) - it's much more readable on very busy map, such as your RHS map (original Sub Chasers map wasn't nearly as "busy" as yours so he could have gotten away with using slightly serifed font)
- I'd also suggest you don't name every little base on the map. It's unnecessary, as the base name is easily visible by moving a mouse cursor over a base, so in most cases having so many names on the map itself is redundant and distracting. Apart from some small marginal bases, some huge bases are too obvious to be named - is there any WITP player that does not know where is Manila or Hong Kong? I mean if the area is full of symbols, isnalds and whatnot, why not make it clearer by omitting placenames even for huge bases?
In short, I'd suggest getting rid of at least 50% placenames on the map, perhaps even more.
- Do you have placenames stored as separate graphical layer? That way, it's easy to change fonts etc. without having to redo all the map.
Oleg
RE: Cobra Aus RapidShare link page
Do you have placenames stored as separate graphical layer? That way, it's easy to change fonts etc. without having to redo all the map.
Yes I do and yes its allready been discussed to remove base names at the moment its finding the time
cobra Aus
Coral Sea Battle = My Birthday
RE: Cobra Aus RapidShare link page
RHS v4.31 update for all scenaios (note 3 files each scenario in single zip file)
Changes
This is substantially 4.30 with revised aircraft art pointers for the new RHS air art set.
IF you use this file version you should also use the new plane art. This art puts
4 planes in RTAF colors and 1 in ROC colors. Old planes, at least they start the game.
Only one plane type (V-92C Corsair) is new to the game - the others already existed.
There is a tiny bit of eratta. I found a Russian cavalry division inland (not at any city) - so I gave it a cavalry symbol (an undocumented WITP feature which Matrix told Andrew and I about). I also revised two planes engine assignments - in EOS only. The Me-264 is the only plane to use the Mansyu engine at present. And the Ki-91 is the only plane to use the Toyoda engine. The engines are a set covering all wartime Japanese engine production - and different choices of what model planes to produce might result in other combinations. But it is good simulation that a weird plane like the Me-264 - or a high performance plane like the Ki-91 - would have unique engines. Since both planes require 4 engines, their cost is maximized in this system - also good simulation.
Because of the changes in art pointers, the aircraft file is included. [It includes the engine change for EOS only]. Because of the change in cavalry symbol, the location file is included. Just put these files on top of the 4.30 file set in the SCEN folder - and install the new plane art in the ART folder - to get RHS 4.31.
I have asked for a special EOS only plane art set - but it does not yet exist.
Sid
download link
http://www.sendspace.com/file/2k10do
additional download Allied air panels sides top for the 4.31 update
download link
http://www.sendspace.com/file/egrpt3
Cobra Aus
Changes
This is substantially 4.30 with revised aircraft art pointers for the new RHS air art set.
IF you use this file version you should also use the new plane art. This art puts
4 planes in RTAF colors and 1 in ROC colors. Old planes, at least they start the game.
Only one plane type (V-92C Corsair) is new to the game - the others already existed.
There is a tiny bit of eratta. I found a Russian cavalry division inland (not at any city) - so I gave it a cavalry symbol (an undocumented WITP feature which Matrix told Andrew and I about). I also revised two planes engine assignments - in EOS only. The Me-264 is the only plane to use the Mansyu engine at present. And the Ki-91 is the only plane to use the Toyoda engine. The engines are a set covering all wartime Japanese engine production - and different choices of what model planes to produce might result in other combinations. But it is good simulation that a weird plane like the Me-264 - or a high performance plane like the Ki-91 - would have unique engines. Since both planes require 4 engines, their cost is maximized in this system - also good simulation.
Because of the changes in art pointers, the aircraft file is included. [It includes the engine change for EOS only]. Because of the change in cavalry symbol, the location file is included. Just put these files on top of the 4.30 file set in the SCEN folder - and install the new plane art in the ART folder - to get RHS 4.31.
I have asked for a special EOS only plane art set - but it does not yet exist.
Sid
download link
http://www.sendspace.com/file/2k10do
additional download Allied air panels sides top for the 4.31 update
download link
http://www.sendspace.com/file/egrpt3
Cobra Aus
Coral Sea Battle = My Birthday
RE: Cobra Aus RapidShare link page
RHS v4.32 update for all scenarios + new PWHEX file Posted
changes PWHEX
This pwhex file is based on a review of the Philippines and Japan for coastal hexes.
