ORIGINAL: Gresbeck
So I don't get the point.
1) Is there any reason not to entrench at the end of the turn (penalty in movement, combat, TAS)?
2) If not, wouldn't it be better to implement an auto-entrench function at the end of each turn?
3) In terms of realism, wouldn't it be better to penalize units that entrench (in terms of movement, combat, TAS)?
..in toaw3
..the "goes into technical re-org" for no apparent reason seems higher, (not a complaint, it makes it more fun, and adds more judgement calls ), soooo, arranging where you spend the night becomes more important for me, now i'm not racing across maps, but ending moves and digging in where i feel i may need trenches/fortifications in the future..

