Allied Opponent Wanted latest CHS

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benway9
Posts: 133
Joined: Tue Jun 04, 2002 5:31 am
Location: New York City
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Allied Opponent Wanted latest CHS

Post by benway9 »

i'm by no means a japanese expert, but i like to think i can hold my own.

open to discussion about house rules.

can usually do 1 turn per day.

i'm in New York City, Eastern US time zone
SamCole
Posts: 116
Joined: Sat Jul 01, 2006 8:38 pm

RE: Allied Opponent Wanted latest CHS

Post by SamCole »

Which senario of CHS are you interested in? I have one game as Japan using senario 157.

I am interested. these were the house rules we agreed upon.

House Rules:

PDUs: ON
1st Turn Surprise: ON
Historical 1st Turn: Can be discussed
Auto Sub Ops: OFF
Reinforcements: Can be discussed (I normaly use "Historical" but will play with "Variable" for a change of pace)

No Disbanding of Air in USA or HI to boost Pilot Pools (Allied advantage)
No invasion of Russia to turn off Manchuria Garrison requiremnets
No more than 6 ships in a ASW TF
No Allied 4E bombers below 5000' on Naval attack (their too effective still, even with the Nik mod)
No spliting of LCUs in combat (same hex as enemy)
No partial unit moves to cut off retreat paths (game engine bug)

Spending PPs to move units to palces not historically done is fine.

On a planning level we can allow the Japs to plan the 1st turn as they see fit for a "Bar room brawl" type of game using the above house rules.

I can do 1 turn a day, plus more on the weekends (except this coming one, going away till Sunday night).

Looking for someone to play a good game while not taking advantage of game engine deficeincies. I don't consider unusual tactics to be gamey. Taking advantage of known issues with the engine IS considered as gamey.


I used my own first turn but limited my first turn landings to Kota Bharu and Batan Islands. No assault TF ended up farther than 4 hexes from one of my bases. I did a PH attack and no port attack on Singapore or Manila.

open to more negotions or suggestions.
benway9
Posts: 133
Joined: Tue Jun 04, 2002 5:31 am
Location: New York City
Contact:

RE: Allied Opponent Wanted latest CHS

Post by benway9 »

Those sound fine actually.  i'm up for scenario 157 as Japan. 

PDU's ON
1st Turn Surprise ON
Historical 1st Turn OFF - hope that's OK with you.
Historical Reinforcements is fine
Auto Sub Ops - OFF
IJN Sub Doctrine - OFF
Allied Sub Doctrine - OFF


i'm fine with no Russia, i never invaded Russia before.
as far as disbanding air units for the pilots, i've done it in my other games, but not really sure if it worked or not.
i never put any more than 6 ships in an ASW TF
i agree with the Allied 4E bombers being too effective.  to tell you the truth, i'd make it 10000 feet if you dont mind that too much.
as far as LCU's splitting in combat, i didnt know it could be done, so i'd never think to do it.  i usually split them before i ever reach any combat.
i never use partial units to cut off retreat paths.  that's kinda gamey if you ask me.  i will however use full units if the situation arises.

i always use PH attack, and i dont take advantage of the 1st turn move.  i try to keep it within reason.  no surprise attacks deep into Allied territory or anything like that. 

let me know if you can think of anything else.  if all is well, i'll get started on my 1st turn.  it might take me a few days, i havent done one in some time.

SamCole
Posts: 116
Joined: Sat Jul 01, 2006 8:38 pm

RE: Allied Opponent Wanted latest CHS

Post by SamCole »

Ok, sounds good. Take all the time you need.

my email is SamColeUS(at)Yahoo(dot)com
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