The RHS pwhex file seems to be pretty good. However, there were one or two issues -
this is as much an art as a science - and I came up with a new technical interpretation
for some hex sides and terrain types. I "opened up" the inland sea a bit more - it is
isolated now by land and blocked hex sides so you must move realistically - and added still
another coastal hex to Shikoku - so pwhex and map art agree with each other. [Why have
land on the map and not be able to use it?] The other thing is I decided to call some islands
"atol" which are not really atols - because of the way code works. It is realistic for these places with limited access for facilities to be restricted in how much can be there.
Sid
Scenario changes
This is a micro update which includes a number of trivial eratta I have been collecting
PLUS an attempt to reduce the effectiveness of supply sinks as combat units. They
DO destroy resources as intended when they die. However, the larger sinks pose
a major problem for assaulting forces.
Now everything in game modding involves compromise. Except for two cases where error was found, this is simply a different set of compromises. The special cases are
New Caledonia: Resources were spread out more to the North. The size of the supply sink at Noumea itself is reduced - and a new one is created at Koumac. At that location there is no combat unit at all (unless the Allies put one there!). It more or less spreads out the problem. Also, some of the supplies produced on New Caledonia are no longer eaten - because it produces food.
Kuala Lumpur: Apparently an error - or something I have not figured out again - the size of the sink - an experimental one meant to suck supplies from several points - seems too big.
So it is reduced accordingly.
Otherwise, I renamed the "coolie squad" a "labor squad" and reduced its firepower to zero. I reduced the field hand squad firepower from 3 to 1. To the extent firepower matters, this should help.
Also, in certain cases (e.g. Palembang, Taboali, Asanol) I reduced the size of the resource center itself, and the corresponding supply sinks can be smaller.
Sid
download link Scenario + pwhex
http://www.sendspace.com/file/jqxhwh
PWHEX only
http://www.sendspace.com/file/hwldpr
Cobra Aus
changes PWHEX
This pwhex file is based on a review of the Philippines and Japan for coastal hexes.
The RHS pwhex file seems to be pretty good. However, there were one or two issues -
this is as much an art as a science - and I came up with a new technical interpretation
for some hex sides and terrain types. I "opened up" the inland sea a bit more - it is
isolated now by land and blocked hex sides so you must move realistically - and added still
another coastal hex to Shikoku - so pwhex and map art agree with each other. [Why have
land on the map and not be able to use it?] The other thing is I decided to call some islands
"atol" which are not really atols - because of the way code works. It is realistic for these places with limited access for facilities to be restricted in how much can be there.
Sid
Scenario changes
This is a micro update which includes a number of trivial eratta I have been collecting
PLUS an attempt to reduce the effectiveness of supply sinks as combat units. They
DO destroy resources as intended when they die. However, the larger sinks pose
a major problem for assaulting forces.
Now everything in game modding involves compromise. Except for two cases where error was found, this is simply a different set of compromises. The special cases are
New Caledonia: Resources were spread out more to the North. The size of the supply sink at Noumea itself is reduced - and a new one is created at Koumac. At that location there is no combat unit at all (unless the Allies put one there!). It more or less spreads out the problem. Also, some of the supplies produced on New Caledonia are no longer eaten - because it produces food.
Kuala Lumpur: Apparently an error - or something I have not figured out again - the size of the sink - an experimental one meant to suck supplies from several points - seems too big.
So it is reduced accordingly.
Otherwise, I renamed the "coolie squad" a "labor squad" and reduced its firepower to zero. I reduced the field hand squad firepower from 3 to 1. To the extent firepower matters, this should help.
Also, in certain cases (e.g. Palembang, Taboali, Asanol) I reduced the size of the resource center itself, and the corresponding supply sinks can be smaller.
Sid
download link Scenario + pwhex
http://www.sendspace.com/file/jqxhwh
PWHEX only
http://www.sendspace.com/file/hwldpr
Cobra Aus
Coral Sea Battle = My Birthday
RE: Cobra Aus RapidShare link page
RHS v4.40 update for all scenarios posted on both SendSpace and RHS Web Site
changes
This revision mainly revises support units in general, and supply sinks
in particular, to have less combat value.
It also involves some eratta and art pointers - including a NEW set of pointers for RHSEOS - which has its OWN plane art from this version.
There are two new squadrons in RNZAF - 40 and 41 - transports.
The formations for US Army and USMC divisions are changed - and all starting units as well. Same for US Army Regiments. Reinforcements are not updated - but will tend to update automatically. This is on my list for later work.
Many supply depots created or expanded to help AI - now that I understand what it wants where - on both sides.
Some minor unit work on Allied side - base forces and special units are more correct.
Vast numbers of pointers repointed.
Sid
download link
http://www.sendspace.com/file/alzw9f
Cobra Aus
changes
This revision mainly revises support units in general, and supply sinks
in particular, to have less combat value.
It also involves some eratta and art pointers - including a NEW set of pointers for RHSEOS - which has its OWN plane art from this version.
There are two new squadrons in RNZAF - 40 and 41 - transports.
The formations for US Army and USMC divisions are changed - and all starting units as well. Same for US Army Regiments. Reinforcements are not updated - but will tend to update automatically. This is on my list for later work.
Many supply depots created or expanded to help AI - now that I understand what it wants where - on both sides.
Some minor unit work on Allied side - base forces and special units are more correct.
Vast numbers of pointers repointed.
Sid
download link
http://www.sendspace.com/file/alzw9f
Cobra Aus
Coral Sea Battle = My Birthday
RE: Cobra Aus RapidShare link page
RHS v4.41 micro update posted and is available on RHS web site
changes
This file set includes
1) The camera files (for USMC pilot upgrades)
2) The aircraft file for EOS ONLY - updating art pointers for 2 planes)
3) The location files - updating Chinese and US land units
download link
http://www.sendspace.com/file/9ga42w
Cobra
changes
This file set includes
1) The camera files (for USMC pilot upgrades)
2) The aircraft file for EOS ONLY - updating art pointers for 2 planes)
3) The location files - updating Chinese and US land units
download link
http://www.sendspace.com/file/9ga42w
Cobra
Coral Sea Battle = My Birthday
RE: Cobra Aus RapidShare link page
RHS v4.42 update for all scenarios posted on Senddata and avail at RHS web site
changes
This is a vast revision attempting to make 4.40 what it was planned to be.
Most of the changes are eratta. Details are posted on the 4.40 thread of the Matrix Forum.
This is suitable for some tests to see how things are working with the new devices and corrected eratta? What is NOT present is major changes to aircraft ranges or maneuverability. However, aircraft eratta
are fixed, and the bomb loads of Coronado, B-17, B-24 and B-29 are increased.
Sid
download link
http://www.sendspace.com/file/e4e31e
Cobr Aus
changes
This is a vast revision attempting to make 4.40 what it was planned to be.
Most of the changes are eratta. Details are posted on the 4.40 thread of the Matrix Forum.
This is suitable for some tests to see how things are working with the new devices and corrected eratta? What is NOT present is major changes to aircraft ranges or maneuverability. However, aircraft eratta
are fixed, and the bomb loads of Coronado, B-17, B-24 and B-29 are increased.
Sid
download link
http://www.sendspace.com/file/e4e31e
Cobr Aus
Coral Sea Battle = My Birthday
RE: Cobra Aus RapidShare link page
RHS v4.43 micro update all scenarios posted on Send Data and also avail on RHS web Site
changes
Only the comment file (version number)
device file (adding a coast defense gun for Japan)
and the location file
(correcting some OBs and pointers and locations)
are included
Sid
Download link
http://www.sendspace.com/file/7onot8
Cobra Aus
changes
Only the comment file (version number)
device file (adding a coast defense gun for Japan)
and the location file
(correcting some OBs and pointers and locations)
are included
Sid
Download link
http://www.sendspace.com/file/7onot8
Cobra Aus
Coral Sea Battle = My Birthday
-
- Posts: 6917
- Joined: Sun Jul 17, 2005 3:41 pm
- Location: The Divided Nations of Earth
RE: Cobra Aus RapidShare link page
By "RHS Web Site" are you referring to your download space or is there an official web site now?
RE: Cobra Aus RapidShare link page
By "RHS Web Site" are you referring to your download space or is there an official web site now?
Yes RHS has its own home now
http://www.rhs.akdreemer.com/rhs_home.html
Cobra Aus
Coral Sea Battle = My Birthday
RE: Cobra Aus RapidShare link page
RHS v4.44 upgrade for all scenarios posted on SendSpace and avail at RHS Web Site
changes
This is an update with respect to Japanese production.
It also corrects a number of pointers - in the main in Japanese
coast defense fortification (vice the mobile coast defenses done
yesterday) - and supply depots in those same locations.
Otherwise a few other pointers and eratta are addressed - chief
among these that Alor Star is not a port (although there is some discussion about this among Matrix, Andrew and I - I am convinced
a river pier is not the same thing as a place for a capital ship to dock).
Sid
Download link
http://www.sendspace.com/file/1hhp6r
Cobra Aus
changes
This is an update with respect to Japanese production.
It also corrects a number of pointers - in the main in Japanese
coast defense fortification (vice the mobile coast defenses done
yesterday) - and supply depots in those same locations.
Otherwise a few other pointers and eratta are addressed - chief
among these that Alor Star is not a port (although there is some discussion about this among Matrix, Andrew and I - I am convinced
a river pier is not the same thing as a place for a capital ship to dock).
Sid
Download link
http://www.sendspace.com/file/1hhp6r
Cobra Aus
Coral Sea Battle = My Birthday
RE: Cobra Aus RapidShare link page
RHS v4.44 PWHEX file posted at Send Space and avail at RHS WEB SITE
changes
This revises some hexes and hexsides in Malaya,
Sumatra and nearby waters. It defines the land for
Great Natuna Island. It reclassifies Alor Star as having
land hex sides in all directions. Some of the problems
in the Kra Isthmus are probably corrected by this file.
It can safely be used with any game in progress -
and in fact with any art (a fact Cobra discovered) -
although it corresponds with Cobras RHS art.
Sid
download link
http://www.sendspace.com/file/svxp9w
Cobra Aus
changes
This revises some hexes and hexsides in Malaya,
Sumatra and nearby waters. It defines the land for
Great Natuna Island. It reclassifies Alor Star as having
land hex sides in all directions. Some of the problems
in the Kra Isthmus are probably corrected by this file.
It can safely be used with any game in progress -
and in fact with any art (a fact Cobra discovered) -
although it corresponds with Cobras RHS art.
Sid
download link
http://www.sendspace.com/file/svxp9w
Cobra Aus
Coral Sea Battle = My Birthday
RE: Cobra Aus RapidShare link page
RHS v4.45 PWHEX file (Alor Star changes) posted at Send Space and available at RHS Web Site
changes
This file goes in the top level WITP folder. It should also go in the
SCEN folder.
It should be installed at the same time the newest map art is installed - the map art with the words Alor Star in the title - Map sections 5 I think
(Plural because there are two - with hexes and without hexes).
This file corrects the routing of the rail line from Singora to Georgetown through Alor Star. Alor Star is moved one hex to the NW - so the route
is different.
The same art adds the name of Great Natuna Island to the map.
Both this art and this pwhex file are associated with unreleased
scenario versions 4.45 - which will upload in about two hours.
Sid
Download link
http://www.sendspace.com/file/11yt8i
Cobra Aus
changes
This file goes in the top level WITP folder. It should also go in the
SCEN folder.
It should be installed at the same time the newest map art is installed - the map art with the words Alor Star in the title - Map sections 5 I think
(Plural because there are two - with hexes and without hexes).
This file corrects the routing of the rail line from Singora to Georgetown through Alor Star. Alor Star is moved one hex to the NW - so the route
is different.
The same art adds the name of Great Natuna Island to the map.
Both this art and this pwhex file are associated with unreleased
scenario versions 4.45 - which will upload in about two hours.
Sid
Download link
http://www.sendspace.com/file/11yt8i
Cobra Aus
Coral Sea Battle = My Birthday
RE: Cobra Aus RapidShare link page
RHS v4.45 posted on Send Space will is avail at RHS Web Site
changes
Correcting land unit issues
Moving Alor Star and associated rail line
Adding Natua Island
Adding the world's largest AK (Yamatama Maru)
Adding Great Natuna Island
Changing radar ranges by 160% (correcting from miles to thousands
of yards)
This version intended for testing of new combat system in re supply sinks and support units
Sid
Download Link
http://www.sendspace.com/file/nx9saf
Cobra Aus
changes
Correcting land unit issues
Moving Alor Star and associated rail line
Adding Natua Island
Adding the world's largest AK (Yamatama Maru)
Adding Great Natuna Island
Changing radar ranges by 160% (correcting from miles to thousands
of yards)
This version intended for testing of new combat system in re supply sinks and support units
Sid
Download Link
http://www.sendspace.com/file/nx9saf
Cobra Aus
Coral Sea Battle = My Birthday
RE: Cobra Aus RapidShare link page
RHS v4.46 PWHEX file posted on Send Space and avail at RHS WEB Site
changes
While there is no RHS release 4.46, this pwhex file is later than 4.45,
so it is numbered accordingly. Actually, pwhex files do not usually matter - you can use them any time - in any version of any mod. The only issue is coordination with art.
PW hex goes in the top level WITP folder. It is also put in the SCEN folder - but it is not clear if it is used there?
There IS a minor art issue with this pwhex file. The East coast rail line of Honshu is all secondary line - and the northern end is shown as main line in the art. This file converts the line to "road" = secondary RR - and the art is not yet in sync with that.
I also converted some small islands to atol status. This was already done in some cases. It limits what can be on a base in the hex. It probably also helps "open" up the hex to sea movement - presumably code "knows" an atol is mostly sea.
This pwhex file mainly addresses coastal hexes in the Strait of Malacca and near Borneo and in the Solomans. Checks of Sakhalin Island found them all right. A few hex sides are changed - that is almost an art - and I try to make them line up properly and match the art as well as represent the real map - as much as possible.
This edition is done mainly to help the pathfinding routine - separating land from sea by coast hexes.
Sid
Download link
http://www.sendspace.com/file/erb3fm
Cobra Aus
changes
While there is no RHS release 4.46, this pwhex file is later than 4.45,
so it is numbered accordingly. Actually, pwhex files do not usually matter - you can use them any time - in any version of any mod. The only issue is coordination with art.
PW hex goes in the top level WITP folder. It is also put in the SCEN folder - but it is not clear if it is used there?
There IS a minor art issue with this pwhex file. The East coast rail line of Honshu is all secondary line - and the northern end is shown as main line in the art. This file converts the line to "road" = secondary RR - and the art is not yet in sync with that.
I also converted some small islands to atol status. This was already done in some cases. It limits what can be on a base in the hex. It probably also helps "open" up the hex to sea movement - presumably code "knows" an atol is mostly sea.
This pwhex file mainly addresses coastal hexes in the Strait of Malacca and near Borneo and in the Solomans. Checks of Sakhalin Island found them all right. A few hex sides are changed - that is almost an art - and I try to make them line up properly and match the art as well as represent the real map - as much as possible.
This edition is done mainly to help the pathfinding routine - separating land from sea by coast hexes.
Sid
Download link
http://www.sendspace.com/file/erb3fm
Cobra Aus
Coral Sea Battle = My Birthday
-
- Posts: 1974
- Joined: Sun Jun 25, 2000 8:00 am
- Location: Upland,CA,USA
RE: Cobra Aus RapidShare link page
I'm lost in trying to download the files to play the RHSCVO with all the most current RHS changes/additions. I hope this is right place to surface my questions. They refer to the official RHS site.
Does the RHSCVO include the Economy R.H.S. Solution or is it a separate scenario?
In the Map Updates there are two (of the 3 updates) that are modified just slightly before the two Digital Map Files on 8/19/06. Are these needed or are they already included in the Digital Files? One of these is the Japanese Rail-Road update. I assume that the Alor Star update is needed because it is subsequent to the Digital Map files.
There is a reference that some in the Handbook that some files at Spooky's site have later dates. I don't think that means that the modified date is later only the posted date. Am I correct here?
I am sure I will have some other questions. If this isn't the correct thread, please direct me to the proper one.
Does the RHSCVO include the Economy R.H.S. Solution or is it a separate scenario?
In the Map Updates there are two (of the 3 updates) that are modified just slightly before the two Digital Map Files on 8/19/06. Are these needed or are they already included in the Digital Files? One of these is the Japanese Rail-Road update. I assume that the Alor Star update is needed because it is subsequent to the Digital Map files.
There is a reference that some in the Handbook that some files at Spooky's site have later dates. I don't think that means that the modified date is later only the posted date. Am I correct here?
I am sure I will have some other questions. If this isn't the correct thread, please direct me to the proper one.